Ez, games and computers are a luxury, not a necessity. If you can't afford to buy a game, why do you steal it, when it is not a necessity?
Because I want to, and I have yet to see any reason not to.
(Lieing there. I'm wondering when someone will point out the obvious reason that the effects of most pirating
aren't exclusive to the individual regardless of willingness to pay or not were pirating not an option)
If the game company sold more copies, they could afford to sell them at a lower price, and they would have more money to invest in making better games, games that meet your standards of being "worth buying"
Perhaps I'll contribute to this when it's not financially impossible for me to do so without being immensely irresponsible.
The whole, 'its not stealing because there is no hard copy' is just a buffer for some nasty cognitive dissonance.
Don't project your own moral compass upon others. That something strikes you as intuitively "wrong" does not mean that everyone's intuition necessarily agrees, nor that there's any objective basis to it.
The one point where I
will agree that pirating has an unavoidable problem is that I do care what people do with the things that I make, and as a hypothetical commercial developer, I would not want lots of people taking it without paying. I consider this an acceptable loss.
When you are pirating a game you are essentially stealing X $ amount (at the time you pirated it) from whatever company made it.
To paraphrase:
"Really? Awesome, I'm going to go download Photoshop a million times and put Adobe out of business! Because that's how pirating works, right?"
The more pirates you have, the less revenue companies generate
False. The more pirates who pirate
in place of buying you have, the less revenue companies generate.
Applying Kant's Categorical Imperative, we should stop pirating.
Prove me wrong?
Regarding my above rebuttal: You're welcome.
Post has been edited 3 time(s), last time on Jun 20 2011, 9:21 pm by EzDay281.
None.