Staredit Network > Forums > SC1 Map Showcase > Topic: This is Anime v. Fumoffu
This is Anime v. Fumoffu
Mar 18 2010, 3:20 am
By: death-2-all-
Pages: < 1 2 3 4 >
 

May 4 2010, 6:27 pm jonnykage420 Post #21



Great game, pretty well balanced. High replay value and easy to learn if your new, what more could you ask for in a map? In my opinion one of the greatest games in years..



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May 6 2010, 4:50 am death-2-all- Post #22



]Since So many people on this forum is complaining about balances
I'm Starting a experimental mathematical based balance system based on point values and character
Each Hero get a total of 15 points and will be divided into their stats
Note that some factors, like (damage type, unit size, and damage rate) will be taken into consideration so each rank isn't exact with the point values given
Point Values are Underlined
Not all numbers are final, please give me some things i should consider to increase the percentage balance i can get too

Strength
Melee Attack Damage
A: 140+ 2
B: 130-139 2
C: 120-129 1
D: 100-119 1
E: 99- 0

Endurance
HP+Armor+Shields
A: 1900+ 5
B: 1800-1899 4
C: 1700-1799 3
D: 1600-1699 2
E: 1500-1599 1

Agility
Movement Speed
A: 1.00+ 3
B:.90-.99 3
C:.89-.8 2
D:.79-.7 2
E:.69- 1
based on liquidpedia's speed tables
http://wiki.teamliquid.net/starcraft/Unit_Movement_Speedhttp://wiki.teamliquid.net/starcraft/Unit_Movement_Speed

Will
Mana Rate
A: 5 Deaths counts/gas, 80% CD Penalty 5
B: 6 Deaths counts/gas 90% CD Penalty 4
C: 7 Deaths counts/gas 100% CD Penalty 3
D: 8 Deaths counts/gas 110% CD Penalty 2
E: 9 Deaths counts/gas 120% CD Penalty 1

Technique
Spell Damage
A: 6
M-Base:500dmg(+M= 1.35b+100) F-Base 1400(+F= 1.35b+250)
B: 5
M-Base:450dmg(+M= 1.33b+100) F-Base 1250(+F= 1.33b+250)
C: 4
M-Base:400dmg(+M= 1.30b+100) F-Base 1100(+F= 1.30b+250)
D: 3
M-Base:350dmg(+M= 1.26b+100) F-Base 950(+F= 1.26b+250)
E: 2
M-Base:300dmg(+M= 1.21b+100) F-Base 800(+F= 1.21b+250)


Kenshin:
Strength:C
Endurance:D
Agility:A
Technique:A
Will:C

Gurren Lagann:
Strength:A
Endurance:A
Agility:A
Technique:E
Will:C

Magus:
Strength:E
Endurance:E
Agility:C
Technique:A+
Will:A

Accelerator:
Strength:E
Endurance:B
Agility:E
Technique:A+
Will:C

Yomiko:
Strength:C
Endurance:D
Agility:C
Technique:A
Will:B

Kakashi:
Strength:C
Endurance:C
Agility:A
Technique:A
Will:D

Suzaku:
Strength:C
Endurance:B
Agility:A
Technique:C
Will:C

Luffy:
Strength:B
Endurance:A
Agility:B
Technique:E
Will:C

Shinji:
Strength:A
Endurance:A+
Agility:A
Technique:D
Will:E

Yuki:
Strength:B
Endurance:B
Aglility:C
Technique:B
Will:D

Naruto:
Strength:B
Endurance:A
Agility:C
Technique:E
Will:B

Shana:
Strength:D
Endurance:C
Agility:A
Technique:B
Will:C

Lelouch:
Strength:E
Endurance:D
Agility:A
Technique:A+
Will:C

Archer:
Strength:C
Endurance:C
Agility:C
Technique:A
Will:C

Saber:
Strength:A
Endurance:B
Agility:A
Technique:C
Will:D




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May 7 2010, 7:50 am Azrael Post #23



Yuki has no "A" =(

It'd help if her GGG was somehow a guaranteed kill to those inside the trap. It blows when you actually manage to get someone inside it and they just heal through the damage somehow. It's not easy getting people trapped inside.

Post has been edited 2 time(s), last time on Oct 12 2010, 2:24 am by DevliN. Reason: Mineral abuse.




May 8 2010, 3:53 am death-2-all- Post #24



'Updates
'Compressed
'Yomiko is nerfed
'Yomiko has a new bgm and sound
'Stiyl has his Genesis chant back



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May 8 2010, 5:36 am LoTu)S Post #25



O_o, map size looks kind of the same for a compressed 1.



