Staredit Network > Forums > SC2 Custom Maps > Topic: SEN Arena
SEN Arena
Nov 21 2010, 2:26 am
By: DevliN
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Dec 25 2010, 11:10 pm payne Post #141

:payne:

Quote from DevliN
I know what a cooldown bar is. I'm asking what you mean in terms of your hero. Do you want one bar per ability with a cooldown? Is it visible by everyone (which seems sort of unfair for that hero)? How do you plan on making it?
It's a cooldown showing when the next melee attack can occur. I have set the speed of attack to something relatively slow, and at some point, the player might want to try to hit-and-run, so knowing when exactly you can return back to the hero to inflict damage without delay, or when to move-away right after you've attack, can be useful.
As for how to make it, no idea. And still not sure I'll implement this either.
Oh, and the bar is visible only to the player.



None.

Dec 26 2010, 5:04 am Cheese Post #142



Quote from name:Mp)Cheese
// Mp)Cheese
  • Model(s) Used: Colossus (Ultimate), Overlord (Summon), Preserver A (Hero), Archon morph
  • Health (Hero): 100
  • Shields (Hero): 325
  • Energy (Hero): 425 total, starting is 175, regen 1.5x the usual amount
  • Health (Colossus): 400
  • Shields (Colossus): 400
  • Damage (Hero): 40 (-10 mechanical, +5 psionic)
  • Damage (Colossus): 45 (+10 biological)
  • Armor (Colossus): 3 (The Hero has 0 Armor)
  • Movement Speed (Both): 2.85
  • Abilities: 4 Active: 1 summon, 1 offensive, 1 ultimate, 1 Recovery
    [Q] Swarm Call: Summons a miniature Overlord (named a Slowvie, speed 2.0) that can attack (have a spore crawler like attack against ground an air, deals 20 damage (+5 Heroic) and support the hero, the overlord can be killed (300 hp), if the hero is killed and the overlord is still alive, the overlord will be neutral for 25 seconds, at which point it will defect to the side of a player who has entered a set radius. Max 2 overlords, one minute cooldown, hero will start with the ability available, costs 110 energy.
    [W] ChronoBlast: Creates a burst (like psionic shockwave), that knocks back enemy units (dealing 65 damage) and destroys enemy projectiles, creates an aftereffect (a field, or circular area) on the user and allies that slows projectiles and enemies for 15 seconds, the initial blast ability will have a 15s cooldown, costs 75 energy
    [E] Khalai Shield: Active, (Can be switched on or off using buttons, can be autocast) Drains energy in order to restore shields (2 energy = 1 shields), ability cannot be activated in combat (attacking or taking damage will disable the abiliy)
    [R] Technokinesis: Hero "morphs" into a powerful miniature colossus (using archon morph model) with a build time (20s), the Colossus will have the name of the hero, one thermal lance laser briefly making contact with the target and dealing dmg, can attack ground and air), a battery life (100 seconds) at which point it will die and the hero will return to normal when it dies (when the colossus has died or run out of battery, the hero is silenced (no spells) and cannot attack for 20 seconds) Technokinesis has a 5:00 (5 min) cooldown (starts with the ability unavailable until cooldown expires), and requires full energy (425) to use.
ok, I think all data caused cosmetic changes are done... I hope

Post has been edited 3 time(s), last time on Dec 27 2010, 5:09 am by Cheese.



None.

Jan 4 2011, 11:11 pm StarBlue Post #143



StarBlue
•Model(s) Immortal
•Health: 600
•Shields: 200
•Damage: 35 (+20 Armored)
•Armor: 5
•Movement Speed: 1.5


[Q] Stellar Flare: Fires two banelings at any selected target (air, ground, structure, etc.)
[W] Black Hole: Spawn a vortex at a selected area (mothership spell)
[E] Cataclysm: Deal 150 damage to all nearby foes, and slow their speed to .5 for 10 seconds
[R] Supernova: Calls in a quick nuke on a very VERY wide area, while dealing 200 damage to all units on impact, and slowing them to .5 speed for 20 seconds

Is that good, or is it too OP(or not powerful enough)?
Cataclysm cooldown is 15 seconds
Black Hole cooldown is 5 seconds
SuperNova has a 1 minute cooldown (prevent further nukes on slowed enemies... then again, great with Cataclysm... if you can muster upthat much mana)

Post has been edited 3 time(s), last time on Jan 4 2011, 11:25 pm by StarBlue.



None.

Jan 4 2011, 11:14 pm DevliN Post #144

OVERWATCH STATUS GO

I don't think the "Light of Essence" ability would work to well, as it would either be too OP for certain arenas or completely useless in others. It also doesn't really seem like there's any sort of cohesion between your abilities, but I haven't really looked at every one else's in that way either, so who knows.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jan 4 2011, 11:16 pm StarBlue Post #145



Ok, I will change it to a missle attack... seeing as how I forgot one :O Unless the nuke counts as one.
EDIT: I should rename some too, just to add relation to my abilities.



None.

