Ok so in this TD I am working on I have 2 turrets that are elemental, water and fire. I have it set up so that when a unit is attacked by the water type turrets the behavior Marauder - Slow is applied to that unit for 5 seconds and then it wears off. What I am trying to do is create a new behavior for my fire type turrets that will burn the creep unit for 5 seconds doing 1 dmg every .5 seconds or something like that.
I tried duplicating the marauder slow behavior and modifying it so it would do damage but that didnt work and I'm not really sure as to what other behaviors would work for this. I even tried apply terran building burnout behavior to the creeps but that didnt work. Probably because its restricted to building's only(I'm assumeing). I just thought I'd ask you guys if you have any suggestions that would help me with this.
EDIT: Terran Building Burnout doesn't work because it requires the unit to be at 1/3 of HP remaining.
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All you have to do is remove the Validators (Disable) - {Terran Building Burn Down (Fire)}
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Im not really sure how to disable it so what if I just make the combiner Life > 0HP instead of the Life < 1/3HP?
EDIT: Ok I did what I said above and it worked but then after I figured out how to disable/remove the validator
Post has been edited 1 time(s), last time on Apr 30 2010, 9:43 pm by ZeroAme.
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My bad. I should have explained a little better. It's actually very simple:
Behaviors -> Terran - Building Burnout
Then just modify this field, and remove the value that's there:
EDIT: Lol at your edit!
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