Going to get that wiki set up today. I mean seriously, the wiki will be so set up it'll be like something that was set up a lot.
New findings:
Interceptors can be changed to other unit types. An Inteceptor changed to a Tassadar/Zeratul Archon worked normally, but had TZ's stats and weapon, and presumably would be targeted as a land unit. An Interceptor changed to an Observer launched normally and could Detect but was not cloaked and did not attack. (This is unsurprising, but I was unsure if it would launch.) An Interceptor changed to a Carrier crashed when trying to attack.
A Medic turned into a Larva morphed without crashing. It did not die when off Creep. A Zergling turned into a Hydralisk also morphed without crashing. I did not test an Overlord/Mutalisk, but know from modding experience that that would not crash.
There exists an entry in the unit struct, +0xC0, which indicates how many Spider Mines a Vulture has. Writing to this address gives a Vulture (or Raynor Vulture) more mines. (In my tests, I used a Raynor Vulture at index 1367, and killed Unit 3904 for player 198.)
Changing a Nuclear Missile, as launched from a Silo, is useless, with two exceptions. They still act just like regular Nukes if launched by a Ghost, including the damage at the end, and they look like Nukes, ofc. The first use of this is that the changed Nuke will have the vision of the new unit ID, presumably including any Detection. The other, and probably more useful, use is that the Nuke can receive orders, and if it does then it will stop its usual launch sequence and behave like a regular unit. The launching Ghost, however, will remain frozen if he hadn't unfrozen yet. The unit will be permanently invulnerable, which cannot be disabled by a trigger.
A Xel'Naga Temple transformed into a Mineral Field is vulnerable, but for some reason cannot be mined from. If selected during the transformation, it apparently leaves its HP bar behind, permanently, even after dying. Theory: This has to do with the Mineral Field normally not having an HP bar.
Glave Wurm will not bounce to units for extended players.
Post has been edited 3 time(s), last time on Aug 10 2012, 4:33 pm by Biophysicist.
None.