Staredit Network > Forums > SC2 Assistance > Topic: Giving blue flame to hero hellion
Giving blue flame to hero hellion
Apr 21 2011, 10:00 pm
By: LooKe  

Apr 22 2011, 9:11 pm LooKe Post #21



I thought I did it right but he quits attacking when he gains his level.



None.

Apr 22 2011, 9:13 pm Jack Post #22

>be faceless void >mfw I have no face

Does the weapon he gets after leveling up work if it's his default weapon? If not, the weapon is broken. If so, yoi aren't adding it to him on levelup properly.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Apr 22 2011, 9:25 pm LooKe Post #23



I fixed it but now it doesn't show the flames so I'll work on that but I have no idea how it works.



None.

Apr 22 2011, 9:27 pm DevliN Post #24

OVERWATCH STATUS GO

Change the model of the Actor that the weapon calls on to the blue flame.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 22 2011, 9:29 pm LooKe Post #25



Where is the actor for a new weapon at?



None.

Apr 22 2011, 9:39 pm DevliN Post #26

OVERWATCH STATUS GO

Should be linked to the Weapon. I'm at work now so I can't tell you where exactly, but when you click on the Weapon, I believe you should see the Actor listed in the bottom-left frame.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 22 2011, 10:19 pm LooKe Post #27



I thought I got all the actors copied but it's still not showing up.
I'll keep chugging away at it.



None.

Apr 24 2011, 11:45 am DevliN Post #28

OVERWATCH STATUS GO

I dunno if you figured this out yet or not, but the Actors should definitely be there. On the duplicated Weapon, you would just need to change the beam model on the HellionAttack Actor.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 25 2011, 4:07 am LooKe Post #29



Well, I just was about to post and ask. I just checked and the beam is set to the same thing as the default weapon but it's not showing anything.
Also any chance someone could show me how to create a validator and a requirement that checks the heroes level? This is what I've tried, and it didn't work:
Code
Hero Below Level 2 (validator)
Compare     Greater Than
Editor Name     Hero Below Level 2
Other Unit +     (None):Unknown
Result - Failure     Error
Unit +     (None):Target
Value     2

Hero Level 2 (requirement)
Editor Name     Hero Level 2
Editor Prefix    
Editor Suffix    
Field     Hero Level 2
Requirement +     (CountBehavior(Hellion,CompleteOnlyAtUnit)[TechTreeCheat] >= {Hero Level 2 }2|(None))

The (Hellion, is my veterancy behavior.
I've also tried greater then 1.



for the marauder I've got under "use concussive shells" for the use condition I put "CountBehavior(Marauder,CompleteOnlyAtUnit) >= 2" and it shows up as grayed out until level 2 and then it becomes colored like it should...only the ability doesn't work.
If I remove the condition completely the concussive always works.

Post has been edited 2 time(s), last time on Apr 25 2011, 4:39 am by LooKe.



None.

Apr 25 2011, 6:32 am DevliN Post #30

OVERWATCH STATUS GO

Why not just use Triggers? If there is any delay, I seriously doubt it will be significant.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 25 2011, 7:24 am LooKe Post #31



I don't know, because it doesn't seem like this should be an issue so now that I started trying to figure it out, I hate leaving puzzles unsolved. :bleh:

I'll probably end up using triggers because that seems like the only way. :-(

[EDIT]
Ha! I got the concussive thanks to a combination of everywhere, and finally Kanoli on the Battle.net forums
The validator needs to be the following
Code
Unit compare Behavior Count
Compare     Greater Than Or Equal To
Unit +     (None):Caster
Value     2

For some reason unit compare veterancy level doesn't work. I'll be digging into that issue in the morning.

Post has been edited 1 time(s), last time on Apr 25 2011, 7:32 am by LooKe.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
Please log in to shout.


Members Online: Roy, Oh_Man