Yeah, I'm having some trouble with these triggers here.
1-[ Null Walker : Walk on null terrain
2-[ Cloaked Building : Cloaking a building
2-[ Player randomizer : Randomly selecting a player (EXAMPLE: Phantom maps)
Can anybody help me with these?
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
What exactly are your problems?
1) There's only 1 specific null tile that can be walked. Can't quite remember which one,
but I think it's the rightmost of a bunch of black tiles. Or just copy it from another map. see next post
2) Doesn't work any different from cloaking units. Just look up a tutorial in the wiki
3) Switch randomizing is your best bet. 3 switches, for 8 outcomes. Or use randomized start locations and always chose P1.
Post has been edited 2 time(s), last time on May 11 2010, 12:44 pm by NudeRaider. Reason: correction
1) There's only 1 specific null tile that can't be walked. Can't quite remember which one, but I think it's the rightmost of a bunch of black tiles. Or just copy it from another map.
It's the first one to the right of the creep tiles in the tileset index.
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1-[ SOLVED ]
2-[ PENDING ]
3-[ SOLVED ]
THANKS! I'll try the second one.
None.
which buildings are you looking to cloak? disable/enabling doodad state is how i make mine cloaked
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I forgot about this thread for a bit... Anyways, thanks guys.
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