Staredit Network > Forums > SC1 Map Showcase > Topic: Magical Divinity
Magical Divinity
Jun 21 2010, 2:03 am
By: MetalGear  

Jun 21 2010, 2:03 am MetalGear Post #1



Quote
Magical Divinity
Special thanks to xnikozx and other SEN members
Specifications

Quote
Size: 256x256
Tileset: Jungle
Type: AoS
Players: 6
Cool Stuff

Quote
- Direct damage system.
- 8 unique heroes + 57 spells: includes passive abilities.
- Excellent sound and visual FX.
- Hero attributes system.
Intuition: Increases mana capacity and mana regeneration rate by +1%.
Estates: Adds 1 gold to earnings through kills.
Strength: Improves defenses against incoming spells by +1%.
Aptitude: Upgrades prowess of your spells by +1%.
- Infinate upgrades.


Post has been edited 5 time(s), last time on Jul 2 2010, 5:23 pm by MetalGear.



None.

Jun 21 2010, 3:44 am Positively Post #2



Awh man, I recommend this game to every AoS lover. It's easy to use systems and awesome spell effects show what a REAL AoS is.



None.

Jun 21 2010, 4:11 am Azrael Post #3



I'll try this out tomorrow.

By the way, under Time Sorcerer, "hybrid" is misspelled.




Jun 22 2010, 4:56 am MetalGear Post #4



thanks. im just fixing a glitch with the aptitude system which is currently not working due to a reset trigger in the wrong place.

Post has been edited 2 time(s), last time on Jun 22 2010, 5:50 pm by MetalGear.



None.

Jun 22 2010, 6:40 pm Xero Post #5



A couple bugs I noticed. As Hell Warrior, when you transform into dt and, say, move towards a building or unplaceable area, and transform back, the zealot won't be able to reenter the playing field. One of South team's cannons are placed too far away from the pylon, leaving it unpowered. Try to remove some of the small islands that surrounds the map, because Mind Breaker's blink sometimes moves him to an island that's outside the teleport zone. Explosive Specialist: If you shoot a missile at an enemy hero, and that player leaves right before it hits, or during, the targeting location will get stuck. As in, no matter where you're at, all missiles will try to go to that one location where the player that left was at.

Those bugs were from V1.



None.

Jun 22 2010, 7:35 pm MetalGear Post #6



alright im pretty sure i fixed the Hell Warrior bug but i will need to solve the others. thanks man :)



None.

Jun 22 2010, 10:08 pm fat_flying_pigs Post #7



Holy crap massive trigger lag. Makes the game far more annoying to play than HS's trig lag.



None.

Jun 22 2010, 10:28 pm ETEFT(U) Post #8



Yea thats 1 of my few complaints with the map, massive lag. The other 1's are the terrain could be a bit improved and there is no announcement when a hero dies. Other then that its a good map.



None.

Jun 22 2010, 10:39 pm ClansAreForGays Post #9



Can't wait to try it, although it hurts to hear about the trigger lag.




Jun 22 2010, 11:04 pm Tempz Post #10



you should of posted a map layout lol



None.

Jun 23 2010, 12:28 am fat_flying_pigs Post #11



Top spawn for the north team splits when it starts to move down. 1/2 goes to the cannons it should. the other 1/2 goes toward the 3rd line of middle cannons.
People wall your civ in when you try to look at the hero info.
in the mission obj, it says something about strength = +1% spell DEFENSE. what is spell defense? Is it just spell power? It's very confusing.

When you lift off the sci factory, it say something like "Stop Hacking". Made me LOL.



None.

Jun 24 2010, 11:37 am MetalGear Post #12



okay ive had quite a few complaints about the trigger lag which i didnt actually think was possible. however im rewriting most of the triggers and going to try to reduce it by 40% at least. im also going to make the following adjustments:

- Fix north spawn patrol glitch
- Relocate south cannon
- Rewrite Strength information
- Fix Explosive Specialist's missile order from player leaving
- Rename True Prosperity for Hell Warrior
- Remove Hell Warrior's second ultimate spell
- Add text for gaining attributes through leveling
- Deduct 75 damage from Hell Warrior's Hellfire spell
- Add new spell for Hell Warrior (deals damage based on strength level)
- Stop Hell Warrior's shields from restoring in Metamorphosis state
- Give Hell Warrior a temporary strength bonus for his second spell
- Change Hell Warrior's shields from 1000 to 900
- Improve Berserker's Force of Nature spell
- Improve Time Sorcerer's Divine Shield spell
- Add visual FX to Illusionist's Fantasy of the Magician spell
- Add another spell for Illusionist (creates copy of self)
- Upgrade duration time of Explosive Specialist's Overkill spell
- Increase limit of Hydralisks for Soul Hunter and give gold once they die




None.

Jun 24 2010, 3:48 pm Azrael Post #13



Trigger lag is not only possible, it's pretty easy to replicate. I good tip is, order your conditions so switches/DC checks/etc are higher on the list. Anything that needs to be physically checked, especially Brings, should be at the bottom of the conditions list.




Jun 24 2010, 4:20 pm Tempz Post #14



Seems like another aos that won't get enough attention



None.

