Desert Strike Night - Fixed, Fixes 20 bugs from Final, heaps of new features
Post #741 InFeSTeD-HuMaN Feb 22 2012, 6:56 pm
Post #742 CrazyChaos Feb 22 2012, 7:09 pm
Post #743
Lanthanide
Feb 22 2012, 7:47 pm
|
Yeah, this was already reported earlier in the thread. I got a copy of the map already. I've added 2.56 to the list of fake versions at the start, in teal colour so it shows up quite clearly.
As for what program: his version is descended from 2.3x something and doesn't include the insta-spawn powerup that was introduced in 2.42. So I don't think it's going to be very popular anyway. I guess he hasn't tried to take the effort to move all of his changes over to the new versions. I experimented with additional protection, that was partly home-cooked, when I was releasing the 2.4x versions, but I found that osmap could just open it up anyway so I gave up on it. Recently someone posted a map here that didn't work with osmap, but I was able to use a korean unprotector to open it, still. The other thing is that I use tinymap to shrink my map significantly, whereas most other protectors don't allow any kind of shrinkage, so going with protection would result in larger maps. ![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
Post #744 InFeSTeD-HuMaN Feb 24 2012, 3:25 am
|
It was jsut a screenshot of someone on the game list spoofed as Lanthanide hosting 2.56 lol. However was osmap(whatever that means?)the program he used to modify your ds games? Seems he couldn't make any changes in the 2.4x verisons lol, unless he gains more computer nerd experience and end up with some other superior map openers. There is an endless trail of starcraft mods and hacks all over on the net. I think this one guy made a fake 2.48 version and showed me it where the insta spawn was there right before the real 2.48 came out
![]() ![]() ![]() ![]() ![]() ![]() |
Post #745
Lanthanide
Feb 24 2012, 3:50 am
|
The 2.56 that is being hosted is based off of an earlier 2.3x map. This guy has been making a parallel version for a while, 2.56 is just his latest one. He's basically pretending to be me and stealing my reputation for good gameplay and map design. This annoys me. If he renamed the map to something clearly not DS Night and didn't spoof my name, I wouldn't mind: people on b.net would play the version they liked the most, and if it was his, well good for him. I like to think that I am very good when it comes to coming up with new features and implementing a generally bug-free map (a few glaring errors of late, though), certainly compared to the average quality of maps on b.net mine is head and shoulders above them.
The reason his version doesn't include the insta-spawn is because he based it on the old version of the map and there were quite a lot of changes in 2.42 to support insta-spawn and general system overhauls. He likely just hasn't made the effort to move his (few) trigger and unit changes over to the new version. He could do this at any time, but evidently is too lazy or doesn't like insta-spawn? Anyway I stopped using my protection around 2.48 or 2.49 so even if he couldn't unprotect the original 2.42 release, he could unprotect the new ones without too much hassle because they have no more protection than the 2.3x ones did. ![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
Post #746 HSL... Feb 29 2012, 4:16 am
|
Here's a recent TvP game I played.
Attachments:
The opponent got dropped out at the very near end of the game but it's down to the wire. The point I want to make is it was never supposed to come down to the wire in the first place since I was in control for most of the game until my opponent started getting out mass air units and Terrans had no answer for it especially against carriers. When the map starts maxing out, the fast attack rate of corsair also really starts to shine and your factory units become worthless. My suggestion? Put back the interceptors at no HP as Terrans already have very tough time dealing with other Stargate units. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #747
Lanthanide
Feb 29 2012, 4:55 am
|
I'm not sure what you mean by "at no HP"?
HP is dropped to 5 in the next version. No, I haven't been doing any work on it, since I've been working on fixing my house up to sell it instead and getting early nights. ![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
Post #749
Lanthanide
Feb 29 2012, 6:26 am
|
In the tests I did long ago, perhaps I need to re-do them, in the pure BC vs Carrier battle the weakest combination for the carriers is when the interceptors were cycled through vulnerable/invincible every 2 seconds. Keeping the interceptors always vulnerable or always invincible made the carriers stronger.
Also the way that interceptors work, is when they get injured they will go to dock in the carrier until they are fully healed. So injuring interceptors (or killing them) is a good way to reduce carrier firepower. Making interceptors invincible would obviously prevent this. ![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
Post #751 InFeSTeD-HuMaN Mar 1 2012, 6:45 pm
Post #753
Lanthanide
Mar 2 2012, 4:40 am
|
I can try, but it's much less repeatable than single unit vs single unit. In the case of BC vs Carrier I chose them because they're both 'capital ships' of each race. To test, I did 10 trials of each combination, so a total of 30 games. Each game takes about 2-3 minutes to reach a conclusion, so it is quite time consuming.
Anyway I'm unlikely to do any further work on the map for at least another week, and quite possibly 2-3. Spending most of my time working on my house at the moment so don't have the energy to come and work on the map when I get done with that. ![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
Post #756
Lanthanide
Mar 4 2012, 3:50 am
|
Bleh.
I was told last night of an exploit regarding one of the specials. I'll definitely get on to that when I start working on the map again. Hopefully I'll be able to look at it one or two nights this week. ![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
Post #757 InFeSTeD-HuMaN Mar 4 2012, 7:49 pm
Post #758
Sacrieur
Mar 14 2012, 5:37 am
|
I've been wondering about the math behind gassing for some time, especially to find the optimal times to do so. I did the number crunching.
![]() Deficit Generated, Adjusted for Cost and Bonuses ![]() Gas: Geyser number, as a sum. Rate: Measured in minerals per second, this data is for double mineral rate mode. Time: Measured in seconds, the infrastructure adjust time. No minerals are generated during this period. BEP: Break-even point. Measured in seconds, this is how much time is required to pay off of the deficit generated from building a gas mine. Deficit: Measured in minerals, this is the total amount of minerals that one has to be accumulate to break-even on the gas investment. Note that only surplus minerals can be used to pay off the deficit, which is the difference between gas steps. Displayed figures have been adjusted for costs and bonuses (e.g., gas mine cost). --- If we help visualize the BEPs, this is what it looks like: ![]() Yeah, that's a lot of time to make up for gassing. Note that while those slopes are accurate, not all constants or variables are taken into account. --- What this basically means is that it takes 51.9 minutes to hit the BEP for full gas mines, so no one should fully gas ever, unless the game is going to go on longer than 51.9 minutes. This post was edited 5 times, last edit by Sacrieur: Mar 14 2012, 7:08 pm. ![]() ![]() ![]() ![]() ![]() ![]() "Do whatever you will, but first be such as are able to will."
- Friedrich Nietzsche |
Post #759
Lanthanide
Mar 14 2012, 6:28 am
|
Re-do your figures. 0 gas is 16/second and 6 gas is 46/second, not 15/45.
![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
0 members in this topic (italic members are currently writing a reply): None
+ guest(s)
+ guest(s)
[06:52 pm]
[06:50 pm]
[06:50 pm]
[06:44 pm]
[06:44 pm]
[06:43 pm]
[06:41 pm]









![[close]](/images/up.gif)