Okay sooo I'll try to say my first experience..
I've played it with a friend.. We joined in, and we selected our squad..
- First thing I noticed was that the squads aren't very different. They are all infantry.. I understand that you wanna make it look like human vs. zombies.. but throwing in some protoss units and such isn't that bad.. Use Squad Support as your prime example.
- I think the Engineer stood out the most, and is the most unique.. but it lacks in upgrades.. cause why'd I spend so much money on machines that have a lifespan that're about the same as my infantry?
We started playing and we played thru the objectives...
I like the way the objectives (So far) are done. I also REALLY like how the timer tells u when the zombies become more aggressive. This gives it a rush feeling. But this is also a major drawback in your map, as I'll explain later...
Anyway... so my friend's kerrigan dies... but he still has units around..
- We can't complete objectives w/o kerrigan... so why are we still kept alive? If kerrigan dies, our entire squad should be wiped out... by w/e means u wish.. u may wanna give them to p12 if u're fancy, and just let us watch the squad get taken over.
- Another big problem is that respawn is instant... That takes out the need for us to conserve our units, and the feeling that any deaths is a REALLY bad thing. I suggest you add a respawn time.. maybe 30 secs to 1 minute. This will go well with the fact that we need to rush thru the objectives as fast as possible or else the zombies will get us.
we then played at our usual pace.. and got to a point were we started having trouble..
So, we just started farming.. or using medics as walls and kept killing zombies for money + upgrades...
- I dont' understand why objectives are not covered as a team. I think, in a squad survival.. zombie type map.. teamwork would be your friend.. but objectives can be just done alone....
- I think that certain objectives have to be done together (Such as going to X stronghold.. only when all players have had their kerrigan step on the metal patch, the objective's complete.. and Hold the fort.. everyone has the same timer... ) While some other objectives can be completed by One person for the entire time (Such as grab zombie sample.. the other players can play as support)
This then showed me a few fundamental problems with the map
- Squads are, again, not specialized enough. There are no squads that have a certain strategy/advantage for different objectives/situation... This is probably the hardest to do, and I think you did an adamant job, but there are ones that are too similar. (For e.g., Snipers, Assault, and that full firebat team.. they're all pretty much the same...)
- Zombies are just everywhere...... there aren't any real threat into exploring new areas.. because zombies are just evenly spread everywhere... why don't you create areas that are filled with more zombies.. and areas that are filled with less... For example, the Epsilon stronghold would be the perfect place to be zombie-filled... Objective - SAVE THE EPSILON STRONGHOLD... then once they get there.. Objective - PROTECT THE STRONGHOLD!!
- Finally, the BIGGEST problem, is that... once the zombies are at their strongest.. the rush element dissapears... OF course, as any good SC'ers, we
fought farmed on... and spent like an HOUR getting 30 armor.. then just got on going headon with the zombies...
You need to fix this... I suggest that you create more "levels" of zombies by setting them in different Hp%, and have a Final zombie where it totally runs over everything.. preferably Mutalisks.. where it is most Definately Game Over. With this, I also suggest that the game time should be limited to ~1hr (this is the best time if u want pubbies to rm your map).
Yes.. we just sat there... and got 30 armor... and just went thru it all.... *siiigh*
There is also other problems that should be addressed:
- The missions are way too repetitive, and the zombies are also too repetitive.. as people before me said, the Hold the Fort mission ... was too ez.. and needs hordes of zombie coming at us.. Also, go to X stronghold.. and go to X stronghold.. so freaking boring lols
- I suggest having certain areas of the map become central forts that you must protect, or else Lose something very important.. , or just game over totally. ( I prefer game over.. makes pubbies wanna rm )... This allows engineer to finally shine...
- Make marines spawn with regular HP.. fuck my medics likes them too much!!
- there are many ez farming areas that Could be addressed.... or just ignored if you go for the Time Element (End of timer = death, so farming isn't very useful)
- Finally, Since I'm keying into the Rushed feeling of your map, I suggest that you play around with the time settings, and make it hard as hell to finish on time.
Overall, I think you've got a good game on hand.. it needs to focus more on the gameplay (i.e. give a reason to play the game.. why are we doing the objectives... what does it matter if the zombies are harder...)
So GL.. and don't take this too personally.. it's a good map
that just needs more attention in some areas
EDIT: Oh and one more thing.. u needa balance the money required for certain things.. like armor and weapons... building gols/tanks vs getting reinforcements.. using 70 minerals for 1 gas, then having to give more minerals for upgrades (UGH!)...
I'm also iffy about the probe.. One'd think one can build cannons :\
Post has been edited 1 time(s), last time on Feb 3 2010, 2:51 am by UnholyUrine.
None.