Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Starcraft crashes once entered a game?
Starcraft crashes once entered a game?
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Jul 28 2010, 5:42 am
By: Preach  

Jul 28 2010, 5:42 am Preach Post #1



Hey i was working on a map, made some changes, etc.
I saved and hosted that map, when i enter the game it automatically crashes me.

Thanks in advance!



None.

Jul 28 2010, 1:27 pm rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from wiki
All of the things listed here can/will cause StarCraft to crash.
If your map is crashing and you can't figure out why, go down this list and make any fixes necessary.
Unit/Sprite Related Crashes

* Setting a building's max HP to zero. (Windows-only crash.)
* Setting a unit's build time to zero and viewing the unit production bar while the unit is being trained. (Windows-only crash.)
* Placing certain units on the map.
* Placing certain sprites on the map. (Example: Psionic Storm, Grenade Shot Smoke, White Circle)
* Placing extended units or sprites on the map. (Buffer overflow)
* Placing units for extended players. (Buffer overflow)
* Disabling certain units.
* Clicking on Flags with high index player colors. (Buffer overflow)
* Clicking on any extended unit. (Buffer overflow)
* Clicking on a unit sprite with negative HP.
* Clicking on a unit with 8388607 HP and a nonzero HP flag (small box next to HP box).
* Giving units from one player to another just as they hatch or are finished building.
* Placing certain disabled unit sprites on the map. (Example: Protoss Archon, Protoss Pylon, Terran Siege Tank, etc.)

Map Setting Crashes

* Making a map with both dimensions non-standard sizes. (Standard sizes are 64, 96, 128, 192, 256.) This only crashes without data in the terrain and mini-map buffers from a standard-sized map. (In other words, play a normal-sized map before playing a odd-sized map in order to avoid the crash.)
* Setting an active player's race to an invalid one. (Buffer overflow)
* Setting an active player's controller to an invalid one. (Buffer overflow)
* Setting an active player's color to an invalid one.
* Invalid terrain. Can happen when making picture maps.

Other Crashes

* Attempting to use Play WAV with strings that don't exist in the map. (String pointer is beyond max strings (default: 1024))
* Displaying text that is mapped to a non-existent string. (String pointer is beyond max strings (default: 1024))
* Initiating non-existent triggers. (Buffer overflow)
* Displaying illegal/invalid portraits. (Buffer overflow)
* Placing non-existent terrain tiles. (Buffer overflow)
* Running conditions that read as a buffer overflow and reach non-readable memory.
* Saving the game in a map with more than 65535 triggers.

try removing all the units, all the sprites, all the triggers, etc one at a time until you have diagnosed which layer is causing the crash. Then, go through that layer and figure out what could be causing the crash until you find the specific thing.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 28 2010, 2:11 pm DeathKiller2 Post #3



uploading your map here would also be a good idea, if you didnt find or fixed the problem yet
i could help you with this



None.

Aug 3 2010, 8:08 am Preach Post #4



Thanks rockz the sprite were the causes to the crash. thanks!



None.

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