Mercury
Jan 25 2010, 7:34 am
By: Gigins
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Feb 13 2010, 2:32 pm Gigins Post #101



The the left bottom corner of the map.



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Feb 15 2010, 7:52 am LooKe Post #102



Oh ya, that ones pretty fucking hard but I've made it a few times without cloak and run. The bridge is the worst part of the whole thing with a spawn in front and behind you.



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Feb 15 2010, 8:47 am Bioject Post #103



Not too intimidated are we?

Cuz I sense some friendly competition. >:)



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Feb 15 2010, 1:34 pm Gigins Post #104



I'm alright with competition. :rolleyes:



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Feb 19 2010, 11:37 pm Echo Post #105



Any new changes yet?



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Feb 20 2010, 12:27 am Gigins Post #106



I dunno. haven't worked on the map lately. Been busy in the terrain section, I think you should really see the wonders I made in the desert tileset. Also been making and brainstorming several random maps. