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League of Legends
May 25 2010, 6:33 am
By: poison_us
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Dec 1 2010, 2:48 am poison_us Post #1041

Back* from the grave

Prolly hinted at 2 weeks before, actual screenshots of them the week, and patched into LoL on like Christmas Eve or something.




Dec 1 2010, 5:00 am Kaias Post #1042



Quote from LoveLess
You do know that auras stack right? One per hero? You could actually have 5 abyssals, just an fyi.
You know that they don't, right? Each person can own the scepter and give off the aura, but the debuff won't stack on the enemy. The same thing applies to friendly auras. If you have two nearby allied units both with Aegis of the Legion, for instance, you will only benefit from it once. However, if you yourself have the item and an ally does too than you can have the aura buff on you at most twice.



None.

Dec 1 2010, 5:48 am Neki Post #1043



Why didn't anyone tell me? I always stack Starks Fervor and everyone told me it worked. I have none of those heroes sadly. :(



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Dec 1 2010, 6:18 am poison_us Post #1044

Back* from the grave

If two people have Starks, they'll both get both of the unique auras, but their allies will only get one. At least that's what I read here: http://www.leagueoflegends.com/learn/gameplay/auras

Funny thing, though, the way it's mentioned there leads one to think that two allies with the same aura will give two auras to a third ally. This isn't the case.




Dec 1 2010, 11:10 am OlimarandLouie Post #1045





Edit: I hate how they patch stuffz right early morning when I play.

Post has been edited 1 time(s), last time on Dec 1 2010, 12:25 pm by OlimarandLouie.



None.

Dec 1 2010, 12:58 pm ThedarKOne Post #1046



Quote from Kaias
I want to do a 5 man normal premade with the following heroes:
Karthus
Morgana
Soraka
Fiddlesticks
Amumu

What do they have in common? Abilities that reduce enemy magic resist. For the unaware, magic reduction is applied before magic penetration and magic reduction can actually put their magic resist in the negatives, amplifying damage.

Fiddles: Dread (passive)- Nearby enemy champions have their magic resistance reduced by 10
Morgana: Tormented Soil- Curses a large area for 5 seconds. Enemies on the cursed ground take damage and have their magic resistance reduced by 4/5/6/7/8 every second
Soraka: Starcall- Strikes nearby enemy units dealing damage and reducing their magic resistance by 8 for 8 seconds. This effect can stack up to 20 times
Karthus: Wall of Pain- Creates a 800/900/1000/1100/1200 distance wide wall at target location. Enemy champions that pass through the wall have their armor and magic resistance reduced by 15/20/25/30/35 and reduces movement speed; debuff lasts 5 seconds. The wall lasts 7 seconds
Amumu: Cursed Touch (passive)- Amumu's attacks reduce the target's magic resistance by 15/25/35 for 4 seconds.

Add in an abyssal scepter and its theoretically possible (not going to happen) to reduce and enemy champion's magic resist by 300. If everyone builds Tanky/AP/Maybe-some-sunfires and one person gets an Abyssal then this team would have massive AoE damage, no need to build any magic penetration, good survivability, ridiculous CC (Amumu stun and AoE snare, Morgana Snare and AoE stun, Fiddles mass silence and 3 second fear, Karthus's Slow, Soraka's silence), good support, a tank and a jungler (amumu).

Anyone want to try it? I own Fiddles, Amumu, and Soraka.

I would be down for this, I own Fiddles and Morgana.



None.

Dec 1 2010, 1:23 pm Wing Zero Post #1047

Magic box god; Suck it Corbo

Quote from Kaias
I want to do a 5 man normal premade with the following heroes:
Karthus
Morgana
Soraka
Fiddlesticks
Amumu

What do they have in common? Abilities that reduce enemy magic resist. For the unaware, magic reduction is applied before magic penetration and magic reduction can actually put their magic resist in the negatives, amplifying damage.

Fiddles: Dread (passive)- Nearby enemy champions have their magic resistance reduced by 10
Morgana: Tormented Soil- Curses a large area for 5 seconds. Enemies on the cursed ground take damage and have their magic resistance reduced by 4/5/6/7/8 every second
Soraka: Starcall- Strikes nearby enemy units dealing damage and reducing their magic resistance by 8 for 8 seconds. This effect can stack up to 20 times
Karthus: Wall of Pain- Creates a 800/900/1000/1100/1200 distance wide wall at target location. Enemy champions that pass through the wall have their armor and magic resistance reduced by 15/20/25/30/35 and reduces movement speed; debuff lasts 5 seconds. The wall lasts 7 seconds
Amumu: Cursed Touch (passive)- Amumu's attacks reduce the target's magic resistance by 15/25/35 for 4 seconds.

