As you might know since this has already been reported many times, editing costs users minerals.
The problem was supposed to have been fixed, but I just realized those two facts (that might help solving this issue):
- Editing the title costs 1 mineral
- Editing the post costs 2 minerals
(Both talking of minor edits... we're talking of +/- 10 characters)
Sorry for redundancy, but I find this kind of important... and sad! I, as an organized member who likes to keep its OPs updated, is penalized for having such virtues.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Question is, do you get that amount subtracted even if you didn't change anything? Test that.
Could you please test how much the editing will cost you for longer posts (since, well, you're the only one who can afford to lose the amount)? Again, I'm leaning towards the likelihood that my assumption in
this thread is correct:
Hmm, strange. Things inside [
encase] are indeed giving minerals. The only thing I can think of is that devourer used this implementation:
- On edit, the mineral value of the pre-edit post is evaluated.
- That amount of X minerals is subtracted from your mineral count.
- The mineral value of the post-edit post is evaluated.
- That amount of Y minerals is added to your mineral count.
If my theory is correct, the italicized step is broken and not actually giving minerals, resulting in a net loss whenever you edit.
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Just throwing my 2 cents out there, I don't think you should retroactively be getting minerals for editing an OP and adding more to it. Edits costing members minerals is an issue, but you also shouldn't be getting more for adding more. Devourer wont be coming back to the site anytime soon it seems, so hopefully this can get relayed to him somehow and he can help with a solution. Otherwise, this will just be another thread with a handful of pages of complaints and no resolution due to the lack of a coder.
Currently Working On: My Overwatch addiction.
I order you to forgive yourself!
I'll try to see if Devourer has a little bit of time.
It works perfectly. ;D
I tried to edit one of my huge ass post to see if the new mineral system would give me more minerals, and it didn't.
The system is great and works perfectly. Didn't lose any mineral (nor win any) for changing 1 character in the long-ass post.
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If deleted posts could remove minerals, that would be great. If not, we'll just have to be more on top of looking for spam posts and removing manually.
Currently Working On: My Overwatch addiction.
If deleted posts could remove minerals, that would be great. If not, we'll just have to be more on top of looking for spam posts and removing manually.
Oh this would be brilliant, and should be very easy to code. It would also lift a bit of the burden off of staff moderators so that they don't have to manually subtract minerals.
None.
Thanks for the long-needed overhaul! I'm sure many people will appreciate this change.
One
slight bug: Deleting a post will subtract a maximum of only 5 minerals right now (legacy code?). This results in a net gain if someone makes a very long post and then immediately deletes it. I hope that the administration has a log of this kind of activity, because it could potentially be exploited for large gains.
(The old range was 2-7? O_o. I haven't gained more than 5 minerals from one post before, regardless of how long it was.)
If deleted posts could remove minerals, that would be great. If not, we'll just have to be more on top of looking for spam posts and removing manually.
There was this glitch with moderators losing minerals for editing other people's posts... Want to test this? I'll make a long post below and you can delete it. Check who loses minerals I guess.EDIT> Yes, the mineral removal on post deletion is working for posts removed via moderation; I lost minerals for the deleted post as expected. Thanks
Post has been edited 1 time(s), last time on Sep 19 2010, 8:03 pm by Aristocrat.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
(The old range was 2-7? O_o. I haven't gained more than 5 minerals from one post before, regardless of how long it was.)
[color=#b5b5ff]The old range might have been 2-5, now that I come to think of it. All I know is it was a lot lower than I was expecting. ('No
wonder nobody is getting any minerals')
Funny. Afaik we agreed on 2-12 or something close to that because IP veto-ed 2-16 for being too much on the high end.
16 minerals for a long post is not a bad thing; it would necessarily be constructive if it is long. 2-12 would be reasonable if the store prices weren't messed up and more than twice of what they are supposed to be.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Quote from name:Taylor Swift
Store prices are much too high on the price end also, so one can either fix store prices or give more minerals. And seeing how the first is never going to get done...[/color]
If we're talking actual store prices then yes. If we're talking about the average then no.
And seeing as the store prices are bugged (stated average is incorrect, the actual average is much higher) the store prices should be fixed.
Also don't expect to be able to buy expensive items every few weeks. There's no sense in everyone having most items after a year.
Oh and DTBK while you're at it could you please code the starting capital we discussed and then remove all items in stock and used? That'd be a huge step towards a fair mineral system.
Also don't expect to be able to buy expensive items every few weeks.
Unless you're payne.
This.
The
modus operandi of payne seems to be the production of a large number of threads, followed by subsequent follow-ups in his own thread. For discussions this is good, but for threads in Mapping Assistance this gets a bit out of hand. Below is an example of how it's exploited:
- Ask question.
- Someone else answers.
- OP asks another question in his own thread, ignoring all the responses for the earlier question.
- More answers follow due to assumption of good faith.
- Repeat about 10-20 times.
While the thread poster contributes relatively little, he gains a vast quantity of minerals just for asking questions. If the code architecture is flexible/extensible enough that exceptions can be added easily, it would be nice if we could remove mineral rewards for
topics made in BW UMS Assistance/SC2 help forums, as well as the mineral rewards for people posting in their own assistance threads. It makes no sense that the person asking questions receives more than people who provide actual help.
EDIT> This is not to say asking questions is bad. By all means, ask away; it's the deliberate spamming of help threads that goes a bit too far.
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