I find it much better than WantedPages and Stubs. It is all organized and nice. It gives details as of what needs to be changed as well. Moreover, WantedPages is just a mess... in the beginning stage the of wiki, everyone would "ask" for ridiculous things.
I don't see how WantedPages isn't organized, though. We do need articles for at least 15 of the top 20 listed. And "Stubs" is supposed to be used for what you're trying to accomplish with the "Unfinished Wikis" page, that's how wikis work. So I think it would be easier to just add [[Category:Stub]] to articles that need to be finished or expanded.
I gotta agree with devlin, clever people designed wikis and stubs and WantedPages to fill the hole, no point digging a second hole next to it just so you can fill it again. As it were.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
I finished the (Attachment) portion of http://www.staredit.net/starcraft2/Host_Site_Operations as best I could, after testing each value on a few units. If anyone has any more info on the operations in red, feel free to edit them. Ultimately I may make a page for each unit in the game and show the effects of each "SOpAttachWeaponXX" value on them. That will be extremely time consuming, so that's a project I'll take on down the line.
EDIT: I'm going to be redoing my Game Variants article soon, but in the meantime I started http://www.staredit.net/starcraft2/Game_Attributes as well. Whatever I don't finish on it in the next 20 minutes I'll finish tonight after I run some errands. Please don't touch that one until I'm done, everyone.
Post has been edited 1 time(s), last time on Nov 13 2010, 12:19 am by DevliN.
Thanks to discussion on the Host Site Operations article, I'm questioning the importance of the article. In all honestly, I wanted to make it to explain what all the SOp things were (not just attachments), but I feel like it might not be worthwhile now. Oh well.
Also, I'm resuming work on the Game Attributes page. It's funny that when I started this I thought they did one thing, and now as I'm going back and looking at them again I see that they do something completely different. Go me.
Contrary to the note on there, I don't think the resolution affects custom dialogs. I tested the map on my 1920x1080 and my 1440x900 monitors, and it looked the same on both.
Contrary to the note on there, I don't think the resolution affects custom dialogs. I tested the map on my 1920x1080 and my 1440x900 monitors, and it looked the same on both.
The "Unit Information" relative to Bottom has to be changing, imo.
I see "Custom UIs" as being custom user interfaces, like what you would see in OneTwo's WoW SC2 map. I think the article should be more about creating something like that rather than placing some dialog boxes for a store.
Or hell, if someone can make a tutorial on how to make the hero choosing interface on Blizzard DotA, that would be great:
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"