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The Architect, A 1-3 player RPG with a vast array of features.

Creator: Oh_Man
Time: May 31 2012, 11:49 am

Post #1     Oh_Man May 31 2012, 11:49 am

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The Architect

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Set in a medieval-fantasy world, this feature-packed, 1-3 player RPG puts players in command of a trio of heroes as they try to hunt down and capture Seneras, a powerful sorcerer who has betrayed their order for unknown purposes.


Three Unique Heroes
Each hero has their own mana system and an array of spells unique to their class; and participates in the story in their own unique way.


Verius :: The Warrior
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Verius is an enthusiastic yet arrogant young swordsman. His skill with a blade is unparalleled, and he can rend his foes from shoulder to hip with the ease of a hot knife sliding through butter.

:: SPELL ARCHETYPES ::
Lethal Melee Mastery: Tear vermin apart with vicious sword chops, reel in fleeing foes with the Longreach Harpoon, and dispatch multiple foes in a blink of an eye.
Hard Hitting Combos: Obliterate enemies with deadly chains of attacks by using these skills repeatedly in quick succession, culminating in a power hit on the third strike.
Empowering Auras: Aid your ailing allies with soothing auras, refine your skills with focusing mantras, and bolster your party's offensive and defensive abilities with rousing battle shouts.

:: MANA RESOURCE ::
As a warrior, Verius builds his mana through combat. While in combat his mana slowly climbs, and each kill provides an additional mana bonus. While out of combat, his mana rapidly diminishes.



Iredite :: The Mage
(user posted image)

Iredite is an elderly mage assigned by the Order to hunt down Seneras, his old mentor. For Iredite, this quest is personal, and he will do whatever it takes to ensure his old friend is brought to justice.

:: SPELL ARCHETYPES ::
Volatile Magic: Incinerate foes with arcane fire, turn them against each other with ethereal charms, and leech mana from your enemies.
Protective Spells: Stay in control by freezing swathes of enemies and silencing their spells. Shield yourself with mana, or distract them with mirror images.
Support Role: Enchant your allies with numerous arcane buffs, heal their wounds by channelling your energy, and keep their foes distracted with devious spellwork.

:: MANA RESOURCE ::
As a mage, Iredite has access to rapidly regenerating mana reserves. However, casting a spell will halt mana regeneration temporarily.



Rionna :: The Rogue
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Rionna is an ambitious young woman with an unquenchable thirst for, what her colleagues denounce as, 'calamitous' arcane arts. These powers may prove instrumental in the coming battle, however.

:: SPELL ARCHETYPES ::
Archery Prowess: Slow enemies with crippling arrow shots, wound and kill with poison tipped arrows, and infuse your arrows with mana for deadly explosive shots.
Summoning: Summon a diverse variety of familiars to serve numerous tanking and support roles, bolstering the effectiveness of you and your party.
Traps: Lay traps which confuse and maim, funnelling your enemies into a desired location or even channelling their life into mana.

:: MANA RESOURCE ::
Rionna regenerates her mana in three tiered bursts; 20%, 50%, and 100% of the mana cap. Each tier progresses to the next, unless it is depleted.


Systems
Why tell you when I can show you? A ten minute video showcasing the most salient features of this map.



This video shows the basics of the item and crafting systems.


Updates
31.05.12
For those who were wondering, this is the continuation of my previous map, Hell's Awakening. I renamed for two reasons: because the story no longer matched the title, and because I redid practically every system in the game.
I hope to be finished with the map in the coming months. I'll try and release a version during the holidays, either the full version or a 'beta' version, depending on my progress.
Be sure to post here or PM me if you have any questions about the map. I can also be found in channel donuts on US EAST if you are looking to test.
Thanks for your continual support everyone, I sincerely hope you will all be able to play the completed version of my map sometime this year.
23.11.12
Progress has gone really well and now that I've finished my undergrad I expect to get work done at an even faster pace. At this point I will be releasing a Act 1 demo sometime in December (Merry Christmas!) with the final game (five acts in total) to be released in Q1 or Q2 at the latest. Wish me luck and thanks for your continued interest in this project!
This post was edited 8 times, last edit by Oh_Man: Nov 22 2012, 11:08 pm.

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Post #2     Kaias May 31 2012, 7:27 pm

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I'm impressed. This actually looks a lot better than HA.

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Post #3     Jack[RCDF Jun 1 2012, 10:56 am

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Is the crafting system working yet? Also, are the items entirely random (within limits I suppose) or pre generated?

Red classic.

I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF.

If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown
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Perhaps you shouldn't be on SEN as much, too...
Better than the iPad!
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Post #4     Oh_Man Jun 1 2012, 11:13 am

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It is working, I just have to keep adding more recipes to it.

