Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] What's An Inverted Location?
[SOLVED] What's An Inverted Location?
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Jan 25 2012, 1:35 am
By: c(O.Oc)  

Jan 25 2012, 1:35 am c(O.Oc) Post #1



So uh, yeah. I got the newest SCMD 2 quite a while ago and haven't found any use for the buttons that make the locations red...yet.
As far as I know they're just red and rectangular, so if somebody would be so gracious as to tell me a few practical uses for these things I would appreciate it.



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Jan 25 2012, 1:43 am UnholyUrine Post #2



http://www.staredit.net/?p=oldwiki&s=112



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Jan 25 2012, 1:49 am Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Units are only considered to be inside an inverted location, if the unit touch all 4 edges of the location at the same time.

You can make a movement detection and detect that a unit moved by at least 1 pixel.
It finds usage in some activation systems like activating a triggered spell in a RPG.
The detection is faster than a 1x1 pixel location because in a regular location, the unit is considered to be inside the location, if it touches the plane of that location. With the inverted location it only has to move by 1 pixel to invalidate the bring and make it therefore detectable in triggers with the cost of only 1 location.




Jan 25 2012, 3:15 am c(O.Oc) Post #4



Oh, very interesting. Now I know why the maps I made to test inverted locations never detected units... Thanks guys.



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Jan 25 2012, 4:46 am Lanthanide Post #5



Yeah, it would be nice if inverted locations worked the way they seem to imply: eg a bring trigger would execute when you had units anywhere except 'inside' the location, acting as a 'hole'. Unfortunately they do not.



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