Just here for the activity... well not really
Cool. So how'd they get it early?
Their IRC collaborated and eventually did some deep digging in the game files.
guy lifting weight (animated smiley):
O-IC
OI-C
"Oh, I see it"
Long time since I've been on sen here...
I'm going to have one hell of a weekend playing with this.
None.
Relatively ancient and inactive
I have it, so preliminary assessment: There are no units not currently in melee. Terrain is awesome, water is very well made, foliage (auto-doodad) is bugged, I don't know where I can find trees, units are very customizable, everything is an object. The trigger editor is identical in function to the WCIII one - slightly different interface while choosing specific functions, but the general interface is 100% identical, including the orc icon for the "Map initialization" event. Seems powerful. Doodad selection is very limited. There are many bugs where the script can't find a specific image while opening a menu, and a special box exists to keep track of all these bugs. It's workable right now, but it might be prudent to wait.
None.
http://www.sc2armory.com/forums/topic/14434/page:2http://www.sc2armory.com/forums/topic/14434/page:2This site was having the same exact speculation. The website shows what looks like a fake galaxy editor. Once everyone downloaded the new patch however, they found the same exact program. Blizzard used world edit and modified it to work with sc2 units. I am sure the GUI will get a face lift once the actual game comes out.
None.
Yeah, we all know this now.
I was just confused as to how they data-mined a program from a patch no one could download yet.
Currently Working On: My Overwatch addiction.
>be faceless void >mfw I have no face
The patch was on blizzard's FTP server before they released it as an official patch; you could publicly download it a day or two early, just not with the proper patcher.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
Let me show you how to hump without making love.
I must say I am excited to have the Sc 2 editor now with the lastest beta patch.
That said though I find it rather ugly, just like the warcraft 3 editor. Haven't had much of a chance to mess around with it but definitely looks like lots of potential. Will take a while to get used to it for sure though
as I didn't make any warcraft 3 maps.
None.
Relatively ancient and inactive
The terrain can bug, creating a black patch where no texture is being applied. And this is after I undo. You can overwrite it by increasing terrain level, but texture-overwrite doesn't work. Additionally, it can be a pain trying to create ramps - though the ramp creator is more responsive than the WCIII one, it's also less predictable. I put a ramp somewhere and it splits a cliff into two parts and changes the ramp on the other edge. Workable, but annoying. Additionally, having looked at it further, I've noticed that there's very little water customization. They allow you to edit complicated things like its level, how much it reflects things, its opacity, etc - but I can't, for example, find a way to choose it to flow in one direction. It's a basic animated texture, like in SC, WCIII and WoW. Even worse, the new method of applying water, though space-saving, doesn't seem to be able to create anything resembling waves reaching a shoreline. The water just stops when it reaches something on a higher elevation than itself, with no nice animation - animation even WCIII had. The water also comes with built-in lilypad doodads, which you can't manually remove without redoing the water. These doodads aren't smart and stay there when you raise the elevation of nearby terrain, making, for example, lilypads half in the water and half under the terrain.
Post has been edited 1 time(s), last time on Apr 23 2010, 9:13 pm by Centreri.
None.
I know this is a silly excuse, but you've got to remember that this is only the beginning. The galaxy editor wasn't even supposed to be released until sc2 was done entirely, let alone this early in the beta.
We can all expect bugs, and regardless of the fact that those exist, the editor is still extremely powerful and I will definitely be having a blast of a weekend!
None.
The patch was on blizzard's FTP server before they released it as an official patch; you could publicly download it a day or two early, just not with the proper patcher.
Yeah, what Jack said. me and my buddy Maged have a patch grabber for Technical Support, so we turned it into a Scanner. Then we scanned the range we thought Patch 9 would be in, found it, and downloaded/installed it. We had the editor hours before, then people on our IRC started figuring it out. Then it was released the day after.
I know this is a silly excuse, but you've got to remember that this is only the beginning. The galaxy editor wasn't even supposed to be released until sc2 was done entirely, let alone this early in the beta.
We can all expect bugs, and regardless of the fact that those exist, the editor is still extremely powerful and I will definitely be having a blast of a weekend!
Sure it was? They've been planning on releasing GE for months.
None.
Relatively ancient and inactive
Oh, I was apparently wrong about the water. It looks bad in the editor, but is 3d and with rolling waves in-game. Awesome.
None.