Staredit Network > Forums > SC1 Map Production > Topic: Guardians of Dolmen!
Guardians of Dolmen!
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Jun 14 2010, 2:56 am
By: ETEFT(U)
Pages: < 1 2 3 >
 

Jun 17 2010, 2:08 am ETEFT(U) Post #21



LOL @ Devilesk avatar, and yes I completely agree with you, it's not about the quantity but more of the quality of the spells and how they work and synergize in battle.



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Jun 17 2010, 2:10 am Biophysicist Post #22



Then why does your bat have two direct-damage spells? (Assuming that the second screenshot (the one with all the spawned bats) is also a direct-damage spell, which I think is a fair assumption.)



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Jun 17 2010, 3:20 am Jack Post #23

>be faceless void >mfw I have no face

Quote from Biophysicist
You need more spells. I literally stopped reading after you said there would only be three per hero. I don't care what other systems you have: Unless you're doing some really off-the-wall map, you'll need at least four.

(And Ahli, this is NOT SPAM. I don't know why you thought it was. I'm posting a legitimate criticism.)
Why? What's wrong with only 3 spells? Few spells keeps things simple, and with items added, it's just as well.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jun 17 2010, 7:02 pm Biophysicist Post #24



It just seems like a bad idea. Why not add in a fourth spell for more variety? There's no drawback besides a bit more planning/balancing work.



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Jun 17 2010, 7:42 pm BiOAtK Post #25



It's a science of developing that three is the best for balance. Wonder why every RTS has three races? It's just for balance.



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Jun 17 2010, 8:27 pm Biophysicist Post #26



That is a logical fallacy. I can even find the formal name, if you want. Your analogy might work if each RTS had twenty races, each with three units that are not in a counter-triangle. But, that's not true, obviously - there has only been one like that that was at all successful, Genesis Rising. Either way, your entire post is invalid. Why? You're applying properties of one thing (RTS races) to an entirely unrelated thing (AoS hero spells).

EDIT: Oh, while I'm at it: Frequently, things that are easier to balance end up being less fun, because they have less gameplay choices. Why do you think checkers gets boring after a while? It would be very easy to balance checkers if you were designing it, because there's only one "unit". Another example: An RTS with only three units. Sure, you could balance it extremely easily - just make A counter B, B counter C, and C counter A - but it would get very boring very quickly. Or, an RTS where the only units were infantry and teching up unlocked infantry that are stronger in all aspects, but more expensive.

Post has been edited 1 time(s), last time on Jun 17 2010, 8:32 pm by Biophysicist.



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Jun 17 2010, 8:59 pm Symmetry Post #27

Dungeon Master

Might want to fix up the english a little bit to make your map look more professional. Examples:



http://dictionary.reference.com/browse/casted?r=75&src=ref&ch=dic

'Casted' is not a word.



"The Disciple is suffer a great amount of gold."

This sounds like it has been put through google translate a few too many times.

Otherwise it looks like a decent AoS. I just wanted to nitpick your english.



:voy: :jaff: :voy: :jaff:

Jun 17 2010, 10:19 pm ETEFT(U) Post #28



Quote from Symmetry
Might want to fix up the english a little bit to make your map look more professional. Examples:



http://dictionary.reference.com/browse/casted?r=75&src=ref&ch=dic

'Casted' is not a word.



"The Disciple is suffer a great amount of gold."

This sounds like it has been put through google translate a few too many times.

Otherwise it looks like a decent AoS. I just wanted to nitpick your english.

Lol, I didn't even realize casted wasn't a word, but in your second one it doesn't say "The Disciple is suffer a great amount of gold." it says "The Disciples suffer a great amount of gold."



None.

Jun 17 2010, 10:21 pm Symmetry Post #29

Dungeon Master

Quote from name:B-ETEFT
but in your second one it doesn't say "The Disciple is suffer a great amount of gold." it says "The Disciples suffer a great amount of gold."

Then remove the apostrophe. And even then, it doesn't make sense. "The Disciples suffer the loss of a great amount of gold" would work.



:voy: :jaff: :voy: :jaff:

Jun 17 2010, 10:21 pm Biophysicist Post #30



Wrong. It says "Disciple's", which is short for "Disciple is". That's what Symmetry was objecting to. (You have the same problem with "Demon's" instead of "Demons".) Though it would be probably be better to say "lose" instead of "suffer".



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Jun 18 2010, 12:00 am ETEFT(U) Post #31



Thanks for the english lesson guys, :P. I didn't see in that SS it had the ' because I was told by someone else about it and changed it already. Good looking out though.



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Jun 18 2010, 12:13 am Sand Wraith Post #32

she/her

Quote from Biophysicist
It just seems like a bad idea. Why not add in a fourth spell for more variety? There's no drawback besides a bit more planning/balancing work.

variety != better
Minimalist games can be equally as fun as retarded likes GTA IV.

Post has been edited 1 time(s), last time on Jun 18 2010, 12:39 am by Sand Wraith. Reason: Honour of the Sand Wraith.




