Is there any way to make the player settings for P9-11 have them allied to all the players, or at least not attack back with spider mines? I tried putting them the same as P12, but they still attack back.
Also is there any way to make computer units automatically attack player 12, but still have P12 allied to them?
None.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Also is there any way to make computer units automatically attack player 12, but still have P12 allied to them?
they should attack p12, if you set p12 to enemy. P12 will never attack back.
Ah yeah, forgot you can set neutral players' alliance stasus.
None.
Or you can give a unit from an enemy to player 12, and that unit will retain it's alliance.
None.
So no solution to P9-11 attacking?
None.
Usually they don't attack, spider mines are an exception, but usually they ignore you until you attack them, and then usually they just follow you around after that.
None.
Great. That basically ruins my V-HP system. Burrowed units run, Larva are just too ugly, and Spider Mines were the last chance. Any other ideas?
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Don't use vHP -.-
But maybe you be happy with air units?
Or give the enemy plenty of detectors (and none to the player) and use a dts.
Half the concept of my map relies on weapon switching carrying over HP.
And air..eh, maybe melee can go out.
Dark Templars would impede movement.
None.