Here's a copy-paste of the script itself, according to PyAI.
herp derp lolcats
# stat_txt.tbl entry 1094: Protoss 9 - Spell Zerg<0>
Pr9Y(1094, 011, aiscript):
start_campaign()
wait(1)
start_town()
defaultbuild_off()
default_min(0)
wait(1)
build(1, Zerg Hatchery, 150)
build(3, Zerg Drone, 130)
build(1, Zerg Spawning Pool, 80)
build(1, Zerg Hydralisk Den, 80)
build(1, Zerg Defiler Mound, 80)
upgrade(1, Pneumatized Carapace, 30)
upgrade(1, Ventral Sacs, 30)
tech(Ensnare, 30)
tech(Burrowing, 30)
tech(Parasite, 30)
upgrade(1, Zerg Carapace, 30)
upgrade(1, Zerg Flyer Carapace, 30)
upgrade(1, Metabolic Boost, 30)
upgrade(1, Muscular Augments, 30)
upgrade(1, Zerg Melee Attacks, 30)
upgrade(1, Adrenal Glands, 30)
upgrade(1, Grooved Spines, 30)
upgrade(1, Zerg Missile Attacks, 30)
upgrade(1, Zerg Flyer Attacks, 30)
tech(Plague, 30)
defensebuild_gg(1, Zerg Zergling)
defenseuse_gg(1, Zerg Zergling)
defensebuild_gg(1, Zerg Hydralisk)
defenseuse_gg(1, Zerg Hydralisk)
defensebuild_gg(1, Zerg Ultralisk)
defenseuse_gg(1, Zerg Ultralisk)
defensebuild_ag(1, Zerg Hydralisk)
defenseuse_ag(1, Zerg Hydralisk)
defensebuild_aa(1, Zerg Scourge)
defenseuse_aa(1, Zerg Scourge)
defensebuild_aa(1, Zerg Mutalisk)
defenseuse_aa(1, Zerg Mutalisk)
defensebuild_ga(1, Zerg Guardian)
defenseuse_ga(1, Zerg Guardian)
defenseuse_ga(1, Zerg Mutalisk)
max_force(1200)
wait(4500)
attack_add(3, Zerg Zergling)
attack_prepare()
wait(500)
attack_do()
attack_clear()
wait(6000)
attack_add(4, Zerg Hydralisk)
attack_add(4, Zerg Zergling)
attack_prepare()
wait(500)
attack_do()
attack_clear()
tech(Spawn Broodling, 30)
--Pr9Y 0000--
wait(6000)
attack_add(10, Zerg Zergling)
attack_add(5, Zerg Hydralisk)
attack_prepare()
wait(500)
attack_do()
attack_clear()
wait(7500)
attack_add(20, Zerg Zergling)
attack_prepare()
wait(500)
attack_do()
attack_clear()
wait(7500)
attack_add(3, Zerg Mutalisk)
attack_add(5, Zerg Hydralisk)
attack_prepare()
wait(500)
attack_do()
attack_clear()
wait(15000)
attack_add(6, Zerg Hydralisk)
attack_prepare()
wait(500)
attack_do()
attack_clear()
wait(4500)
attack_add(6, Zerg Zergling)
attack_add(3, Zerg Guardian)
attack_prepare()
wait(500)
attack_do()
attack_clear()
goto(Pr9Y 0000)
Some questions for you: Does the AI have any way of mining? Does it have any structures? What upgrades and technology does it start with, if any? What units does it have? (Be sure to mention if a unit is a hero or not - as far as the game engine is concerned, the Ultralisk and the Torrosque, for example, are completely different.)
None.