Add in an abyssal scepter and its theoretically possible (not going to happen) to reduce and enemy champion's magic resist by 300. If everyone builds Tanky/AP/Maybe-some-sunfires and one person gets an Abyssal then this team would have massive AoE damage, no need to build any magic penetration, good survivability, ridiculous CC (Amumu stun and AoE snare, Morgana Snare and AoE stun, Fiddles mass silence and 3 second fear, Karthus's Slow, Soraka's silence), good support, a tank and a jungler (amumu).

Anyone want to try it? I own Fiddles, Amumu, and Soraka.

I would be down but I might be considered too noob for you guys (Oli's Kassadin scares me). I own Fiddles, Morgana, and Amumu but I never played as Fiddles and Amumu yet.

In other news I finally caught up to my starting losses with wins. I'm like 59/58/1 now :P





Dec 1 2010, 3:29 pm poison_us Post #1048

Back* from the grave

Agreed about the patching. What's worse, I've gotten addicted to Epic Battle Fantasy 3 and Newgrounds is currently down for maintenance as well. What the hell am I to do in the wee hours before my Calculus class?

Oli's Kassadin is godlike. I want to be in a game with him, find a good spot to go AFK, and record the mayhem that will ensue from a 4v5 rape. I think Teemo would be a good choice...just sit for like 2 seconds and away I go.

EDIT: Holy crap, I like Trundle. Too bad I only have about 4k IP. Early Christmas gift anyone? :awesome:


Post has been edited 1 time(s), last time on Dec 1 2010, 3:35 pm by poison_us.




Dec 1 2010, 4:53 pm Neki Post #1049



My Lux is also godlike. :awesome:



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Dec 1 2010, 10:57 pm OlimarandLouie Post #1050



Quote
This patch is focused upon the following main issues:

Area of Effect damage and disable spells being too powerful
Area of Effect is taking a pretty large hit this patch, especially to the damage on Galio’s Idol of Durand, Morgana’s Soul Shackles and Vladimir’s Hemoplague. After seeing its effect on the game over a longer period of time, we’ve found something more akin to Annie’s Summon: Tibbers is a proper mix of area size, damage, and disable. We have several area-effect skills in the game that have snuck past this and we’re looking to bring these back to acceptable levels.


Strong supports are able to protect powerful ranged carries too well, cancelling their fragility too easily
We’re starting with a duration nerf to Morgana's Black Shield and Janna's Eye of the Storm to reward better timing of the spell reactively and to raise the skill ceiling a bit on these spells. If this proves too little, we’ll evaluate the need for additional changes in a future patch.


Ranged carries, holistically, are too safe considering their damage output
While we predict bigger changes will be required, our first adjustments are to lower the movement speeds of ranged carry-style champions to provide more of a tradeoff, and nerf Blessing of the Lizard Elder when used on ranged champions. We’d like to keep ranged carries “safer” than melee, while beginning to provide more tradeoffs that both give melee a place in the game and differentiate the roles of melee and ranged characters.
League of Legends v1.0.0.106

New Skins in the Store

Lil’ Slugger Trundle
Junkyard Trundle
Brolaf
Blade Mistress Morgana
Trundle, The Cursed Troll

Rabid Bite: Trundle bites his opponent, dealing damage and sapping some of their attack damage.
Contaminate: Trundle infects a target location with his curse, gaining attack speed, movement speed, and crowd control reduction while on it.
Pillar of Filth: Trundle creates a plagued beacon at a target location, which becomes impassable terrain and slows all nearby enemy units.
Agony (Ultimate): Trundle immediately steals his target’s health and a percentage of their armor and magic resistance. Over the next six seconds the amount of health, armor, and magic resistance stolen is doubled.
Decompose (Passive): Whenever an enemy unit near Trundle dies, he heals for a percentage of their maximum health.
Akali

Fixed a bug where Shadow Dance could sometimes deal damage even if interrupted by a knockup / knockaway
Blitzcrank

Overdrive no longer has a movement speed reduction when it ends
Fixed a bug where Power Fist was not breaking spell shields
Fixed a bug where Static Field and Power Fist did not display the hit particle when they killed a unit
Base attack speed increased.
Updated recommended items
Corki

Phosphorous Bomb no longer reveals stealthed units
Fixed a bug where Gatling Gun could hit unseen, non-champion stealthed targets like wards
Fixed a bug where Gatling Gun was dealing too much damage
Fixed a tooltip typo with Missile Barrage
Base movespeed reduced to 300
Galio

Resolute Smite ability power ratio increased to 0.75 from 0.7
Righteous Gust ability power ratio reduced to 0.5 from 0.65
Righteous Gust movement speed bonus increased to 20/25/30/35/40% from 20/24/28/32/36%
Idol of Durand
Ability power ratio reduced to 0.6 from 0.8
Damage percent increase on hit reduced to 5% from 10%
Total damage cap reduced to 140% from 180%
Janna

