@FlashBeer n DoLLe
Too many arguments. Can't make out anything. If either one of you can summarize in a short post what you were arguing or if any of it was relevant, then it'd be greatly appreciated <3
You have my sincerest apologies Urine, I have always have had a bad habit of entertaining pub garbage. The situation is dead to me now.
Anyways, I'm beginning the long arduous task of learning the editor, but like SC1, I refuse to touch terrain. So if anyone can make a 1:1 identical terrain map of the new OR old ts terrain, then I'd appreciate it. My goal is to make an identical 1:1 promised and guaranteed remake of Temple Siege 1, with the only exceptions to changes being things like scrapping the gateway system. I figure only once I can be faithful to the original, should I be able to go from there.
And if you still don't have any sort of finished map out by then, I won't hesitate to call my second map (not the ts1 remake) TS2.
YYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAA BABBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBYYYYYYYY
On a serious note, I'm very happy to hear this. I'll lend my ideas in anyway I can CAFG. Please try to get Moose in on it, Jack if possible as well if he is willing that is.
Post has been edited 1 time(s), last time on Mar 5 2011, 11:12 pm by Mini Moose 2707. Reason: Page distortion
None.
Well, a few people have mentioned me and even contacted me outside the thread to come and take a look at what's going on here.
As of now, I don't have StarCraft 2, so that in and of itself prevents me from making any sort of TS2. If I were to make a TS2, odds are that I would be doing it from scratch, which is arguably something I should have done with TS. I can't speak with certainty about the future, but I don't have a return planned. I'm doing different things; I've gotten a bit older and I don't have as much free time as I did. Even so, revisiting this thread reminded me of why I stopped in the first place. Temple Siege was a fun game, but the discussion of it really has not changed. The childish bickering and unecessary assertions of ego, pride, and self-importance are still rampant. That part I don't miss one bit.
Well, a few people have mentioned me and even contacted me outside the thread to come and take a look at what's going on here.
As of now, I don't have StarCraft 2, so that in and of itself prevents me from making any sort of TS2. If I were to make a TS2, odds are that I would be doing it from scratch, which is arguably something I should have done with TS. I can't speak with certainty about the future, but I don't have a return planned. I'm doing different things; I've gotten a bit older and I don't have as much free time as I did. Even so, revisiting this thread reminded me of why I stopped in the first place. Temple Siege was a fun game, but the discussion of it really has not changed. The childish bickering and unecessary assertions of ego, pride, and self-importance are still rampant. That part I don't miss one bit.
This makes me sad, it's almost like it's not TS without you Moose. I do have my part to play in the bickering, its just one of my fault. I'll have my fingers crossed though. Here's to hoping.
None.
Not to be a pessimist here, but I seriously doubt that TS2 will ever be as good as the original. Yeah, you could argue that with SC2's limitless map editor, the game could be enhanced to a point in which it'd be amazing, but from what I've seen here, hardly anything is going to get done due to the uncertainty and doubtfulness. Instead of arguing for the past 6 pages, maybe you guys should just continue working on it and see how it goes from there? There's no getting through to DoLLe; same thing can be said for FlashBeer, I guess. You might as well just make the game first, and then worry about adding extra things like consumables or randoming or whatever we've been arguing about for half the thread.
Originally, I was just trying to bring up a thought for a system, and advocate how it could be useful. However, I apologize for letting DoLLe pull me into an irrelevant tangent, of which the subject was my skill level. I'll just let whomever judge however they want, as much as they want. Furthermore, I will just ignore any future comments that pull ad hominem, or any other unproductive comments, to undermine what should be best for TS.
I also grow tired of unproductive chat— so I'll try to get out the 1.7 beta of TS sooner, and hopefully contribute some new ideas and perspectives to TS.
None.
Well, a few people have mentioned me and even contacted me outside the thread to come and take a look at what's going on here.
As of now, I don't have StarCraft 2, so that in and of itself prevents me from making any sort of TS2. If I were to make a TS2, odds are that I would be doing it from scratch, which is arguably something I should have done with TS. I can't speak with certainty about the future, but I don't have a return planned. I'm doing different things; I've gotten a bit older and I don't have as much free time as I did. Even so, revisiting this thread reminded me of why I stopped in the first place. Temple Siege was a fun game, but the discussion of it really has not changed. The childish bickering and unecessary assertions of ego, pride, and self-importance are still rampant. That part I don't miss one bit.
I'll buy you a free copy of SC2 if you're going to help with TS2!!!!!!!
None.
Hell I'd buy Moose SC2 if he wanted.
Currently Working On: My Overwatch addiction.
Speaking from what's
most likely going to happen...
1) won't be considered until a tried and true "original" mode gets finished
2) Yes
3) Leveling up will most likely be completely integrated into the UI
EDIT:
@Archer's burning arrow
yeah it probably won't be four mutas spawning, firing twice, and dissappearing. It'll probably be something like firing arrows in direction w/ a cone-shaped AoE... but this is undecided..
The point here is that SC2 is completely different... Gameplay mechanics can be further developed and specialized for each indv hero.
None.
I have some model ideas for the heros.
Medic = Nova
Mutant = Custom Zergling Or Baneling
Archer = Hunter Killer
Special Ops = Jim Raynor, with guass rifle
Assault = Devil Dog Mercenary
Warrior = Prsioner Zealot
Volt = Cusotm Archon
Assassin = Zeratul
Mech = Spartan Company Goiliath OR Hel's Angel Viking [Ground Form]
Dark Mage = Kerrigan Or Zerg Queen or Abberation
Light Mage = Karass/Tassadar/Preserver
Summoner = Infestor or you can Try and create a custom model, a deflier if you can. . Infestor makes more sense to me imo lol but its ehateveer.
Add some cool looking effects to the hero so they stand out. Also make them bigger so they stand out and can be targeted by spells more eaiser, so it'll be possible for fasting moving units like Mutant to run around and be targeted by spells.
Items: Heros have 6 or 7 slots to hold items.
Boots of Speed - Increaases hero's Movement speed
Mana Relic - Increases Hero mana regenration rate
Ring of Recovery - Increases Hero's health regeneration rate [If you add health regeneration]
I have more but i need to make sure if you guys can actually be prepared for this shit.
Post has been edited 4 time(s), last time on Mar 21 2011, 4:06 am by l shade l.
None.
I think they're actually using custom models for most of them, though I could be wrong.
Currently Working On: My Overwatch addiction.
>be faceless void >mfw I have no face
Currently we just want to release something functional, custom models aren't a high priority.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
Yeah. Your right. What have you guys finished or worked on so far?
None.
It might be wise to read what's already been said in the topic.
>be faceless void >mfw I have no face
We have terrain, several heroes, some UI, and heaps if ideas. We pretty much have enough done for an alpha, although I doubt that will be a public release.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
And how are you guys doing with the triggers? Is it going well, do you need help? Cause im good with triggers.
None.
>be faceless void >mfw I have no face
We'll probably end up having next to no triggers, but you are welcome to make a beacon capture system demowith a cool way of showing how long till the outpost is captured.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
We'll probably end up having next to no triggers, but you are welcome to make a beacon capture system demowith a cool way of showing how long till the outpost is captured.
You mean like in temple siege 1. You move A Civilian to a beacon next to a hero nad you become that hero?? You know you could just do it sc2 style? You have a barrack or some shit. And pick a hero you want to be? Like in SOTIS.
None.