You haven't addressed anything in the new beta that I mentioned via PM two days ago. (see below)
Sorry about that!
Just post reports here.
I also have a replay from halfway to the end (won, including bonus), which should give you enough information to figure out what I was doing, and when.
Guys, UMS replays doesn't work. They never had. SC just runs it and gets stuck somewhere because of the triggers.
1. cloak + recharge energy = win
How about the random floating overlord idea?
2. if you stick a medic on stairs, and hide ranged units on a platform, that area is effectively untouchable by melee units. that means you can constantly hire reinforcements, set up camps all over the map, and get leveled fast. they get raped by the max level spawn though. using this strategy in a solo game, without using the cheap cloak trick, I managed to get to around objective 10 rather easily. I died when the max spawns overran the main base, but im sure it was preventable by withdrawing all my (40+) campers to main base early enough.
The time factor again. Even if you did withdraw all the units to base I doubt you would even survive the so called game over difficulty.
3. what is the tactical value of non-terran-infantry units? they seem useless atm.
I'm working on it, see the newest beta.
If not I will NEVER play a mech/alien strategy. If you don't make the crossroads the first time with either a mech or an alien strategy you lose.
Isn't the engineer like mech strategy king? Ok ok, I'll add a trigger that gives you extra engie when you go alien strategy.
In a way, but he doesn't get the upgrades the rest of them do and it's a waste to upgrade them both.
Keri is infantry and shares the same upgrades with snipers. You must have gotten something wrong man.
We were only 40 minutes in when we lost and we most definately weren't distracting. We were going as fast as we found possible.
Now this is disturbing. Can you please report exactly what happened. I think there might be a jump between difficulties or something. I need to know the details.
I never got a chance to try the Firebats until now, and when I did I realized their upgrades don't really make it worth it.
The archons just aren't worth the money. We got to the point where dragons 1 shot everything but the archons took at least 2 shots. Plus the archons don't have the range the dragoons do. Dropping the price may be all it needs though.
Making archons cheaper. JaFF for instance find Firebats godly. I guess it's a matter of taste.
*Sidenote* my friend has started playing it with me a lot and his name is "FishFuzz"
Added.
By the way. Please delete the older v0.90 and v0.92 versions of )) Mercury to avoid reporting old bugs and stuff.
None.