After seeing a bunch of crappy arena maps that had absolutely no replay value, I decided to spring this up as a side project from a few other map projects I was working on, taking after a personal favorite of mine, DooM II by Bioject. It's buggy so far, but the bugs are rare and it's still very playable.
Specifications
-Type
Multiplayer arena. Can either be FFA or teams.
-Players
2-8. 8 is recommended.
-Map tileset
Jungle
-File size
Skirmish! v05 - 243 KB
-Dimensions
192x192 (Multiple arenas)
Control Panel
Your control panel features:
- Weapon swap toggling (Shuttle)
- Weapon ability, only for pistol right now (Reaver)
- Suicide (Observer)
- Rocket launcher (unused right now)
Features
-5 Playable Arenas (more to come)
Temple
Aquaduct
Narrows
The Emerald Palace
Foundry
-4 Playable game modes, 2 started (more to come), I plan to have 10 altogether
- Deathmatch
- Playable on FFA and teams.
- First to reach X kills wins the match. Simple enough.
- Playable on FFA and teams.
- King of the Hill
- Playable on FFA and teams. Note: It doesn't matter which secondary mode you do, that's placeholder.
- The hill is in the middle of the map. You gain points by staying in it while no one else is in it (contested).
- Playable on FFA and teams. Note: It doesn't matter which secondary mode you do, that's placeholder.
- Oddball
- Playable on FFA and teams.
- The ball spawns in the middle. You gain points by having the ball in your hands. You're nearly defenseless when you have it as you become an Infested Kerrigan, although your attacks will be an instant kill. Toggling weapon swap will drop the ball or render you unable to pick it up until you toggle weapon swap again.
- Playable on FFA and teams.
- Capture The Flag
- Only playable on teams. Note: I need to fix the unplaceable error. It doesn't matter which secondary mode you do, that's placeholder.
- A classic objective-based mode. Each team has a base that a flag spawns at. Your objective is to infiltrate this enemy base using tactics to grab their flag and run back to your base. If the other team has your flag, you won't be able to score and vice versa. To recover your flag, stand by it for a few seconds. More people near it will mean a faster recovery time. Combines offense and defense.
- Only playable on teams. Note: I need to fix the unplaceable error. It doesn't matter which secondary mode you do, that's placeholder.
- Last Man Standing
- Playable on FFA and teams. Note: Incomplete. It will bug.
- Each person is given a set amount of lives. Every time you die you lose one of these lives. When you are completely out of lives you cease respawning and are set to observer mode (vision with everyone).
- Playable on FFA and teams. Note: Incomplete. It will bug.
- V.I.P.
- Only playable on teams. Note: Incomplete. It will bug.
- Each team is randomly selected a V.I.P. at the start. You only gain points by assassinating the other team's V.I.P. When a team lacks a V.I.P., the next person to die will become it. Combines offense and defense.
- Only playable on teams. Note: Incomplete. It will bug.
- Collection Frenzy
- Playable on FFA and teams. Note: Not started.
- Every minute or so a weapon is randomly picked and displayed, and you will only earn points if you get a kill with that weapon.
- Playable on FFA and teams. Note: Not started.
- Territories
- Only playable on teams, I might make it playable in FFA. Note: Not started.
- A set of territories are there for the taken (most likely going to be 3). Stand by a territory and defend it to capture it. The more territories your team holds, the more points you get.
- Only playable on teams, I might make it playable in FFA. Note: Not started.
- Demolition
- Only playable on teams. Note: Not started.
- A bomb is set in the middle of the arena. The objective is to bring the bomb to the opponents' base and defend it until it blows up, giving your team a point.
- Only playable on teams. Note: Not started.
- Lone Wolf
- Playable on FFA and teams. Note: Not started. May be replaced with a mode called "Juggernaut" similar to this one in which the juggernaut is given a significant advantage (although I'm not sure what it would be) or I could have both.
- One player is the lone wolf, and he is against everyone else in the game. You only get points as the lone wolf. I haven't decided if it will be surviving as the lone wolf or getting kills as it.
-Huge amount of customization
Warning: Don't choose time limit, any arena that isn't listed here, or any game mode not listed here (V.I.P. is also incomplete and buggy although listed. Last Man Standing as well.)
Details
-Weapons (so far)- Pistol (Terran Ghost)
[list] - Can pistol whip to stun the enemy when up close by making a Reaver.
- Health: 100
- Armor: 0
- Damage: 24
- Playable on FFA and teams. Note: Not started. May be replaced with a mode called "Juggernaut" similar to this one in which the juggernaut is given a significant advantage (although I'm not sure what it would be) or I could have both.
- Shotgun (Alexei Stukov Ghost)
- Has to go up close to shoot enemies
- Health: 100
- Armor: 1
- Damage: 180
- Has to go up close to shoot enemies
- Double Barrel Shotgun (Zerg Hydralisk)
- Can morph to Lurker as a shield and anti-shotgun, or to block
- DBS Health: 86
- DBS Armor: 1
- DBS Damage: 50
- Shield Health: 1500
- Shield Armor: 0
- Can morph to Lurker as a shield and anti-shotgun, or to block
- Chain Gun (Jim Raynor Marine)
- Has stim, which always gives a tactical choice
- Health: 100
- Armor: 0
- Damage: 18
- Has stim, which always gives a tactical choice
- Objective Carrier (Infested Kerrigan)
- Carries the flag or Oddball in capture the flag and Oddball, respectively
- Health: 75
- Armor: 0
- Damage: 120
- Carries the flag or Oddball in capture the flag and Oddball, respectively
-Option list (rather extensive, eh?)
- Teams/FFA
- Game mode
- Time limit/first to reach X (score-wise)
- Points needed to win/time limit
- Respawn time (any multiple of 1/12 of a second)
- Weapon availability (lets you disable any weapon from gameplay)
- Starting weapon
- Heal after kill on/off
- Fixed gun emplacements (isn't in gameplay yet, probably won't be)
- Explosive barrels (isn't in gameplay yet, probably won't be)
- Grappling hook (isn't in gameplay yet, probably won't be)
- Environment effects (teleports, etc.)
- Select arena
My hope for having all these options is that people will be able to create their own game modes. For instance, let's say... Shotball - Oddball with only shotguns in a tight arena like Foundry.
-Kill streak messages, just for the fun and prestige of it (only goes up to 10 so far)
- 5 Kill streak: "Player X is on a kill streak."
- 10 Kill streak: "Player X is on a rampage!"
- 15 Kill streak: "Player X is kicking your asses!"
- 20 Kill streak: "Player X is unstoppable!"
- 25 Kill streak: "Player X is un-fucking-believable!"
- 30 Kill streak: "Player X has replaced God."
Gameplay Screenshots
None yet... but you have a map.
Rough To-do List
- Add optimal settings option (gives the best settings for the game mode you pick, but lets you pick the arena and FFA/teams)
- Add more weapons.
- Enable time limit option.
- Fix bugs.
Topic History
5/15/2010 - Topic created, added unit stats
Download
I'm currently seeking play-testers. You'll most likely be able to contact me on Battle.net@USEast in Op SEN.
Skirmish!
Post has been edited 2 time(s), last time on May 16 2010, 1:32 am by lil-Inferno.