Tailwind will now persist for her allies while Janna is dead
Eye of the Storm duration reduced to 5 seconds from 10
Monsoon heal per second reduced to 70/110/150 from 90/130/170
Monsoon slow reduced to 30% from 40%
Kayle

Kayle now counts as a ranged attacker while using Righteous Fury
Kog'Maw

Base movement speed reduced to 305 from 310
Malphite

Seismic Shard damage reduced to 70/120/170/220/270 from 80/135/190/245/300
Miss Fortune

Base movement speed reduced to 300 from 310
Double Up base damage reduced to 25/60/95/130/165 from 35/70/105/140/175
Morgana

Black Shield duration reduced to 5 seconds at all levels from 4/5/6/7/8
Soul Shackles
Stun duration reduced to 1.0/1.5/2.0 from 1.5/2.0/2.5
Ability power ratio reduced to .8 from .9
Cooldown increased to 120 seconds at all levels
Nidalee

Pounce no longer deals damage if her jump is interrupted by another movement effect
Pantheon

Spear Shot base damage reduced to 20/31/42/53/64 from 30/40/50/60/70
Heartseeker Strike attack damage conversion increased to 28/31/34/37/40% from 18/22/26/30/34%
Grand Skyfall mana cost reduced to 150 from 150/250/350
Aegis Protection now shows a counter as you build up charges
The threshold required to trigger the Aegis Protection now increases with Pantheon's level.
Sona

Hymn of Valor base damage reduced to 60/110/160/210/260 from 70/120/170/220/270
Hymn of Valor ability power ratio reduced to 0.5 from 0.6
Aria of Perseverance healing reduced to 30/55/80/105/130 from 40/65/90/115/140
Song of Celerity active movespeed reduced to 6/8/10/12/14% from 8/10/12/14/16%
Tristana

Base movespeed reduced to 300 from 310.
Rocket Jump no longer deals damage and slows if her jump is interrupted by another movement effect
Twitch

Spray and Pray duration reduced to 6 seconds from 7.
Base movespeed reduced to 305 from 310
Veigar

Baleful Strike missile speed increased by 100
Equilibrium mana regeneration percent increased to 0.75% from 0.5%.
Basic attack missile speed increased by 100
Vladimir

Fixed a bug where Tides of Blood was not providing Vladimir with enough increased regeneration and healing
Fixed a bug where Tides of Blood did not deal full damage if you had 4 stacks before casting
Hemoplague
Cooldown increased to 150/135/120 seconds from 120
Damage amplification effect changed to 14% at all ranks from 10/14/18%
Base damage reduced to 150/250/350 from 200/300/400
Ability power ratio reduced to 0.7 from 0.75
Warwick

Eternal Thirst
Heal per stack increased to 6/12/18 from 5/10/15
Maximum number of stacks reduced to 3 from 4
Duration increased to 4 seconds from 3
Base attack speed reduced slightly
Xin Zhao

Audacious Charge no longer deals damage and slows if Xin Zhao's dash is interrupted by another movement effect
Items

Aegis of the Legion no longer buffs allies while the holder is dead
Chalice of Harmony passive effect unique to match the tooltip
Doran's Blade
Damage increased to 8 from 6
Health reduced to 100 from 120
Lifesteal reduced to 3% from 4%
Doran's Ring
Ability power increased to 15 from 10
Health reduced to 100 from 120
Mana regeneration per 5 reduced to 4 from 5
Frozen Mallet tooltip now shows slow % for melee and ranged attackers
Innervating Locket no longer buffs allies while the holder is dead
Rylai's Scepter
Slow duration reduced to 1.5 from 2
Updated the tooltip to reflect slow information for single target and damage-over-time slows
Sword of the Divine has a new hit effect and a new activation particle
Tiamat tooltip now shows splash % for melee and ranged attackers
Will of the Ancients no longer buffs allies while the holder is dead
Wriggle's Lantern wards now show a duration in the mana bar like sight and vision wards
Masteries

Fixed a bug with Rank 2 of Utility Mastery where it was not working properly
General

Blessing of the Lizard Elder now slows for 10/20/30% if melee and 5/10/15% if ranged
Autumn Summoner's Rift Moved Nashor to the same location as the summer version of Summoner's Rift.
Twisted Treeline - Grez the Lizard Lord
Health per player level increased to 175 from 150
Magic resistance increased to -20 from -30
Gold granted reduced to 50 from 100
Twisted Treeline Super Minions
Health increased to 1200 from 1000
Base damage increased by 30
Fixed a bug where various 'modified attacks' were not firing while taunted or silenced (examples: Twisted Fate's Pick a Card, Udyr's Bear Stance)
Fixed a bug where players that never connect were not being granted +1000 magic resist
Removed "hun" from the word filter
Skins