Jan 4 2011, 11:20 pm DevliN Post #146

OVERWATCH STATUS GO

It does. That guideline was basically to make sure that basic weapon attacks were missile attacks, and that at least one ability wasn't a melee/area of effect attack. As I clarified earlier, though, melee heroes are allowed if they are able to work effectively. If they can be kited endlessly or something to that effect, clearly that wont work.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jan 4 2011, 11:55 pm NicholasBeige Post #147



Quote from payne
Quote from DevliN
I know what a cooldown bar is. I'm asking what you mean in terms of your hero. Do you want one bar per ability with a cooldown? Is it visible by everyone (which seems sort of unfair for that hero)? How do you plan on making it?
It's a cooldown showing when the next melee attack can occur. I have set the speed of attack to something relatively slow, and at some point, the player might want to try to hit-and-run, so knowing when exactly you can return back to the hero to inflict damage without delay, or when to move-away right after you've attack, can be useful.
As for how to make it, no idea. And still not sure I'll implement this either.
Oh, and the bar is visible only to the player.

You'll want to look at how the Siege Tank [Sieged] does it's attack. I think it's most likely in the Weapon object. But as far as I know it's a simple case of ticking a box - something along the lines of 'display cooldown' or something, not sure off the top of my head.



None.

Jan 5 2011, 12:49 am Ahli Post #148

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from name:Cardinal
You'll want to look at how the Siege Tank [Sieged] does it's attack. I think it's most likely in the Weapon object. But as far as I know it's a simple case of ticking a box - something along the lines of 'display cooldown' or something, not sure off the top of my head.
"Weapon - Flags - display cooldown" I think.
But I don't know if that is only visible for the player. You can still let an attack give a dummy behavior to the hero which has a duration and you display the duration to the unit's owner (you can chose the visibility options).
If the flag for durations in the hero's actor is checked (by default), that thing is visible below the health bar and near the wireframe.




Jan 5 2011, 1:15 am Generalpie Post #149

Staredit Puckwork

Ooooh can I be a spell or a summon for sombody :awesome:
wasn't there a map like this for SC1 somewhere?



None.

Jan 5 2011, 10:00 am Tempz Post #150



@Pie... I'm pretty sure there is since there are a lot of maps with people in the community so an aos with people is quite likely.



None.

Jan 5 2011, 1:24 pm Ahli Post #151

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I'll use the Scientist model (omg it has so many animations :D) and I think I will use the Space Diablo model (I will only use 1 animation for a spell).

I just started to make the unit and will try to do my ultimate idea...




Jan 5 2011, 3:41 pm Alzarath Post #152

Praetor

I think I'll be re-doing one of my abilities, one of them seems a bit too bland for my tastes.



None.

Jan 6 2011, 1:12 am Alzarath Post #153

Praetor

Quote from name:Artanis186
// Artanis
  • Model(s) Used: Scout, Arcade Carrier, Arcade Scout Missile, Void Ray Beam
  • Health: 250
  • Shields: 250
  • Damage: 20 ground, 14x2 air (28x2 vs armored)
  • Armor: 3
  • Movement Speed: 2.8125
  • Abilities: 3 Active, 1 toggle
    [Q] Proton Missile: Long-ranged missile that reveals a small area.
    Damage: 20
    Reveal Time: 2 seconds
    Range: 12
    [W] Photon Boosters: Increases speed, makes targeted by air, and disables ground weapon.
    Speed Increase: 50%
    [E] Solar Absorption: Non-spell attacks taken restore energy and increase energy regeneration for a short time.
    Energy Restored: 2
    Energy Regeneration: 0.05 (stacks up to .5, lasts 10 seconds)
    [R] Cleanse: A carrier is summoned and, after charging, fires a beam at the enemy unit, damaging them and slowing their movement
    Charge Time: 5 seconds
    Damage: 270 over 9 seconds
    Slow: 20%

So ya, changed some stats, did a rework, blah blah blah. Oh, and accidentally double-posted.

Post has been edited 4 time(s), last time on Jan 6 2011, 1:21 am by Artanis186.



None.

Jan 13 2011, 7:03 am Cheese Post #154



Approx how many heroes do you want in the final map?



None.

Jan 13 2011, 12:21 pm DevliN Post #155

OVERWATCH STATUS GO

Doesn't matter. Ideally I suppose we'd need, say ,8 to 10 before it can be released. There is no maximum amount.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jan 13 2011, 5:08 pm payne Post #156

:payne:

How many completed ones have been submitted yet?



None.

Jan 13 2011, 5:32 pm NicholasBeige Post #157



I'm going to hazard a guess and say none. This is SEN after all. AFAIK my hero was the only one that was actually 'started'. And not even by myself, and not even for this project. Besides, I have exams at the minute so mine will have to wait a while longer.



None.

Jan 13 2011, 6:04 pm payne Post #158

:payne:

Quote from name:Cardinal
I'm going to hazard a guess and say none. This is SEN after all. AFAIK my hero was the only one that was actually 'started'. And not even by myself, and not even for this project. Besides, I have exams at the minute so mine will have to wait a while longer.
I know at least Artanis' is done. :awesome:



None.

Jan 13 2011, 9:29 pm DevliN Post #159

OVERWATCH STATUS GO

Mine is the only completed one. I haven't received any others.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jan 13 2011, 9:35 pm Cheese Post #160



Mine is very near completion, Artanis' i think is done



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