Staredit Network > Forums > SC2 General Discussion > Topic: Galaxy Editor First Screenshot
Galaxy Editor First Screenshot
Apr 22 2010, 2:16 am
By: Ckol  

Apr 22 2010, 11:59 pm l)ark_ssj9kevin Post #21

Just here for the activity... well not really

Quote from DevliN
Cool. So how'd they get it early?
Their IRC collaborated and eventually did some deep digging in the game files.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Apr 23 2010, 2:01 am SuperToast Post #22



Long time since I've been on sen here...

I'm going to have one hell of a weekend playing with this. :)



None.

Apr 23 2010, 2:59 am Centreri Post #23

Relatively ancient and inactive

I have it, so preliminary assessment: There are no units not currently in melee. Terrain is awesome, water is very well made, foliage (auto-doodad) is bugged, I don't know where I can find trees, units are very customizable, everything is an object. The trigger editor is identical in function to the WCIII one - slightly different interface while choosing specific functions, but the general interface is 100% identical, including the orc icon for the "Map initialization" event. Seems powerful. Doodad selection is very limited. There are many bugs where the script can't find a specific image while opening a menu, and a special box exists to keep track of all these bugs. It's workable right now, but it might be prudent to wait.



None.

Apr 23 2010, 5:55 pm Queen-Gambit Post #24



http://www.sc2armory.com/forums/topic/14434/page:2http://www.sc2armory.com/forums/topic/14434/page:2

This site was having the same exact speculation. The website shows what looks like a fake galaxy editor. Once everyone downloaded the new patch however, they found the same exact program. Blizzard used world edit and modified it to work with sc2 units. I am sure the GUI will get a face lift once the actual game comes out.



None.

Apr 23 2010, 6:38 pm DevliN Post #25

OVERWATCH STATUS GO

Yeah, we all know this now.

I was just confused as to how they data-mined a program from a patch no one could download yet.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 23 2010, 7:42 pm Jack Post #26

>be faceless void >mfw I have no face

The patch was on blizzard's FTP server before they released it as an official patch; you could publicly download it a day or two early, just not with the proper patcher.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Apr 23 2010, 8:05 pm LoveLess Post #27

Let me show you how to hump without making love.

Why are we not following IskatuMesk's Channel?



None.

Apr 23 2010, 8:39 pm -BW-Map_God Post #28



I must say I am excited to have the Sc 2 editor now with the lastest beta patch.

That said though I find it rather ugly, just like the warcraft 3 editor. Haven't had much of a chance to mess around with it but definitely looks like lots of potential. Will take a while to get used to it for sure though :ermm: as I didn't make any warcraft 3 maps.



None.

Apr 23 2010, 9:06 pm Centreri Post #29

Relatively ancient and inactive

The terrain can bug, creating a black patch where no texture is being applied. And this is after I undo. You can overwrite it by increasing terrain level, but texture-overwrite doesn't work. Additionally, it can be a pain trying to create ramps - though the ramp creator is more responsive than the WCIII one, it's also less predictable. I put a ramp somewhere and it splits a cliff into two parts and changes the ramp on the other edge. Workable, but annoying. Additionally, having looked at it further, I've noticed that there's very little water customization. They allow you to edit complicated things like its level, how much it reflects things, its opacity, etc - but I can't, for example, find a way to choose it to flow in one direction. It's a basic animated texture, like in SC, WCIII and WoW. Even worse, the new method of applying water, though space-saving, doesn't seem to be able to create anything resembling waves reaching a shoreline. The water just stops when it reaches something on a higher elevation than itself, with no nice animation - animation even WCIII had. The water also comes with built-in lilypad doodads, which you can't manually remove without redoing the water. These doodads aren't smart and stay there when you raise the elevation of nearby terrain, making, for example, lilypads half in the water and half under the terrain.

Post has been edited 1 time(s), last time on Apr 23 2010, 9:13 pm by Centreri.



None.

Apr 24 2010, 8:14 pm Darkomni Post #30



I know this is a silly excuse, but you've got to remember that this is only the beginning. The galaxy editor wasn't even supposed to be released until sc2 was done entirely, let alone this early in the beta.

We can all expect bugs, and regardless of the fact that those exist, the editor is still extremely powerful and I will definitely be having a blast of a weekend!



None.

Apr 25 2010, 8:42 am Sixen Post #31



Quote from Jack
The patch was on blizzard's FTP server before they released it as an official patch; you could publicly download it a day or two early, just not with the proper patcher.
Yeah, what Jack said. me and my buddy Maged have a patch grabber for Technical Support, so we turned it into a Scanner. Then we scanned the range we thought Patch 9 would be in, found it, and downloaded/installed it. We had the editor hours before, then people on our IRC started figuring it out. Then it was released the day after.

Quote from Darkomni
I know this is a silly excuse, but you've got to remember that this is only the beginning. The galaxy editor wasn't even supposed to be released until sc2 was done entirely, let alone this early in the beta.

We can all expect bugs, and regardless of the fact that those exist, the editor is still extremely powerful and I will definitely be having a blast of a weekend!
Sure it was? They've been planning on releasing GE for months.



None.

Apr 25 2010, 7:11 pm Centreri Post #32

Relatively ancient and inactive

Oh, I was apparently wrong about the water. It looks bad in the editor, but is 3d and with rolling waves in-game. Awesome. :D



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
[2024-4-20. : 7:56 pm]
Oh_Man -- lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
Please log in to shout.


Members Online: IlyaSnopchenko