It would help to know actual information about your map, especially given the recent rule changes for Map Showcase and Map Production. How is it innovative?
Currently Working On: My Overwatch addiction.
I dont want to give anything out before the player actually plays.
None.
There's a corrupted tiles effect, probably from placing extended units, gives a full white background. You run around killing units and when they're all dead a defiler becomes attackable, kill it to heal and respawn everything in the small game area at a higher difficulty.
🤙🏾
>be faceless void >mfw I have no face
The reaver spell (Slow?) killed me when it spawned
This would be pretty cool if combined with jjf's/kaias/lethal's aim detection thinger.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
Version 1.1 has names all randomized.
Version 1.3 works fine.
None.
I dont want to give anything out before the player actually plays.
The issue is that you're not really giving much incentive to play in the first place. It just helps to put some effort into it in order to hook everyone who looks at this topic.
Currently Working On: My Overwatch addiction.
Yeah... This doesn't look 'innovative' at all. Three classes, three levels of difficulty... It's been done before. Please tell us why we should play this game, because so far to me, it doesn't look like anything great.
Quote from name:I Iz LEET
Yeah... This doesn't look 'innovative' at all. Three classes, three levels of difficulty... It's been done before. Please tell us why we should play this game, because so far to me, it doesn't look like anything great.
Not too mention your RPG sounds similar to Oh_Man's
The Architect, except not even close to as cool with all of the systems he has implemented.
None.