Reduced the size of the Monarch Kog'Maw skin by approximately 10%




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Dec 1 2010, 11:17 pm Neki Post #1051



Quote
Reduced the size of the Monarch Kog'Maw skin by approximately 10%
A needed nerf, Turtles would purposely pick this skin to annoy me. :massimo:

Quote
Righteous Gust ability power ratio reduced to 0.5 from 0.65
Righteous Gust movement speed bonus increased to 20/25/30/35/40% from 20/24/28/32/36%
Idol of Durand
Ability power ratio reduced to 0.6 from 0.8
Damage percent increase on hit reduced to 5% from 10%
Total damage cap reduced to 140% from 180%
Woot, Galio getting deserved nerfs, unlike Garen. :(

Quote
Eye of the Storm duration reduced to 5 seconds from 10
Black Shield duration reduced to 5 seconds at all levels from 4/5/6/7/8
Thank god, Morgana and Janna would be like "derp derp, shield is up all the time, we rock." Now they can't just spam that crap all day and be magic immune to everything. It's like when Jereziah got nerfed in HoN. :awesome:

Quote
Base movement speed reduced to 300 from 310
Double Up base damage reduced to 25/60/95/130/165 from 35/70/105/140/175
I love MF nerfs.

Quote
Hymn of Valor base damage reduced to 60/110/160/210/260 from 70/120/170/220/270
Hymn of Valor ability power ratio reduced to 0.5 from 0.6
Aria of Perseverance healing reduced to 30/55/80/105/130 from 40/65/90/115/140
Song of Celerity active movespeed reduced to 6/8/10/12/14% from 8/10/12/14/16%
I need more Sona nerfs man, she's still op support.

Quote
Hemoplague
Cooldown increased to 150/135/120 seconds from 120
Damage amplification effect changed to 14% at all ranks from 10/14/18%
Base damage reduced to 150/250/350 from 200/300/400
Ability power ratio reduced to 0.7 from 0.75
Vlad needs more of the nerf stick, but this is a good start.


Also yes, ranged carries are still very superior to melee carries in most instances, so movement speed nerf might help a little.


Post has been edited 1 time(s), last time on Dec 1 2010, 11:26 pm by Neki.



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Dec 1 2010, 11:35 pm Wing Zero Post #1052

Magic box god; Suck it Corbo

Nooooo not another Sona nerf QQ




Dec 2 2010, 12:02 am ThedarKOne Post #1053



YES!!! Thank you Riot, they are finally starting to realize that nerfs to certain champion roles are needed, like ranged vs melee carries.

+1



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Dec 2 2010, 12:19 am Bar Refaeli Post #1054



I like patch. They did the right changes but I think they didn't change them enough.

Also, what is the best way to counter tanky dps's who have uber lifesteal? (xin, olaf, irelia, etc.)
1. Don't say CC for xin, basically you could say that you can counter any champ with cc (besides irelia+olaf ofc).
2. Don't say madreds, I realize they have a ton of HP and low defenses, but if a dps gets madreds they are still way to squishy to last long enough to actaully deal good damage to them.



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Dec 2 2010, 6:18 am Neki Post #1055




Who needs premades when you got me. With 20 stacks and an elixir, I was running close to 600 AP. Laser deals 1000 damage and then my Lich Bane gave me +600 attack power, yum. :awesome:



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Dec 2 2010, 6:22 am Wing Zero Post #1056

Magic box god; Suck it Corbo

Wtf teach me how to play Lux because I'm obvously doin it wrong :/




Dec 2 2010, 1:36 pm LoveLess Post #1057

Let me show you how to hump without making love.

Quote from Wing Zero
Wtf teach me how to play Lux because I'm obvously doin it wrong :/
It's easy, KS and whore your AoE slow. Combining your ult with your AoE slow or your snare is a must as well. Neki plays a different Lux than myself or Lingie, he focuses on AP while we are more focused on CDR and maximizing her passive.

Neki just knows how to pro KS and get those hard to reach kills with the AoE since it's range is ridiculous. It is definitely the longest range of any AoE, excluding other champion's ultimates. Which leads you to wonder... How many ultimates does she have? ;o



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Dec 2 2010, 7:45 pm Neki Post #1058



Pro-KS? I have 24 assists, if I was a pro-KSer I would have 0 assists. :awesome:



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Dec 2 2010, 10:20 pm Bar Refaeli Post #1059



Ap chogath is amazing.
My build: Nashor's tooth, sorc boots, deathfire grasp, zhonyas, abysal ceptor, and void staff. I end around ~570 AP
I could 1v1 practically anyone. Deathfire grasp takes away more than 1/3 of their hp, stun/silence takes a chunk and then ult finishes them completely.



None.

Dec 2 2010, 11:14 pm Echo Post #1060







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