A replay of my playing the beast master for the first time. (3rd game overall) It was gg in about 10 minutes.
BM is super op since he can deny exp, and just base rush rape.
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Overall.. thanks for all the feedback. Ive learned so much from it and it has given me the inspiration to create my next map. Im going to hopefully find a creative partner to help me where my map editing skills are lacking. My maps just need more creative elements, more interesting themes and variations of gameplay and some special quality that makes it replayable.
In. I may dislike your maps but I'm more than willing to help.
EDIT: Added you on MSN. Please get on.
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terrain is mostly unused. There is almost no need for the terrain between 3 paths except for base rushing.
its rediciously easy to base camp and farm
many spells are unclear of EXACTLY what they do
medics are a bad choice for stat points (especially since they can wall). Use a scv and mienrals so you can mine through units
Unclear that double MC is choose your hero
do not use sunkens.. they do explosive damage, and give small units a huge advantage... unless you already accounted for this...
fast units have a significant advantage on this map
for many heroes, using 5 civs on the passive ability is a very good idea (at the start of game). Choosing anything else is kinda wasteful
Although you have an infinite upgrade system, it's wasted when you don't need infinite mana. Most spells (from what I've seen) have cooldowns.
Could you maybe run a zerg ai script, and have the zerling/hydra spawn upgrade as time goes by. Maybe attack, or ling speed, etc.
1. Terrain is one of my weaknesses. Will try harder next time!
2. Easy to camp? Thats what bases are for?
3. Some of the spells are unclear yes. Im working on this.
4. Are civilians the best choice for stat points?
5. On the DA, its name is MC twice to choose. How is this confusing?
6. Mmm.. Cannons are a better choice?
7. Its true that fast units have an advantage. What is the best way to fix this problem?
8. The infinate mana system is pointless I guess. I should have thought that one through better!
Overall.. thanks for all the feedback. Ive learned so much from it and it has given me the inspiration to create my next map. Im going to hopefully find a creative partner to help me where my map editing skills are lacking. My maps just need more creative elements, more interesting themes and variations of game play and some special quality that makes it replayable.
2) I meant that at the temple, heroes can just camp and farm. The only exception to this is if the other team has the beast master, in which case, you're probably f***ed
4) Use scv's and have minerals at each corner, so the scv's can mine through.
5) since people rarely read the unit name. We see a DA and then look to see if it has mind control. It does, ok, mind control shit. What!? I didn't get it? Eventually they get it, but on average, it takes a good minute.
6) yes, or bunker with jimmys.
7) either make the terrain smaller, or give the slow units teleport spells (the tele for the mage was nice).
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