The items are pre generated unfortunately. I don't think I have the patience nor the strings to pull off randomized attributes. We'll see. I've got itemisation set up so crafted items are basically the best items you can get with a few rare exceptions. Not sure if that is the right way to go or not. I would appreciate any feedback.

EDIT: OK you know what I am really intrigued with the possibility of randomised attributes now. That will really push the 'wow' factor for my item system, though it will increase my workload somewhat. I think I can minimize string usage though. I'll brainstorm with the donuts boys later.
This post was edited 1 time, last edit by Oh_Man: Jun 1 2012, 11:19 am.

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Post #5     Tempz Jun 3 2012, 6:17 pm

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Basically here is the doodads i promised for your rpg; I can make a swamp-ish water using shallow water just send me a map of the water shape you want and i will send it back to you.
Attachments:
scm file
Oh_man.scm (56.10 kb)
11 hits.

Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2)
Pm me for terrain requests (Jungle mostly)
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Post #6     Oh_Man Jun 3 2012, 6:34 pm

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Cheers Tempz.


Yer I don't think I will do randomised attributes. Too much workload for pretty minimal gameplay difference.
There will be approximately 200 items in total though. But if you get two items that are the same name, you will know their attributes will be identical. You can enchant items later in the game however, which adds an extra layer of item depth.
This post was edited 1 time, last edit by Oh_Man: Jun 25 2012, 2:47 am.

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Post #7     Bar Refaeli Jun 6 2012, 11:34 pm

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Shorter night!

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Post #8     3FFA Jun 28 2012, 2:32 pm

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Sorry I'm late :P . I just noticed this. Nice job! If there is anyway I could try this I would love to. Also, a few questions.

What happens if you die to the reaver? Do you revive? Does the area get locked when there are still team members in the boss area keeping you from using 1 member as a tank, waiting for him to come back, then repeating?

What if you all die to the reaver and respawn? Does the reaver respawn too?

If you keep respawning, how do you lose?

If you run from a fight, will the other 2 guys you control follow you or attack the enemies?

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"He's not just a regular moron. He's the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived. And you just put him in charge of the entire facility."
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Post #9     Oh_Man Jun 30 2012, 4:04 am

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You can't run from a boss fight. You are trapped in an arena.

When someone dies in boss battles they cannot respawn until the battle is complete.
If everyone dies at the boss battle you are respawned before the start of the battle, allowing you to train up some more or try again.

I wanted to remove the frustration of having to continually remake the game. Players who are pulled away from the game due to failure are less likely to RM, especially after repetitive failures.
With the respawn system, the players have to pull THEMSELVES away from the game.

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Post #10     staxx Jun 30 2012, 5:46 am

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Wow, that looks really good. Whats the completion status on this bad boy?

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Post #11     Oh_Man Jun 30 2012, 6:11 am

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Basically every system is done as you can tell by the video. I just have to implement all the quests. A demo should be out sometime July.

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Post #12     3FFA Jul 2 2012, 3:59 am

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If you ever need someone to test I'm usually on... just message me :P . Seriously, I have like nothing to do this Summer. :blush:

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"He's not just a regular moron. He's the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived. And you just put him in charge of the entire facility."
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Post #13     Oh_Man Jul 25 2012, 2:13 am

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New video, showcasing the item and crafting systems.



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Post #14     Jack[RCDF Jul 25 2012, 8:51 am

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lol neckbeard

Red classic.

I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF.

If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown
Magnificent!
Perhaps you shouldn't be on SEN as much, too...
Better than the iPad!
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Post #15     Lanthanide Jul 25 2012, 9:55 am

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Generally I think the Australian accent is the most annoying english accent ever, but your's is kinda sexy ;)

O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt.
Azrael.Wrath -- ...
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Post #16     Oh_Man Jul 25 2012, 7:15 pm

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^^

Even more annoying then all those American accents?? :omfg:

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Post #17     Lanthanide Jul 26 2012, 10:20 am

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I'm desensitised to American accents since they're on TV, and they never put the really atrocious southern/Appalachian ones on because no one can understand them.

O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt.
Azrael.Wrath -- ...
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Post #18     Oh_Man Jul 27 2012, 6:55 am

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Yer I'm pretty desensitised too. Pretty much all TV comes from America.

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Post #19     Mouse Aug 9 2012, 3:54 pm

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Holy shit this map looks amazing! Will there be a save feature? And I wish to help you test it when you need it!

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Post #20     3FFA Aug 10 2012, 1:57 pm

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Just post here an hour or two before you need testers, you'll get plenty, including me :D

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"He's not just a regular moron. He's the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived. And you just put him in charge of the entire facility."
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[08:53 pm]
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