Forsaken
Quote
Specs
Map size: 256x256
Tileset: Jungle
Players: 1
Computers: 7
Map size: 256x256
Tileset: Jungle
Players: 1
Computers: 7
Quote
Intro
Grand Vizier:
The gods have disappeared. They have left us! We must combat this unholy threat without their help.
Emperor:
We cannot! Our army will be decimated, and we can't afford to lose troops when we are so close to war with Dorajia.
I shall send my old friend, Wanderer, to investigate, instead.
Grand Vizier:
Very well, your Majesty.
Grand Vizier:
The gods have disappeared. They have left us! We must combat this unholy threat without their help.
Emperor:
We cannot! Our army will be decimated, and we can't afford to lose troops when we are so close to war with Dorajia.
I shall send my old friend, Wanderer, to investigate, instead.
Grand Vizier:
Very well, your Majesty.
Quote
Storyline
Without any explanation, the gods have disappeared from the land of Eon. Without their protection, the gates of hell have broken open, and all kinds of monsters and unnatural phenomena appear out of nowhere. Wanderer is a veteran from the Old War, sent to investigate these strange phenomena.
Without any explanation, the gods have disappeared from the land of Eon. Without their protection, the gates of hell have broken open, and all kinds of monsters and unnatural phenomena appear out of nowhere. Wanderer is a veteran from the Old War, sent to investigate these strange phenomena.
Quote
Description
You are Wanderer, a veteran of the Old War. Buy or discover powerful weapons and armor as well as ancient magic scrolls. Choose the path of an unkillable white mage or a deadly black mage.
You are Wanderer, a veteran of the Old War. Buy or discover powerful weapons and armor as well as ancient magic scrolls. Choose the path of an unkillable white mage or a deadly black mage.
Screen Shots
Quote
Beastiary
Imp
These are a particularly weak class of demon with little combat or mental ability. The stupid buggers will damage each other with their flames if you position yourself carefully. Beware higher ranked imps however; these are significantly more powerful even if they lack any magical ability.
Skeleton
An artificial construct raised by a demon or a human acolyte. They are stronger than imps, but getting buying shield enchantments (not yet available) will reduce the brunt of their damage. They do not have a magical ability, but they get beefier if you wait long enough, so kill them first or they will have fully recovered from their summoning.
Giant Wurm
A large, demon-infused breed of land wurms. They spit nasty ice balls which can quickly deplete your shields, so be sure to buy at least a chain mail before taking these fatties on.
More to come.
Imp
These are a particularly weak class of demon with little combat or mental ability. The stupid buggers will damage each other with their flames if you position yourself carefully. Beware higher ranked imps however; these are significantly more powerful even if they lack any magical ability.
Skeleton
An artificial construct raised by a demon or a human acolyte. They are stronger than imps, but getting buying shield enchantments (not yet available) will reduce the brunt of their damage. They do not have a magical ability, but they get beefier if you wait long enough, so kill them first or they will have fully recovered from their summoning.
Giant Wurm
A large, demon-infused breed of land wurms. They spit nasty ice balls which can quickly deplete your shields, so be sure to buy at least a chain mail before taking these fatties on.
More to come.
I plan to update this post with new information every so often and a newer version of the map to hopefully keep me productive and finish it.
In this release...(6/23/10)
This first release has a semi-completed menu, and a few aesthetics. I just need to post this or I feel I will drop this project like my many other unfinished projects.
In this release...(6/25/10)
This second release allows you to get money for killing imps (firebats). The money can be spent at the armory, which now has a working menu. All the equipment you can buy in the game can be viewed in the armory, but only the dagger, leather armor, and wooden shield can be bought. The inn works as well, but I will fancy it up a bit later. Note: The imps give a lot of money right now, but it's just for testing purposes.
In this release...(6/27/10)
The apothecary works; you can buy 3 items from there, but only the potion does anything useful so far (there aren't any spells yet to use mana and no enemies inflict status ailments). All the swords in the armory can be bought as well, but they only give the damage upgrade and no equipment abilities. The first two armors can be bought as well as the first two shields. In addition to imps, skeletons also spawn in the grasslands. The inventory has been slightly reworked. The storyline has been reworked as well. To be honest, I thought the previous one sucked ass. The attack effects also work again.
In this release...(7/2/10)
I didn't get as much done as I'd like to have gotten done, but since Norm asked for an update I'll post what I have; I don't think I'll have time the rest of today.
This version fixed a bug regarding buying armors and also another equipment bug that nobody noticed or didn't post about. Buying the mithril blade and the blazeknife actually does something besides give you more damage (you have a 25% chance upon attack to proc their respective effects, flash and scorch. These effects can be revised if there is a call for it.) There is a miniboss in the raised jungle area (a particularly beefy skeleton, no diablo 2 reference intended). Behind him is a nasty wall of flesh that you can pass through to the next area, where you can fight giant wurms along with what you've already fought. Note that you start with a ridiculously large sum of money and the red imps (the easiest ones to kill) give you 10000 muz; this was for testing purposes so that I don't have to grind for my entire day to buy a blazeknife. I have plans to introduce quests in the next release to spice up the boring monster killing.
Attachments:
Post has been edited 16 time(s), last time on Jul 2 2010, 11:30 pm by stickynote.
None.