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May 8 2010, 5:38 am death-2-all- Post #26



Quote from LoTu)S
O_o, map size looks kind of the same for a compressed 1.


the original is much larger, i think i need to recompress stiyl's chant and then compress it w/ the map compressor



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May 8 2010, 6:12 am VoidMage_Lowell Post #27



Quote from name:deaht-2-all-
the original is much larger, i think i need to recompress stiyl's chant and then compress it w/ the map compressor
Uhm, have you ever tried TinyMap2?
I've used it all the time on your map {I saved the maps with an "m" at the end, though, to prevent overwriting}, and usually I can compress it to 50% or less of it's original size. {But I guess whatever compressor you used on the latest version now prevents me from using TinyMap2}
It'd probably help a lot if you'd try that on your releases, and maybe think about removing some unnecessary Wavs? Like, the briefing music? Is that really needed for something we'll see for like 5 seconds or so but increase the DL time by minutes in return...? {Also was pretty ear-bleeding, due to low quality...}

Anyways, this map's pretty good, and would be really great if you could just manage some better balancing...
Probably the only thing holding you back. {Although, triggers clashing can be annoying sometimes occasionally quite often, but I understand how much harder they are to prevent}
Good luck with the balance, once you get that down, this map should really shine.



None.

May 8 2010, 5:42 pm death-2-all- Post #28



Quote from VoidMage_Lowell
Quote from name:deaht-2-all-
the original is much larger, i think i need to recompress stiyl's chant and then compress it w/ the map compressor
Uhm, have you ever tried TinyMap2?
I've used it all the time on your map {I saved the maps with an "m" at the end, though, to prevent overwriting}, and usually I can compress it to 50% or less of it's original size. {But I guess whatever compressor you used on the latest version now prevents me from using TinyMap2}
It'd probably help a lot if you'd try that on your releases, and maybe think about removing some unnecessary Wavs? Like, the briefing music? Is that really needed for something we'll see for like 5 seconds or so but increase the DL time by minutes in return...? {Also was pretty ear-bleeding, due to low quality...}

Anyways, this map's pretty good, and would be really great if you could just manage some better balancing...
Probably the only thing holding you back. {Although, triggers clashing can be annoying sometimes occasionally quite often, but I understand how much harder they are to prevent}
Good luck with the balance, once you get that down, this map should really shine.


i did use tinymap2, also im still doing the math for the balancing so that would come into affect for a while



None.

May 9 2010, 2:00 am x-EnAlex Post #29



Best part about this map that I say: Not many people know about the characters inside these games, which means that less people will be confident in their character, which will get them pretty much killed. Instead, they will have to opt to be better, which is more fun for everyone.

The worst part of this map: I can't really say there is a bad part of this map. The sounds are really great, but I think there should be more music inside the game.
Suggestions: KEEP ADDING MYSTERIOUS ANIME CHARACTERS! Please by means, because I don't want any popular characters in the game, I think they will ruin it if suddenly all popular animes known are put in the game. "Most common example, Kakashi and Naruto, Many beginners charge without thinking with them, ends up killed, and I don't have fun."



None.

May 9 2010, 7:27 am xgoaskxmalice Post #30



Quote
Will
Mana Rate
A: 5 Deaths counts/gas, 80% CD Penalty 5
B: 6 Deaths counts/gas 90% CD Penalty 4
C: 7 Deaths counts/gas 100% CD Penalty 3
D: 8 Deaths counts/gas 110% CD Penalty 2
E: 9 Deaths counts/gas 120% CD Penalty 1

what does that exactly mean?
and by the way, are you planning to add Lucy from Elfen Lied to the game? I think it would be a better character than yomiko



None.

May 9 2010, 1:35 pm Azrael Post #31



Quote from xgoaskxmalice
what does that exactly mean?
My guess would be, "A" gets 1 gas every 5 death counts and has 80% of the base cooldown period.

Post has been edited 2 time(s), last time on Oct 12 2010, 2:25 am by DevliN. Reason: Mineral abuse.




May 9 2010, 9:36 pm LoTu)S Post #32



Quote from xgoaskxmalice
Quote
Will
Mana Rate
A: 5 Deaths counts/gas, 80% CD Penalty 5
B: 6 Deaths counts/gas 90% CD Penalty 4
C: 7 Deaths counts/gas 100% CD Penalty 3
D: 8 Deaths counts/gas 110% CD Penalty 2
E: 9 Deaths counts/gas 120% CD Penalty 1

what does that exactly mean?

It means that A will gain gas almost twice as fast as E. A also has a lower cool down period than E



None.

May 9 2010, 11:43 pm death-2-all- Post #33



Quote from LoTu)S
Quote from xgoaskxmalice
Quote
Will
Mana Rate
A: 5 Deaths counts/gas, 80% CD Penalty 5
B: 6 Deaths counts/gas 90% CD Penalty 4
C: 7 Deaths counts/gas 100% CD Penalty 3
D: 8 Deaths counts/gas 110% CD Penalty 2
E: 9 Deaths counts/gas 120% CD Penalty 1

what does that exactly mean?

