Not sure where you're seeing that, since for 0 minerals you can only see it on the gas mines themselves.
Triggers
Trigger("Queen's Team (P1 pick $ rate)","Raider's Team (Top)"){
Conditions:
Deaths("Current Player", "Scantid (Desert)", Exactly, 0);
Deaths("Player 1", "Mojo (Scout)", Exactly, 2);
Deaths("Current Player", "Cantina", Exactly, 1);
Actions:
Preserve Trigger();
Comment("Set mine resource amount to double mineral rate, 16-46");
Modify Unit Resource Amount("All players", 16, 0, "Base: Current");
}
Trigger("Queen's Team (P1 pick $ rate)","Raider's Team (Top)"){
Conditions:
Deaths("Current Player", "Scantid (Desert)", Exactly, 6);
Deaths("Player 1", "Mojo (Scout)", Exactly, 2);
Deaths("Current Player", "Cantina", Exactly, 6);
Actions:
Preserve Trigger();
Comment("");
Modify Unit Resource Amount("All players", 46, 0, "Base: Current");
}
Trigger("Queen's Team (P1 pick $ rate)","Raider's Team (Top)"){
Conditions:
Deaths("Current Player", "Cantina", Exactly, 15);
Deaths("Current Player", "Scantid (Desert)", Exactly, 6);
Deaths("Player 1", "Mojo (Scout)", Exactly, 2);
Actions:
Display Text Message(Always Display, "\x004Now mining \x00746\x004 minerals per second. \r\n\x01f» \x004Bonus \x01f1,000 minerals\x004 for full mining!");
Comment("");
Set Resources("Current Player", Add, 1000, ore);
}
The triggers that actually control the minerals are separate and uglier to look at, but I checked them and they add up to 16 and 46 as intended.
None.