HyDra
Sep 6 2012, 12:13 pm
By: USS Cane  

Sep 6 2012, 12:13 pm USS Cane Post #1



HyDra

Innovative RPG
3 Character Classes
3 Difficulty Levels
Innovative Gameplay

http://sc.nibbits.com/maps/project/77819/hydra

Post has been edited 1 time(s), last time on Sep 6 2012, 1:08 pm by USS Cane.



None.

Sep 6 2012, 12:21 pm DevliN Post #2

OVERWATCH STATUS GO

It would help to know actual information about your map, especially given the recent rule changes for Map Showcase and Map Production. How is it innovative?



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Sep 6 2012, 12:49 pm USS Cane Post #3



I dont want to give anything out before the player actually plays.



None.

Sep 6 2012, 1:00 pm TF- Post #4

🤙🏾

There's a corrupted tiles effect, probably from placing extended units, gives a full white background. You run around killing units and when they're all dead a defiler becomes attackable, kill it to heal and respawn everything in the small game area at a higher difficulty.



🤙🏾

Sep 6 2012, 1:07 pm Jack Post #5

>be faceless void >mfw I have no face

The reaver spell (Slow?) killed me when it spawned :(

This would be pretty cool if combined with jjf's/kaias/lethal's aim detection thinger.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 6 2012, 1:09 pm USS Cane Post #6



Version 1.1 has names all randomized.
Version 1.3 works fine.



None.

Sep 6 2012, 2:09 pm DevliN Post #7

OVERWATCH STATUS GO

Quote from USS Cane
I dont want to give anything out before the player actually plays.
The issue is that you're not really giving much incentive to play in the first place. It just helps to put some effort into it in order to hook everyone who looks at this topic.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Sep 6 2012, 4:01 pm Dem0n Post #8

ᕕ( ᐛ )ᕗ

Yeah... This doesn't look 'innovative' at all. Three classes, three levels of difficulty... It's been done before. Please tell us why we should play this game, because so far to me, it doesn't look like anything great.




Sep 7 2012, 2:49 am Mouse Post #9



Quote from name:I Iz LEET
Yeah... This doesn't look 'innovative' at all. Three classes, three levels of difficulty... It's been done before. Please tell us why we should play this game, because so far to me, it doesn't look like anything great.

Not too mention your RPG sounds similar to Oh_Man's The Architect, except not even close to as cool with all of the systems he has implemented.



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[08:46 pm]
NudeRaider -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
https://armoha.github.io/eud-book/
[2024-5-10. : 8:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[2024-5-09. : 11:31 pm]
Vrael -- :wob:
[2024-5-09. : 8:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
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