{General Information}
-Created by: Joshgt2
-Current Version: BETA (once everything is completely done)
-File size: Unknown
-Play style: Online only with 2 teams of 3 on 3 maximum
{Features}
-Wide range of selectable classes
-Multiple number of arena maps, simply for a different feel for each CTF
-Account Signing In/Guest Sign In
--Stored password for account holders to hold their 'unlocked' classes. Account numbers are given and kept on record for all of those people who sign up (I am not taking account requests until a bit of the beta testing has been done)
--Guests can sign in and have the ability to unlock their classes depending on how good they do in the match
-Sound effects
--Spell sounds
--Reward sounds
--Activation sounds
-Spell casting system using Barracks and the Starport to cast spells. Each spell is assigned a number and according to the current class the unit being build will do the certain spell number. The Marine however is used to selecting where to place certain spells can be targeting by using the Wraith as a targeting system
-Having a build mode in which the buildings help your team out. Some buildings have special abilities and other can be used for blocking purposes if they must
--Verify build mode, this will allow for both teams to be fair with their building rights
-Mana regeneration system that differs with each class that you have
{Pictures/Screenshots}
-Class selection. Simply move your Terran Civilian (Selector) to the beacon with the unit and you will receive class information and make the final choice to select the class or select another
{Class Information}
(Please put all class suggestions in this thread!)
-Dragoon (Elite Class)
--Description: The badass of all of the guys and the one who is known for always getting the kills and the caps
--Model (Ground): Zealot
--Model (Air): Scout
--Spells:
---Flight: Ability to fly across the map for a short amount of time
---Inferno Blast: Unable to move but creates an inferno at target location killing anything in its path
---Missiles of Magic: Launch random fire missiles from your location to foes around you, they are nice and useful if they would hit all of the time
-Zombie Dragoon (Elite Class)
--Description: If Dragoons are beginning to bug you, then shove this into their face. Having the same abilities as the normal Dragoon has, with a couple of both good and bad parts to it
--Model (Ground): Hydralisk
--Model (Air): Mutalisk
--Spells:
---Flight: Ability to fly across the map for a short amount of time
---Magma Blast: Unable to move but creates a pit of magma at target location killing anything in its way
---Launch Zombies: This will summon Zombie minions to help you fight
---Zombie Resurrect: Activate this enchantment so that when you die you will resurrect as a Zombie at the same location. Once you die as Zombie however, you will then return to being a Zombie Dragoon
-Melder (Elite Class)
--Description: The laws of physics are gone against 24/7 with this class, having the ability to manipulate gravity and objects around him. If you plan on getting the most kills however, this might not be the class for you
--Model: High Templar
--Spells:
---Gravity Vortex: Spawn a vortex to draw enemies into the center and crush them whole, if they don't seem to escape
---
---Intercepting Aura: (Concept Spell) Enchant yourself with a circular wall to your body that will damage all foes that come within melee range with you
---Mind Blast: Destroy all building and foes shields within your area of effect
---Warp Ally: Using this will teleport 1 ally to your location
---Black Hole: You cannot move for 5 seconds, but you generate a black hole at your location dragging in all foes within a large radius and destroying them whole
---Atom Smasher: (Concept Spell) Take control of all enemy missiles within your close range and fire them back at your opponents
-Soldier
--Description: Good with his gun and his survival skills, his team uses him for his support to aid other teammates to victory
--Model: Marine
--Spells:
---Stim Pack: Right from the Marine arsenal
---"I Need Backup!": Summon a Medic to relieve your pain
---"Split Up!": Clone yourself twice to confuse your foe on who is the real you
---"Roll Out!": Transform into a motorcycle to increase your movement speed. You are not able to pick up the enemy flag during this change but you can retrieve your own
---"Show Yourself!": Displays all cloaked/invisible units around you
-Sniper
--Description: Looking down on the Soldier class is always a nice thing to do, and that is just what this class does
--Model: Ghost
--Spells:
