Player Settings
Jan 27 2008, 8:22 pm
By: Impeached  

Jan 27 2008, 8:22 pm Impeached Post #1



Is there any way to make the player settings for P9-11 have them allied to all the players, or at least not attack back with spider mines? I tried putting them the same as P12, but they still attack back.

Also is there any way to make computer units automatically attack player 12, but still have P12 allied to them?



None.

Jan 27 2008, 8:50 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Impeached
Also is there any way to make computer units automatically attack player 12, but still have P12 allied to them?
they should attack p12, if you set p12 to enemy. P12 will never attack back.




Jan 27 2008, 9:37 pm Impeached Post #3



Ah yeah, forgot you can set neutral players' alliance stasus.



None.

Jan 27 2008, 11:31 pm Falkoner Post #4



Or you can give a unit from an enemy to player 12, and that unit will retain it's alliance.



None.

Jan 27 2008, 11:53 pm Impeached Post #5



So no solution to P9-11 attacking?



None.

Jan 27 2008, 11:55 pm Falkoner Post #6



Usually they don't attack, spider mines are an exception, but usually they ignore you until you attack them, and then usually they just follow you around after that.



None.

Jan 28 2008, 1:18 am Impeached Post #7



Great. That basically ruins my V-HP system. Burrowed units run, Larva are just too ugly, and Spider Mines were the last chance. Any other ideas?



None.

Jan 28 2008, 1:40 am NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Don't use vHP -.-

But maybe you be happy with air units?

Or give the enemy plenty of detectors (and none to the player) and use a dts.




Jan 28 2008, 1:45 am Impeached Post #9



Half the concept of my map relies on weapon switching carrying over HP.

And air..eh, maybe melee can go out.

Dark Templars would impede movement.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[08:43 am]
TheHappy115 -- Yea, thats the issue. Thanks. It would also explain why my deleted map couldn't get updated. Updated version reduced collision on units (only thing added) since was dodging game (players collide with each other)
[2024-5-28. : 5:26 am]
Ultraviolet -- If so, I'd just focus on getting them on scmscx.com and then you can link to that in the showcase thread for your maps
[2024-5-28. : 5:25 am]
Ultraviolet -- I can't upload my EUD maps, I think the DLDB has some issue with handling them. Are you trying to upload EUD maps?
[2024-5-28. : 2:06 am]
TheHappy115 -- Its been awhile but ever since I requested one of the Maps I posted to be deleted since I couldn't delete it myself (or update it), I haven't been able to upload any more maps. Any reason for that?
[2024-5-26. : 7:14 pm]
Kyradax -- Hi
[2024-5-26. : 5:05 pm]
O)FaRTy1billion[MM] -- :wob:
[2024-5-25. : 9:22 am]
Zycorax -- :wob:
[2024-5-23. : 3:50 pm]
Ultraviolet -- :wob:
[2024-5-23. : 6:26 am]
UndeadStar -- :wob:
[2024-5-22. : 6:10 am]
Riney -- Somethings never change.
Please log in to shout.


Members Online: Agdcdost, C(a)HeK