Jun 18 2010, 10:29 pm ETEFT(U) Post #33



-- Updated: --

Added the last three heroes, the map is now complete. I will be releasing v.0.1 shortly, tell me if you notice any possible bugs. I still have some balancing to do but that will come in v.0.2 +.

v.0.1 will be coming to SEN tonight, will post here when it is up.

-- Update: --

You can now DL v.0.1

Post has been edited 1 time(s), last time on Jun 19 2010, 12:16 am by B-ETEFT.



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Jun 19 2010, 5:22 pm Positively Post #34



Quote from name:B-ETEFT
Thanks for the english lesson guys, :P. I didn't see in that SS it had the ' because I was told by someone else about it and changed it already. Good looking out though.

I believe that was meee ;). Omg. Hawt. hawthawthawt. I love. You. Sorta. Really. A lot. ~<3



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Jun 20 2010, 3:04 am xYoshix Post #35



Awesome! My terrain is getting put into use. This map looks sick! I look forward to playing it :)



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Jun 20 2010, 2:39 pm x-EnAlex Post #36



I tried the game, It was very nice, though I have some suggestions,

1. Insert units to the game, because this looks like a perfect map for a unit/hero war.
2. Please put in another boss in the south, because having a boss only in the north seems pretty unfair, considering that the north-east side can get to it faster.
3. Some units in my opinion are a tad overpowered, considering the SCV with it's invincible siege tank.

Anyways, I loved the map because of the element of the War style game is there, Choice, because you can choose everything, even go for spell 3 while your friends go for spell 1.



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Jun 21 2010, 3:00 pm Gladius_Tito Post #37



Alright, I'll express my opinion, then my suggestions.

Frankly, the game has potential. Terrain is nice, and the ideas are nice. However, it's extremely lacking and at its current state, doesn't hold a finger up to Hero Sanctuary or Temple Siege. It seems rushed, and has alot of missing aspects.

2/5 for me.

Suggestions:
  • Grammar for one thing. There are alot of typos and grammatical mistakes. Fix these to be taken seriously.
  • Text colors are etchy. Certain colors do not work as message texts.
  • Faulty spells. Some spells are pretty useless, for example Baby Dilo is practically useless. You summon only one, even at level three.
  • Spells are ill-made. The position of the spells cause aiming, blocking, and effectiveness problems. Use location grids for optimal spells.
  • Most of your spells are unimaginative. Rapid Claws is a carrier? It would have been better to continually spawn lurkers under the Dilo for X seconds, with leveling up increasing the rate of spawn.
  • Terrain is pretty bad. It may look good, but there are spots where the terrain is so narrow, one unit can block you and kill you.
  • Terrain is not balanced either. Two of the Yellow CPU's lanes converge at one spot from different angles, while two of the White CPU's lanes converge at the same spot but from the same angle. Since that spot is narrow, it allows Yellow to obliterate the White spawn.
  • Spawn is not balanced well either. When I tested this, the Yellow CPU was able to obliterate three White cannons, even after I took out Yellow's cannons.
  • Gameplay is pretty slow. A static max mana coupled with poor hero killing spells makes it pratically impossible to hunt other players.
  • Keres is a joke. I was able to take him to 1k with a half hp Dilo, and the only reason I failed was because my spell didn't queue.
  • Add spell queueing. I find that if you build two spells of the same at the same time, one will be wasted and not cast. You should allow it to be queued for best effeciency.
  • Cannons are too weak. Increase their base HP, and give them a max of Y shields that recharge at a fast rate. As the game progresses, increase the shield max from 1 to Y. This allows for an armor system.
  • Implement Spawn Upgrades over time. This keeps the players on their feet. Once someone reaches 10 armor, the spawn is practically useless. This should not be so. Decrease upgrade cost and add spawn evolutions to keep Players on their feet.
  • Items are pretty slow to cast, and there's no description avaliable. Work on that.
  • Your descriptions of spells are worthless, I'm sorry. Descriptions should not be some fancy thing like "Grip the enemy in a vice." Sure it sounds cool, but the Player has no idea what the means and what it will do.
  • Position the Death Traps better so they don't give vision of the left side of the map.
  • Rename some things. Silly names like ME HUNGRY or Got a Light for Ya takes away from the games appeal. Make them into something like Ravenous Bites or Match.

Good Luck on this.



None.

Jun 21 2010, 7:25 pm XGenesis Post #38



Raised jungle blends don't look that good :(
I remember there are two 'jungle' doodads that blend perfectly from jungle->raised jungle. Number 4 or 6 i think...



None.

Jun 22 2010, 10:44 pm ETEFT(U) Post #39



http://www.staredit.net/files/2237/ v.0.4 is out.

-- Change log: --
1. Nerfed Maniacs L3 to last shorter.
2. Made Gulcherias L3 queen able to spam parasite/ensnare.
3. Improved Keres area and Keres.
4. Gold Boost!
5. Minor balance changes.

enjoy!



None.

Jul 19 2010, 4:09 am ETEFT(U) Post #40



Bump for pride, new version 0.5 koming soon.



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