I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
I'm having REAL problems trying to download it in the arcade because of all the streaming crap
Try to finish the sc2 stream in the launcher before starting the real game. Then you will only have my "mod" (map+mod files) (29mb) to download.
If you didn't finish streaming SC2 wants you to download approx 900mb for the archives that you didn't finish streaming.
Post your concerns at the Blizzard forums in their arcade threads. Maybe you want to carry over a quick thought I had: Show the player, if he is downloading the map+mod files OR streaming SC2 itself.
Also, I would like to disable the streaming during loading screen. It just takes to long for most people with my map and they are forced to quit the streaming due to a timeout because they delay the map loading for all other players.
Oh, and the leaving of the players during streaming isn't recognized fast enough. The players that stay in the game need to wait a long time which I guess is longer than required. It feels more like the default time of someone lagging out during loading screen on patch 1.4.2.
edit:
I just noticed that the party info screen is totally broken after my performance improvements (which basically required me to remake their code). I will fix that within the next few hours. Also I got an idea how to "simply" improve the buying speed of static items in the trade windows like potions/scrolls.
Stay tuned.
Dear Beta Player,Also, please report obvious bugs to me in the map's channel and/or PM me. Lag/performance problems aren't bugs. So if the game feels clunky, it's mostly the reason of battle.net's delay and its architecture (synchronized game status which doesn't allow local-only triggers for UIs or something like that). I can't "fix" those. The game feels good in editor test mode (as the commands are executed without delay and e.g. moving quickly in a circle does indeed look like moving in a circle and not like you change the rotation after a small cooldown. That's caused by a limitation added by Blizzard to reduce the amount of traffic generated. I have no influence which updating speed is used.).
But errors like "param\value\..." are always wrong and just report them without thinking much about it. It's caused by localization problems because I forgot to change the editor's used language. Just tell me which button/image had it on it.
Thanks in advance.
Also I have an improvement for projectiles launched after an animation in my head. I will try to change the system to update the target point on the fly during the execution, if the player was holding the button down. I don't know how long that will take to change the system to support that. Might take me a day or two.
In addition to that I have an improvement to the loading/saving system of the dungeons in my head to speed it up, when it won't screw with players in multiplayer game. The saving can be improved in singleplayer, too. The loading screen might appear longer for some time after I added that, but I will try to perform all area unloading tasks to execute as fast as possible if every player is waiting in an area loading screen. The game might lag then for a few seconds, but the FPS should be more stable after entering the area then.
edit:
news:
- Published a new version on beta server fixing the party info and added faster buying for static items (scrolls, potions, relics) at Pepin & Adria.
edit:
I'm making improvements on the mouse UI. It will allow changes to the angle used for the commands. That will give you a short amount of time to change the direction of the projectile during the heroes animation. If you make a change, it won't be updated (like pressing/releasing left/right mouse button or shift key).
Also, the holding mouse without moving the mouse is buggy online. I'm looking into that problem now.
edit:
Problem for the mouse holding bug is the mouse move event which fires without having moved the mouse in online play. So if you click and keep holding the mouse next to your hero it just walks back and forth... -.-
This is new in patch 1.5. Now I wish that Blizzard adds a function to be able to differ between those 2 event occurrences.
edit:
- Added support for projectile shooting to correct the direction while the casting/shooting animation is playing. This should help aiming with arrows, firebolts, lightning, etc.
edit:
There is a problem with the interaction with some things like Gharbad. It can make you stuck in place.
edit:
news:
- Fixed a bug that kept you stuck at highlight-able neutral units.
- Fixed selling at GiIlian and price display.
- Fixed a bug that threw a trigger error when a unit with life steal hits.
- Fixed the mouse button ability choosing dialog not closing with ESC button.
- Fixed sound in quest log.
edit:
news:
- fixed portrait animation in Griswold's poisoned water supply talk
- Fixed a bug that made 120 monsters respawn to much per level before the respawn cap is lowered to 8 monsters. Respawn count is now: 0,7,20,28 depending on player amount with 60 monsters spawning at start on the level.
edit:
I'm fixing some things atm. I will update the map later.
news:
- Found a memory leak (text tags). Now they will be destroyed after fading.
- There seems to be a bug with ESC and trade windows which makes it stay open, if closed immediately after opening command. FIXED
edit:
- Blinks can cause the hero to blink around when it dies.
- There seems to be a bug with the stash and the belt leading to a missing potion. I will investigate this.
Post has been edited 15 time(s), last time on Jun 10 2012, 1:18 am by Ahli.