Staredit Network > Forums > SC2 Custom Maps > Topic: 3rd party editor
3rd party editor
May 11 2010, 3:08 am
By: Jack  

May 11 2010, 3:08 am Jack Post #1

>be faceless void >mfw I have no face

Do any of the SEN coders want to get together, maybe with Suicidal_Insanity, and code a better SC2 editor, in the same way that there is SCMDraft for BW? The current editor is pretty messy, and there's a good chance Blizzard won't fix it up much/at all when they release the full game.

Post has been edited 1 time(s), last time on May 11 2010, 3:25 am by Jack.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 11 2010, 3:16 am payne Post #2

:payne:

Quote from Jack
Do any of the SEN coders want to get together, maybe with Lethal_Illusion, and code a better SC2 editor, in the same way that there is SCMDraft for BW? The current editor is pretty messy, and there's a good chance Blizzard won't fix it up much/at all when they release the full game.
Afaik, Lethal_Illusion doesn't code things.
Ask Suicidal_Insanity?



None.

May 11 2010, 3:25 am Jack Post #3

>be faceless void >mfw I have no face

Quote from payne
Quote from Jack
Do any of the SEN coders want to get together, maybe with Lethal_Illusion, and code a better SC2 editor, in the same way that there is SCMDraft for BW? The current editor is pretty messy, and there's a good chance Blizzard won't fix it up much/at all when they release the full game.
Afaik, Lethal_Illusion doesn't code things.
Ask Suicidal_Insanity?
Ah yes, I meant SI, not LI. Sorta similiar names :P



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 11 2010, 3:41 am DT_Battlekruser Post #4



What sort of improvements would you be looking at making? The main purpose of the third-party editors in the original Starcraft was the enable things that were technically possible (encodable in a scm/scx file), but not possible to do in the vanilla editor. As far as I can tell, Galaxy Edit does not share this problem.



None.

May 11 2010, 4:07 am Jack Post #5

>be faceless void >mfw I have no face

The main improvements would be UI improvements, as well as things like Importing and Exporting tools for different model formats.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 11 2010, 4:13 am LoveLess Post #6

Let me show you how to hump without making love.

Quote from DT_Battlekruser
What sort of improvements would you be looking at making? The main purpose of the third-party editors in the original Starcraft was the enable things that were technically possible (encodable in a scm/scx file), but not possible to do in the vanilla editor. As far as I can tell, Galaxy Edit does not share this problem.
Just a UI improvement and better brushes on terrain, since the game deals with numbers for its heights anyway. That would be a god-send.




None.

May 11 2010, 4:14 am Sixen Post #7



Quote from Jack
The main improvements would be UI improvements, as well as things like Importing and Exporting tools for different model formats.
*cough*I wouldn't waste your time on model work as of right night...*cough*

Jack, if you want access to the MilkyWayEdit Project, i'd be happy to add you to it. We wrote it in C#.

Quote from LoveLess

Just a UI improvement and better brushes on terrain, since the game deals with numbers for its heights anyway. That would be a god-send.

I'd also recommend waiting on Terrain work, :P.


The only thing they said GE won't do is UI Customization, which was something i've had planned in MWE for a while.



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May 11 2010, 8:35 am Fierce Post #8



It would be pretty sweet if Suicidal_Insanity were to make a 3rd party editor. The main things I would look for is: a mirror tool (example: SCMDraft has it so you can make your maps symmetrical) and a lot cleaner user interface.



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May 11 2010, 8:45 am Sixen Post #9



Oh right... As far as SI goes, we talked to him prior to the release of GE. He didn't want anything to do with SC2 because he didn't get a Beta Key from Blizzard.. or something.

As far as anything goes, GE is still in Beta as well. Everything mentioned thus far (except for UI) is going to be updated/fixed, so... Only things GE has said to not do is UI Customization (fully) and better Galaxy Scripting.



None.

May 11 2010, 10:53 am phlemhacker Post #10



Mirrored terrain is the only thing I want.



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May 11 2010, 12:06 pm Ashamed Post #11

Hear me Raor!!

Quote from phlemhacker
Mirrored terrain is the only thing I want.
I don't know why it was not added ><



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May 11 2010, 2:40 pm payne Post #12

:payne:

Quote from Ashamed
Quote from phlemhacker
Mirrored terrain is the only thing I want.
I don't know why it was not added ><
Blizzard clearly stated that they will not support it.

I can give a key to SI if he wants. :)

For my part, I'd prefer a linear-brush terrain tool. It's hard to make straight lines D:



None.

May 11 2010, 8:12 pm ShredderIV Post #13



Ummm.... i'm pretty sure sc2mapster is working on one as we speak.... Once again, they're ahead of us.



None.

May 11 2010, 8:14 pm Jack Post #14

>be faceless void >mfw I have no face

That's half the reason I started this topic ;o



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 11 2010, 10:55 pm Sixen Post #15



Quote from payne
Blizzard clearly stated that they will not support it.

I can give a key to SI if he wants. :)

For my part, I'd prefer a linear-brush terrain tool. It's hard to make straight lines D:
I could've given SI 10 keys, :P.

Where'd they state they weren't supporting Mirroring in Terrain?

Quote from ShredderIV
Ummm.... i'm pretty sure sc2mapster is working on one as we speak.... Once again, they're ahead of us.
We've been working on MWE since.. March?



None.

May 12 2010, 3:42 pm ImagoDeo Post #16



We should start compiling a list of all the features we want to add for a 3rd party editor so that when it comes time to actually do it we have a list of things to accomplish.
  • X/Y/XY/XY-Rotational Mirrored Terrain
  • Effective tooltips (removeable) for those who don't yet know what everything is in the editor and/or how to work with it
  • Fully customizeable UI (shouldn't be a high priority)
  • 'Create New Unit' button - creates a blank template. Also add 'Copy Unit' function, automatically copies all selected features of selected unit (checkboxes would be convenient).

That's a start.

Post has been edited 1 time(s), last time on May 12 2010, 6:10 pm by ImagoDeo.



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May 12 2010, 4:18 pm Sixen Post #17



Quote from ImagoDeo
We should start compiling a list of all the features we want to add for a 3rd party editor so that when it comes time to actually do it we have a list of things to accomplish.
  • X/Y/XY/XY-Rotational Mirrored Terrain
  • Effective tooltips (removeable) for those who don't yet know what everything is in the editor and/or how to work with it
  • Fully customizeable UI (shouldn't be a high priority)

That's a start.
What would having tooltips for GE in a third party editor do...?



None.

May 12 2010, 4:22 pm ImagoDeo Post #18



Quote from Sixen
What would having tooltips for GE in a third party editor do...?

Keyword here: effective. Effective tooltips. 'This is what an actor is.' 'This is what a trigger does.' For newbs mostly. Removeable so they don't become an annoyance to experienced mappers.



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May 12 2010, 6:03 pm payne Post #19

:payne:

What able a button named "Create a new unit".
And it creates all the necessary duplicates asking you the most modified variables such as attack animation or such?



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May 12 2010, 9:06 pm Sixen Post #20



Quote from ImagoDeo
Quote from Sixen
What would having tooltips for GE in a third party editor do...?

Keyword here: effective. Effective tooltips. 'This is what an actor is.' 'This is what a trigger does.' For newbs mostly. Removeable so they don't become an annoyance to experienced mappers.
Sounds like something that would be more useful for a Wiki. If you plan on recreating everything GE can do, what would the reason be for not using GE? :P.



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