I thought I did it right but he quits attacking when he gains his level.
None.
>be faceless void >mfw I have no face
Does the weapon he gets after leveling up work if it's his default weapon? If not, the weapon is broken. If so, yoi aren't adding it to him on levelup properly.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
I fixed it but now it doesn't show the flames so I'll work on that but I have no idea how it works.
None.
Change the model of the Actor that the weapon calls on to the blue flame.
Currently Working On: My Overwatch addiction.
Where is the actor for a new weapon at?
None.
Should be linked to the Weapon. I'm at work now so I can't tell you where exactly, but when you click on the Weapon, I believe you should see the Actor listed in the bottom-left frame.
Currently Working On: My Overwatch addiction.
I thought I got all the actors copied but it's still not showing up.
I'll keep chugging away at it.
None.
I dunno if you figured this out yet or not, but the Actors should definitely be there. On the duplicated Weapon, you would just need to change the beam model on the HellionAttack Actor.
Currently Working On: My Overwatch addiction.
Well, I just was about to post and ask. I just checked and the beam is set to the same thing as the default weapon but it's not showing anything.
Also any chance someone could show me how to create a validator and a requirement that checks the heroes level? This is what I've tried, and it didn't work:
Hero Below Level 2 (validator)
Compare Greater Than
Editor Name Hero Below Level 2
Other Unit + (None):Unknown
Result - Failure Error
Unit + (None):Target
Value 2
Hero Level 2 (requirement)
Editor Name Hero Level 2
Editor Prefix
Editor Suffix
Field Hero Level 2
Requirement + (CountBehavior(Hellion,CompleteOnlyAtUnit)[TechTreeCheat] >= {Hero Level 2 }2|(None))
The (Hellion, is my veterancy behavior.
I've also tried greater then 1.
for the marauder I've got under "use concussive shells" for the use condition I put "CountBehavior(Marauder,CompleteOnlyAtUnit) >= 2" and it shows up as grayed out until level 2 and then it becomes colored like it should...only the ability doesn't work.
If I remove the condition completely the concussive always works.
Post has been edited 2 time(s), last time on Apr 25 2011, 4:39 am by LooKe.
None.
Why not just use Triggers? If there is any delay, I seriously doubt it will be significant.
Currently Working On: My Overwatch addiction.
I don't know, because it doesn't seem like this should be an issue so now that I started trying to figure it out, I hate leaving puzzles unsolved.
I'll probably end up using triggers because that seems like the only way.
[EDIT]
Ha! I got the concussive thanks to a combination of everywhere, and finally Kanoli on the Battle.net forums
The validator needs to be the following
Unit compare Behavior Count
Compare Greater Than Or Equal To
Unit + (None):Caster
Value 2
For some reason unit compare veterancy level doesn't work. I'll be digging into that issue in the morning.
Post has been edited 1 time(s), last time on Apr 25 2011, 7:32 am by LooKe.
None.