It means that A will gain gas almost twice as fast as E. A also has a lower cool down period than E

Exactly, but those numbers might change, when i get the free time to do more precise math


also this new ver is more of a joke i told my friends i was going to make
its TiA w/o CD and with Infinite Gas

Attachments:
This is Anime v.Zet 1.00.scx
Hits: 23 Size: 244.39kb



None.

May 11 2010, 12:59 am NinjaOtis Post #34



Goes too fast, be more worthwhile if units had more hp.



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May 22 2010, 11:41 pm xgoaskxmalice Post #35



i think saber's G+G (excalibur slash) should have 5x5 mojo waves, not 5x4, as its fairly easy to heal off 20 mojo attacks, about 2 heals or even 1 depending on the character. also, is it a bug that she can't do the magical energy burst w/excalibur while moving? cause all she does is sprint and the f delays. It'd also be nice if she got an F+M move as well



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May 23 2010, 7:51 am VoidMage_Lowell Post #36



Quote from xgoaskxmalice
i think saber's G+G (excalibur slash) should have 5x5 mojo waves, not 5x4, as its fairly easy to heal off 20 mojo attacks, about 2 heals or even 1 depending on the character.
Try telling that to Glass-Jaw Stiyl... {I can never survive that as him...}
Saber's GG shouldn't be super deadly in the first place. Not when the first half of it, G, allows her to survive anything short of a Feija. Making it stronger wouldn't be balanced...
Besides, Saber's a mostly defensive character, you should be timing Excalibur Slash to dodge someone's move, so they waste their gas and you can slash them when they're empty...
Quote from xgoaskxmalice
also, is it a bug that she can't do the magical energy burst w/excalibur while moving? cause all she does is sprint and the f delays. It'd also be nice if she got an F+M move as well
That's because F, Prana Sprint, is always there, even with Excalibur out...
If you wanted Magical Energy Burst to be usable as Saber runs, Prana Sprint would either have to be disabled while Excalibur's out {That'd be bad}, or change it to another combo or something...
Or you could simply just stop for a split second to let her use it, and then move again. The skill drags people towards her, for crying out loud... {And does insane damage...}

Post has been edited 1 time(s), last time on May 23 2010, 7:57 am by VoidMage_Lowell. Reason: Some word shuffling



None.

May 23 2010, 5:43 pm death-2-all- Post #37



Quote from VoidMage_Lowell
Quote from xgoaskxmalice
i think saber's G+G (excalibur slash) should have 5x5 mojo waves, not 5x4, as its fairly easy to heal off 20 mojo attacks, about 2 heals or even 1 depending on the character.
Try telling that to Glass-Jaw Stiyl... {I can never survive that as him...}
Saber's GG shouldn't be super deadly in the first place. Not when the first half of it, G, allows her to survive anything short of a Feija. Making it stronger wouldn't be balanced...
Besides, Saber's a mostly defensive character, you should be timing Excalibur Slash to dodge someone's move, so they waste their gas and you can slash them when they're empty...
Quote from xgoaskxmalice
also, is it a bug that she can't do the magical energy burst w/excalibur while moving? cause all she does is sprint and the f delays. It'd also be nice if she got an F+M move as well
That's because F, Prana Sprint, is always there, even with Excalibur out...
If you wanted Magical Energy Burst to be usable as Saber runs, Prana Sprint would either have to be disabled while Excalibur's out {That'd be bad}, or change it to another combo or something...
Or you could simply just stop for a split second to let her use it, and then move again. The skill drags people towards her, for crying out loud... {And does insane damage...}



Stiyl prob cant heal off excalislash, i've tried but kept dying, ill fix that once the solution comes to me, but the saber magical energy burst + excalibur strikes is kind of almost instant kill since i buffed up excali strikes, thus my solution is to have excali strikes weaken when u use magical energy burst b/c is reasonable that she re-directed some prana into her burst instead of having it all in her sword w/o it



None.

May 25 2010, 3:35 am xgoaskxmalice Post #38



Quote
but the saber magical energy burst + excalibur strikes is kind of almost instant kill since i buffed up excali strikes, thus my solution is to have excali strikes weaken when u use magical energy burst b/c is reasonable that she re-directed some prana into her burst instead of having it all in her sword w/o it

I see where you're going with that but, this won't weaken saber's Excalibur, Sword of Promised Victory, will it?



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May 25 2010, 9:03 pm Trickydano Post #39



Yomiko can't be hit by Live On from lancelot.



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May 29 2010, 9:45 pm death-2-all- Post #40



just a balance and glitch update, also no more yomiko background music ulti sound, thus making the map much much smaller



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