Where do I find out the attack range for all the ghosts or can anyone just tell me what their ranges are?
None.
theres a program called DatEdit, u can find it here
http://www.stormcoast-fortress.net/downloads/DatEdit15/download/theres a tab that says "Weapons" and click w/e weapon and on the right it says the minimum range distance and the max, for the ghost its max range is 14 although im not quite sure if this includes the Occular Implant upgrade
None.
I think it's unupgraded sight range is 7 (8 in bunker) then 9 when upgraded
Source :
http://starcraft.wikia.com/wiki/Ghost_%28StarCraft%29
None.
Datedit lists range in quarter squares. One square is 32x32 pixels, one quarter square is 16x16. A ghost's range is 14 quarter squares, 7 squares, or 224 pixels. Hero Ghosts are special, and for some reason Blizzard decided to nerf them down to a range of 12/6/192. Note that this is the range from the edge of the collision boxes of the targeted unit and the attacking unit.
Now, due to some reasons that nobody has ever explained to me, certain units like scourge, infested terran, broodling, and scv have different ranges than other "0" range units. Most "0" range units have an actual range of 15 pixels, but the four I listed have much less.
In bunkers, Marines and Ghosts gain a 1-2 range increase. IDK how it works anymore.
Sight range is different from attack range. Ghosts have 9 sight range (9 32x32 pixel squares) and 11 when upgraded. Yes, Blizzard switched it up again.
Post has been edited 1 time(s), last time on Apr 3 2010, 8:29 am by rockz.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
What is their range when upgraded? +2 32x32 squares, like the sight, or is that different too?
Their sight range is 11 when upgraded, so yes, sight range is just like sight range.
Are the heroes like the regs in this respect?
Heros automatically have all upgrades, except for Vulture speed upgrade, so they automatically have 11 sight range. You can't disable upgrades. You can disable tech. (cracklings will always have really fast attack and move speed, even if the corresponding upgrades for zergling are disabled. You can stop Duke from using siege mode or Danimoth from using spells if you disable that tech.)
Post has been edited 1 time(s), last time on Apr 7 2010, 12:29 am by rockz.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"