Jun 24 2010, 5:52 pm MetalGear Post #15



i think once i fix the trigger lag and lower the size of the map it will get all the attention it needs. its had some pretty good feedback so far so i will try to get this done ASAP.

- Reduced Blink Strike time from 1.75 to 1.25 seconds
- Fixed Explosive Specialist's passive spell
- Fixed Hell Warrior's map initiate spawning glitch




None.

Jun 24 2010, 6:33 pm Trickydano Post #16



I looked at a lot of the spells, and they just don't seem appealing compared to Hero Sanctuary or something. Not really my type, it doesn't look like there's enough damage-type moves.



None.

Jun 24 2010, 6:38 pm fat_flying_pigs Post #17



The templar's zealot says that the cooldown is 5, yet when I cast the spell, immediately after casting it once already, it says cooldown of 7.
The dragoon's L4 spell allows it to kill after the hero is dead. Idk if you wanted it to be like that.
The ultra can temple rush, run to the back of the enemy temple, and attack w/o cannons attacking it.
The bottom team's bottom, left most cannon cluster; the right cannon in the cluster; move it up 1 normal grid (or was it the left one...).

The game just feels boring, I'm sorry. It has some really good heroes (well though out and interesting), but the overall game play feels a bit slower, less active, just kind of a drag.
Might I suggest:
Increasing spawn number and/or interval.
Making the map smaller.
Changing the tileset (maybe to lava...?) It would make the map seem more active.
Add some water inside of the stage (in place of highgrounds). Add some fancy terrain that is just there for aesthetics.
Throw in some high/low ground terrain advantages, some cliffs that provide high ground advantage at expense of placement disadvantage, and a few chokes.
Put some variety in defense (maybe like a highground with a sniper on top)
Maybe reduce cannon hp.



None.

Jun 24 2010, 7:04 pm stickynote Post #18



If you have the time, you should definitely add more heroes to make it more replayable.



None.

Jun 25 2010, 5:43 pm MetalGear Post #19



Quote
I looked at a lot of the spells, and they just don't seem appealing compared to Hero Sanctuary or something. Not really my type, it doesn't look like there's enough damage-type moves.
surprising.. you should play it really though before judging. i thought i had some really good spell ideas, especially since the spells incorporate the attributes system which provides infinate upgrades. i also use a 9x9 grid system for a few of the spells. ah well cant please everyone
Quote
The game just feels boring, I'm sorry. It has some really good heroes (well though out and interesting), but the overall game play feels a bit slower, less active, just kind of a drag.
yeah id agree. i think its mainly the terrain that brings it down and not enough spawn units maybe. im considering redoing the terrain unless i get any good terrainers wanting to do it for me. first though i need to focus on fixing the trigger lag. oh and ive fixed those glitches thanks for pointing out :)
Quote
If you have the time, you should definitely add more heroes to make it more replayable.
yes well if i can get around the trigger lag this should be fine. im thinking of adding a new intuition hero (Hydralisk) who can banish enemy heroes out of battle, maybe deal some effective magical damage attacks based on attributes and some kind of voodoo spell. feel free to post ideas. although its already fairly replayable in my opinion since you can play your character differently each game through the attributes system.



None.

Jun 25 2010, 6:44 pm Azrael Post #20



I noticed you use "Brings unit to Anywhere" conditions, changing those to "Commands unit" will reduce trigger lag as well.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[01:19 pm]
Vrael -- IM GONNA MANUFACTURE SOME SPORTBALL EQUIPMENT WHERE THE SUN DONT SHINE BOY
[2024-5-02. : 1:35 am]
Ultraviolet -- Vrael
Vrael shouted: NEED SOME SPORTBALL> WE GOT YOUR SPORTBALL EQUIPMENT MANUFACTURING
Gonna put deez sportballs in your mouth
[2024-5-01. : 1:24 pm]
Vrael -- NEED SOME SPORTBALL> WE GOT YOUR SPORTBALL EQUIPMENT MANUFACTURING
[2024-4-30. : 5:08 pm]
Oh_Man -- https://youtu.be/lGxUOgfmUCQ
[2024-4-30. : 7:43 am]
NudeRaider -- Vrael
Vrael shouted: if you're gonna link that shit at least link some quality shit: https://www.youtube.com/watch?v=uUV3KvnvT-w
Yeah I'm not a big fan of Westernhagen either, Fanta vier much better! But they didn't drop the lyrics that fit the situation. Farty: Ich bin wieder hier; nobody: in meinem Revier; Me: war nie wirklich weg
[2024-4-29. : 6:36 pm]
RIVE -- Nah, I'm still on Orange Box.
[2024-4-29. : 4:36 pm]
Oh_Man -- anyone play Outside the Box yet? it was a fun time
[2024-4-29. : 12:52 pm]
Vrael -- if you're gonna link that shit at least link some quality shit: https://www.youtube.com/watch?v=uUV3KvnvT-w
[2024-4-29. : 11:17 am]
Zycorax -- :wob:
[2024-4-27. : 9:38 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider sing it brother
trust me, you don't wanna hear that. I defer that to the pros.
Please log in to shout.


Members Online: Wing Zero, Roy