Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Freezing Units & Starting Like a Computer
Freezing Units & Starting Like a Computer
Jun 24 2011, 6:40 am
By: jjf28  

Jun 24 2011, 6:40 am jjf28 Post #1

Cartography Artisan

Readers here probably know about the P15 Scarab trick, if you place a scarab and then open up its properties and enter 15 in the player box, the game speed will get significantly faster.

People who use this will notice that any unit placed before it will freeze up completely, and any unit placed after it will run at the fast animation speed.

But with my recent research with extended units I found that the extended units that create invisible walls can be made hallucinations, and will dissapear when the hallucination runs out, so... I hallucinated the scarab

When the hallucination time runs out the game speed goes back to normal so a game can be played at regular speed after this time is over.

Units Placed Before Hallucinated Scarab:
During hallucination duration: Irresponsive
After hallucination duration: Will execute the last command it was given, won't execute shift commands, acts as a regular, orderable unit

Units Placed After Hallucinated Scarab:
During hallucination duration: Responsive
After hallucination duration: Will finish out the last order till it finds an idle state then freezes there

So you can freeze units you choose, and by ordering the units that were frozen for hallucination time: you can kick off all the commands you want to do at the start, nice setup time for some game types

Info:
- Setting the Countdown timer to 41 game seconds times it out perfectly
- Make sure to remove the units that you don't want to freeze
- Regular hallucinations have a high probability of crashing if frozen
- 20 DC's in regular cycles till just before it ends (assuming you set in first trigger, subtract in last, effect in the middle)
- 160-175 DC's in hyper cycles till just before it ends (assuming "" "" "", hypers are last)

Uses:
- Freeze chosen units
- Prevent movement until the first 30 seconds have passed
- Start out the game with very fast movement - a prep period
- Select options and such without worrying about people moving
- Anti-hack possibilities?

Updated map to include some timers

Attachments:
Testing Grounds.scx
Hits: 3 Size: 44.35kb

Post has been edited 17 time(s), last time on Jun 24 2011, 9:06 pm by jjf28.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 24 2011, 5:42 pm iCCup.xboi209 Post #2



Should put this infested run :P



None.

Jun 24 2011, 5:44 pm jjf28 Post #3

Cartography Artisan

infested run? o.O

oh sc2 map



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 24 2011, 6:15 pm Alzarath Post #4

Praetor

Nooo, SC1 map.

It was definitely one of my favorites from the SC1 days.



None.

Jun 24 2011, 6:29 pm jjf28 Post #5

Cartography Artisan

wow the map was done in 13 triggers :omfg:



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 24 2011, 7:08 pm iCCup.xboi209 Post #6



My all time favorite sc1 map(unfortunately there's like no known copies left today) is Who let the dogs out!



None.

Jun 24 2011, 7:11 pm Raitaki Post #7



Quote from name:xboi209
My all time favorite sc1 map(unfortunately there's like no known copies left today) is Who let the dogs out!
Who let the dogs out? I think there was a mappack somewhere that has it....Assuming you're talking about the map where bunch of lings chase a civil while "Who let the dogs out?" plays in the background :|



None.

Jun 24 2011, 7:30 pm TiKels Post #8



Uh I have that map. PM me if you really want it.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Jun 24 2011, 7:51 pm Apos Post #9

I order you to forgive yourself!

I'd be interested to see what happens if it were used in my anti hack. Perhaps this would make it more usable?

Try putting buildings before the scarab and then see what happens when the hallucination dies. (Buildings are invisible when placed before the scarab. See if they stay invisible or not.)

If the buildings stay invisible, it would mean that my anti hack would be usable without the added speed.




Jun 24 2011, 9:02 pm jjf28 Post #10

Cartography Artisan

no, the buildings become visible when hallucination time is done, however bulidings placed after it will become invisible, (but not until hallu time is up) o.O



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

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