I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Is the profile the only place where the time is incorrect (i.e. all other normal places in SEN it displays correctly)?
My time isn't correct, too.
All other times are correct.
My correct time is gmt -2 right now. But my profile is 1 hour in the future...
According to my profile, I am in Hawaiian Standard Time.
LOL.
None.
"payne -- lol, new members still start with -150 minerals... poor them!"
^ This might be a problem, but I guess it's low priority for now. Why do new members get a burden of negative minerals? Seems kind of harsh, considering how many posts are required for obtaining 150 minerals.
None.
"payne -- lol, new members still start with -150 minerals... poor them!"
^ This might be a problem, but I guess it's low priority for now. Why do new members get a burden of negative minerals? Seems kind of harsh, considering how many posts are required for obtaining 150 minerals.
At start, it wasn't even there. Then Devourer decided on its own that people could abuse of the system, so he decided to set it to -150 like in the older versions of SEN.
None.
Well, income is higher right now which should relieve the burden somewhat. Negative starting minerals is a policy issue, so it won't be changed overnight.
Any hints on where the income is raised?
"payne -- lol, new members still start with -150 minerals... poor them!"
^ This might be a problem, but I guess it's low priority for now. Why do new members get a burden of negative minerals? Seems kind of harsh, considering how many posts are required for obtaining 150 minerals.
At start, it wasn't even there. Then Devourer decided on its own that people could abuse of the system, so he decided to set it to -150 like in the older versions of SEN.
How would people abuse the system if they started with 0 minerals instead of -150?
None.
Any hints on where the income is raised?
The old system, as far as I can tell/remember (might be off by a little bit), was that you received 1 mineral for every 200 characters in your post, up to a limit of 5 for a post with at least 1000 characters. (This character count ignores content inside [quote
] tags, or at least, is supposed to, in order to discourage mass quoting for mineral gain.)
DTBK said we'll get two times as many minerals as previously under this system, implying that mineral gain is now 2 minerals for every 200 characters as opposed to 1 per 200. The cap was also raised to 16 minerals, so ostensibly you will get additional minerals for a longer post above 1000 characters, up to 1600. The exact numbers are probably off since I didn't extensively test this, but it's a rough estimate that gives a picture of how the gain is reflected.
(
A topic in Map Showcase seems to have a 4x multiplier on it, because I remember receiving 20 minerals for my SCVArena II topic. Guess I remembered wrong? It's 2x, for up to 32 minerals.)
EDIT> I received 8 minerals for this post, and it's around 800 characters without spaces, so it looks like the estimate is accurate.
Post has been edited 1 time(s), last time on Sep 19 2010, 9:10 pm by Aristocrat.
None.
Magic boxes do not appear to like me
I think payne has convinced the boxes to convert to monogamy with only him.
A Staredit Network error has occured:
MySQL Error '1064': You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'AND mb_mid = 0' at line 1
Query failed: SELECT * FROM magic_boxes WHERE mb_id= AND mb_mid = 0
Waited: 0.0419616699219 ms
Please contact administration with all the details.
None.
I lost 8 minerals for adding a question mark this post. -_-
Post
Blizzard *really* should have just get rid of the popularity system.
LoTu)S, Blizzard made an
entire new post to announce a fix in 1.1.0 that removed THREE SECONDS from the countdown. Yes, this was worth a sticky and PR according to them. Makes you wonder if they will ever get to real fixes.
As part of our preparation for patch 1.1.0, we wanted to quickly highlight for map creators an upcoming change to the way custom game starts will function after the patch is released.
Currently, when launching a custom game, players in the game lobby are allotted a certain amount of time, specified by you, the map's creator, to make adjustments to their team and race compositions. After this, a three-second lockdown will occur and, during this time, no adjustments to teams or races can be made. This means that if you were to select a seven-second countdown for your custom map, players would actually be required to wait for a total of ten seconds.
In patch 1.1.0, we will be amending this structure slightly so that the final three-second lockdown will be properly deducted from the creator-defined time instead of being added to it. This means that if you select a seven-second countdown for your custom map after the patch, players will only be able to adjust their races and teams for four seconds and then, at three seconds remaining, all of their selections will be locked.
As a result of this change, custom maps that you've created and published may need to be altered and then re-published if you want to keep the countdown your map currently has, post patch 1.1.0.
Apparently they're scared that if they made this change without notifying the community, the community will come and rage at them for a change that affects all maps. I'm guessing that Blizzard made it a sticky just because they think mapmakers actually pay CLOSE attention to how long a countdown lasts. No one has ever complained about the 5 seconds before sc1 started, why should this be much of an issue?
None.
Yeah, it seems like the quote thing may still be screwing it up.
EDIT:
Wow! So I posted the above thing that LoTu)S quoted and earned 4 minerals. I edited to add a ? and lost 8 minerals. Then I edited to only have the "Yeah, it seems like the quote thing may still be screwing it up." message and lost another 12 minerals.
EDIT2:
Yeah, posts with [
quote] tags don't count the text in the quote. Deleting a post with [
quote] tags returns the proper amount of minerals. I'm guessing something is screwing up when the code compares the old character count with the new count, and doesn't know how to factor the text in the quote.
EDIT3:
And interestingly enough, I gained no minerals for this or the prior EDIT. Maybe I just hit a mineral cap of 4, though?
And EDIT4:
I edited a post with a quote and didn't change anything, and it arbitrarily subtracted 8 minerals.
Post has been edited 3 time(s), last time on Sep 20 2010, 3:09 am by DevliN.
Currently Working On: My Overwatch addiction.
Simple intuitive guess would be that the routine responsible for removing quote char minerals is somehow called twice on edit. Best thing to do right now is to avoid quoting until DTBK finds some time to repair the glitch I guess.
Also: I have been unable to replicate the magic box glitch since I refreshed the page, but I believe that it could still be a recurring error, so it may still be worth looking into.
None.
http://www.staredit.net/256151/To new "temporary coders" (if we can consider they are), when are David's "SEN Button Set" getting implemented?
None.