Shrine (spawn) turrets now ignore all resistances and immunities
WHAAAAAAT? YES.
If this means that sometime I'll see a Tryndamere ult and go in for the kill, not knowing about this change, I'll be laughing when I see that. (assuming this means his ult doesn't work on that)
Shrine (spawn) turrets now ignore all resistances and immunities
WHAAAAAAT? YES.
If this means that sometime I'll see a Tryndamere ult and go in for the kill, not knowing about this change, I'll be laughing when I see that. (assuming this means his ult doesn't work on that)
Tyrn doesn't have a damage resistance, just death resistance. This'll go through things like Zhonya's, Kayle's Ult, and armor.
Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.
Except those items take up two slots for the same stats. Though they may be more cost efficient, buying 2 items for the same or slightly higher stats than a single item is completely retarded, especially late game.
Morde excels early game, late game his ulti is his only really good spell. His abilities have extremely small ap ratio and he has 0 tanking ability. (0 cc, 0 taunt, etc). Plus it is EXTREMELY rare where morde would get a full build in a game (even though he is an amazing farmer). IMO Rylai's staff provides much more benefits than this for him. 20 less AP, a slow that is CRUCIAL for morde, and HP. If you build morde with 0 HP..... I will just laugh when you get raped.
Except those items take up two slots for the same stats. Though they may be more cost efficient, buying 2 items for the same or slightly higher stats than a single item is completely retarded, especially late game.
Morde excels early game, late game his ulti is his only really good spell. His abilities have extremely small ap ratio and he has 0 tanking ability. (0 cc, 0 taunt, etc). Plus it is EXTREMELY rare where morde would get a full build in a game (even though he is an amazing farmer). IMO Rylai's staff provides much more benefits than this for him. 20 less AP, a slow that is CRUCIAL for morde, and HP. If you build morde with 0 HP..... I will just laugh when you get raped.
Why again am I quoted? Ah, I see it now. I wasn't arguing about how the OP Morde should be built, nor taking a jibe at anything you said. I was commenting that cost efficiency isn't as important as some people think it is. Two items that give the same, or even slightly better, stats than one item are far worse than a more expensive single item.
Well goddamn, I can't find an example where Riot gave the roughly half stats and cost to two comparable items Apparently they made the single item with better stats cheaper than two smaller items, such as Null-Magic Mantle and Negatron Cloak (cloak is 60 gold cheaper than 2 mantles, same stats). But, for argument's sake, imagine that you're building MR, do you take two Mantles that suddenly got a cost buff to make it cost 350 rather than 400, or one Cloak that now costs 40 gold more than two Mantles? Also, in this scenario, you're not upgrading the MR into a better item, you have enough money for either choice, and you have 2 available slots in your inventory.
Plus, I don't play Morde, so I'd get raped playing as him anyways.
Btw I noticed, its only the Obelisk that does this, not the nexus turrets.
What part of "spawn turret" is hard to understand
The part where the nexus turrets are where the minions spawn. Not unreasonable to get it wrong.
Meh. If you ask me, all towers should ignore an increasing percentage of resistances as the game progresses. For example, an outer tower at 50 minutes should do more damage than an inner tower at 15. It's absolutely retarded how Riot ignores tanks. We played a game where there were 3 tanks, MF and the new Cat. The tanks did all the damage, including a 5v4 at our inhibitor tower that we lost. If towers ignored an increasing % of resistances (because a flat number helps resistance stacking tanks), it would hinder their ability to successfully pull off a 5v4 right at our tower, which was Fortified and still did basically no damage. Forgot to mention, they had the 4, I can't even remember which DPSer was the 4th.
Or, if instead of the 50% splash with Fortify mastery, towers ignored 100% of resistances... Maybe then people would stop sucking Ignite's cock. Probably not, though.
Except those items take up two slots for the same stats. Though they may be more cost efficient, buying 2 items for the same or slightly higher stats than a single item is completely retarded, especially late game.
Morde excels early game, late game his ulti is his only really good spell. His abilities have extremely small ap ratio and he has 0 tanking ability. (0 cc, 0 taunt, etc). Plus it is EXTREMELY rare where morde would get a full build in a game (even though he is an amazing farmer). IMO Rylai's staff provides much more benefits than this for him. 20 less AP, a slow that is CRUCIAL for morde, and HP. If you build morde with 0 HP..... I will just laugh when you get raped.
Which is why the first item I build into is Warmogs. Then FoN for increased health regen. Afterwards I get whatever the situation needs.
The more heroes they brought, the better chance I have of beating them. If they brought one, ghost + ignite + ultimate him. You underestimate how much shield he can get from all four of his abilities, which is amplified by more enemies. Also, I'm going to either have high armor/MR or high AP, which is more effective than HP. Having high AP is just as good as HP, but you can't grasp that concept apparently. Having high hp makes no difference whether you survive a gank or not. If they brought their whole team to gank you, 1000 HP is not going to save you. Your teammates might, but you're going to get butt-raped either way.
The more heroes they brought, the better chance I have of beating them. If they brought one, ghost + ignite + ultimate him. You underestimate how much shield he can get from all four of his abilities, which is amplified by more enemies. Also, I'm going to either have high armor/MR or high AP, which is more effective than HP. Having high AP is just as good as HP, but you can't grasp that concept apparently. Having high hp makes no difference whether you survive a gank or not. If they brought their whole team to gank you, 1000 HP is not going to save you. Your teammates might, but you're going to get butt-raped either way.
This is why I preach Spell Vamp on Morde. So you're charging more then just your shield.
Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.
The more heroes they brought, the better chance I have of beating them. If they brought one, ghost + ignite + ultimate him. You underestimate how much shield he can get from all four of his abilities, which is amplified by more enemies. Also, I'm going to either have high armor/MR or high AP, which is more effective than HP. Having high AP is just as good as HP, but you can't grasp that concept apparently. Having high hp makes no difference whether you survive a gank or not. If they brought their whole team to gank you, 1000 HP is not going to save you. Your teammates might, but you're going to get butt-raped either way.
This is why I preach Spell Vamp on Morde. So you're charging more then just your shield.
Oh_Man -- its not like there's some gauranteed way of 'do this to quit smoking', etc, failure rates are still high and there doesnt seem to be a silver bullet, with different things working for different people
[05:00 pm]
Oh_Man -- no one seems to have properly cracked the puzzle of breaking habits have they
[04:59 pm]
Oh_Man -- In Search of the Miraculous by P.D. Ouspensky. - I gotta read this ultra, it sounds interesting
Vrael -- well after some quick merriam-webstering (suck it Oxford) I think I used it right but if anyone thinks I used it wrong thats not my hill to die on
[04:13 pm]
Vrael -- what I meant was "put forth a hypothesis"
[04:13 pm]
Vrael -- I also may have used the word positing wrong - need to google