---Snipe: This can be quite tricky to learn but you are unable to move while you manually snipe any target close by. Head shot time you could say
---Cloak: Right from the Ghost arsenal of powers
---Call In Pods: Select an area where computer controlled Soldiers will help you fight for awhile
-Juggernaut
--Description: One of the more base defender type, this class won't let anyone through the base, you can count on it
--Model: Goliath
--Spells:
---Call In Air Strike: When your being overwhelmed by the people storming into your base, this will bring in the big guns to clear everything out. This spell will cost all of your energy to cast
-Dreadnaut
Description: This is more of an elite class than anything else, if you know how to use it correctly. The attacks aren't in the normal guns, but in the Rocket Launcher
--Model: Goliath
--Spells:
---Rocket Launcher: You are disabled during the casting of this spell. Aim your rocket launcher and fire, getting a hit that is anywhere close to the target is very critical
---Call In Ground Support: Call in your fellow ground team to fight by your side. This spell will cost all of your energy
-Leeroy Jenkins (This class might be removed until further notice)
--Description: Coming right from NoXious, this is simply what it says. Your only way of killing is by killing yourself
--Model: Infested Terran
--Spells:
---"Leeeroy Jenkins!": Playing the 'Leeroy Jenkins' sound clip and after that is over you explode with a bigger radius and more power than your normal explosion, but everyone can hear you coming now
-Mage
--Description: Harness the power of many spells but at the cost of your energy, but you have no attack
--Model: High Templar
--Spells:
---Teleport: Teleport yourself to a near-by location
---Blink: Teleport to your spawn location
---Fire Bomb: Lunch a fire bomb that explodes at a targeted area
---Meteor: A powerful Meteor comes down from the sky, problems exist when it takes too long to get to Earth
---Forcefield: Enchant yourself with a forcefield surrounding your body
---Missiles of Magic: Launch random fire missiles from your location to foes around you, they are nice and useful if they would hit all of the time
---Counter Spell: Destroys all negative spells in the area. This also will destroy the cloaking of all enemy Snipers as well (Assassin's are still up to find solutions for)
-Warrior
--Description: This is one of the big power houses of the bunch with its brutal attacks that can hurt anyone they hit
--Model: Zealot
--Spells:
---Berserker Charge: Although this spell is tricky to learn, this can be very devastating to anyone that it hits
---Dust Cloud: The dark swarm is at your aid to provide you with ranged protection and some type of camouflage from nearby foes
---Eye of The Wolf: Allows you to see invisible units
-Zombie
--Description: If you would like a lot of health but at the cost of a mid attack damage then this is something for you. Considered to be the tank of all classes if you know what you're doing
--Model: Infested Kerrigan
--Spells:
---Summon Minions: Sacrifice some health and summon minions to help you fight
---Corpse Explosion:You are disabled then you explode your corpse dealing high amounts of damage to nearby foes
---Zombie's Revenge: Activate this enchantment and when you die to command a Fast Zombie at your current location to try and finish off your foe (Fast Zombie is a Zergling)
-Assassin (Concept Class)
--Description: Having the ability to always be invisible, but you are unable to capture any flag or return your own. The trick to killing is in your back stabs, but don't get caught because any hit is fatal
--Model: Unknown
--Spells:
---Back Stab: Result in an instant kill if you can get close enough to your target and make the finishing move
-Dark Wizard (Concept Elite Class)
--Description: The main party support unit with the power to shut down enemies so that his allies can finish off the job for him, but don't think that this unit can't kill things for himself
--Model: Dark Archon
--Spells:
---Phase Disrupter: Casts a Disruption Field right from the Corsair
---Exotic Heal: The Dark Wizard is disabled for 5 seconds then any and all allies within its close range will be set to 100% health
---Displacement: Teleport to target location, deal some damage, then return to your original location. A 'ghost' of yourself will be kept in the original location and your teleport will last for about 5-7 seconds
---Dark Imprison: You are disabled for 5 seconds, but anyone within close range when the spell is cast is instantly killed
---Pull: Gently pull all foes closer to you if they are within your area of effect. This works great with Dark Imprison
(Please put all class suggestions in this thread!)
{Building Information}
-Command Center: Control Center (1 per team)
--Comsat Station: Telescope Station;Build to show locations of all players for a short period of time (about 10 seconds)
--Nuclear Silo: Nuclear Launch Pad;Build to set a nuclear lunch at your flag killing everything when it hits
-Supply Depot: Barricade Wall;High defensive wall to block units
-Refinery: Generator;When available this will increase the mana regeneration for the player owning this building
-Barracks: Disabled for spell casting
-Academy: Currently Disabled
-Factory: Disabled for spell casting
-Starport: Disabled for spell casting
-Science Facility: Currently Disabled
-Engineering Bay: Currently Disabled
-Armory: Ground Turret;Ground defense building trying to kill those who get close
-Missile Turret: Deploy for Spawn location
-Bunker: Energy Bay (3 per team);Activating a Marine at the spell center will refill your energy more quickly when close to this building. Using this too much however will lower the energy amount until it refills itself
{Notes}
-I got this kind of map idea right from the Half-Life 2 mod called Garry's Mod 10 inside the NoXious Server. They are known as being one of the best Zombie Survival and CTF servers on GMod 10 and they hold that reputation really well, but I wanted to bring that CTF to StarCraft
-I am taking class suggestions if anyone has anything to offer! If I like what I see then I will put it right in, but make sure it's good
-Account requests will not be taken until the beta testing is on its way and there has been progress to be made. I will not accept any account requests until I post here asking for any
-Multiple arenas will not be made until I have a semi-perfect map with the first couple of versions. I don't want to have to go through and edit 2 or more maps when I don't want/need to
-If anyone has anything to ask or say about this map please post something here and I will take a look at it or you can feel free to send me an e-mail at Joshgt3@gmail.com
{Progress}
-Terrain (20%)
Progress: 20%
-Triggers (30%)
Progress: 30%
-Class Setup (20%)
Progress: 20%
-Sound Effects (50%)
Progress: 50%
-Beta Testing (Not Started)
Progress: 1%
{Map Updates}
-January 28, 2008-
--Added the Building Information section to this thread to allow people to see what all can be built during Build Mode. Only Terran can be used for building
--Soon going to add an Account Section where I will keep a list of all of the accounts that I have in the map or are going to be in the map. That should be coming in about a week or so. Then I won't have a rush of accounts, if I really do, coming in at one time
-January 27, 2008-
--New Concept Elite Class idea called the Dark Wizard. This class will have to be unlocked via account or by a certain score within the game to be able to play if I do decide to at this class
--Can't think of a good model for the Assassin, if anyone has any good suggestions then please let me know in this tread or something
--Spell System: Barracks and a Starport casting system like is said in the features
--Wraith target locking system for precise target usage
-January 16, 2008-
--Updated Class Information, Features, Note, Removed a screen shot due to map changes
--New Concept Class: Assassin (see above in Class Information for more about it)
--Account management for people that will have accounts in the map seem to be working 'ok' for the most part right now
--The Soldier class will now seem like a true soldier with it's spells being like shouts
-January 10, 2008-
--Building mode being worked on as being the first part of the map and begins the CTF round
--Began working on the system for players "logging in" when the map first begins, this will determine if the player has an account or not and which system they will be using throughout the game
-January 8, 2008-
--Added a lot of Concept Spells and regular spells to many of the classes. These concept spells are spells that I would love to add to the classes but I'm not quite sure if they will work or not or how they will be made, hence the 'concept' in the name
--I think I have the entire spell damage system figured out thanks to someone09 who gave me the great idea. Credit will be given to him in the end for his help
-January 7, 2008-
--Added the Melder class. This is an Elite Class as of right now
--Posted a help topic in the Map Making and Assistance right here for a damage system with spells that I can use. If anyone has anything for me please post it down for me to see
-January 3, 2008-
--Posted map production topic on SEN
--Began trigger work for many of the beginning classes
--Removed Fast Zombie for now. I don't see the need for it right at the moment
Post has been edited 12 time(s), last time on Jan 29 2008, 4:52 am by Joshgt.
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