People who use this will notice that any unit placed before it will freeze up completely, and any unit placed after it will run at the fast animation speed.
But with my recent research with extended units I found that the extended units that create invisible walls can be made hallucinations, and will dissapear when the hallucination runs out, so... I hallucinated the scarab
When the hallucination time runs out the game speed goes back to normal so a game can be played at regular speed after this time is over.
Units Placed Before Hallucinated Scarab:
During hallucination duration: Irresponsive
After hallucination duration: Will execute the last command it was given, won't execute shift commands, acts as a regular, orderable unit
Units Placed After Hallucinated Scarab:
During hallucination duration: Responsive
After hallucination duration: Will finish out the last order till it finds an idle state then freezes there
So you can freeze units you choose, and by ordering the units that were frozen for hallucination time: you can kick off all the commands you want to do at the start, nice setup time for some game types
Info:
- Setting the Countdown timer to 41 game seconds times it out perfectly
- Make sure to remove the units that you don't want to freeze
- Regular hallucinations have a high probability of crashing if frozen
- 20 DC's in regular cycles till just before it ends (assuming you set in first trigger, subtract in last, effect in the middle)
- 160-175 DC's in hyper cycles till just before it ends (assuming "" "" "", hypers are last)
Uses:
- Freeze chosen units
- Prevent movement until the first 30 seconds have passed
- Start out the game with very fast movement - a prep period
- Select options and such without worrying about people moving
- Anti-hack possibilities?
Updated map to include some timers
Attachments:
Post has been edited 17 time(s), last time on Jun 24 2011, 9:06 pm by jjf28.
TheNitesWhoSay - Clan Aura - github
Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.
Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.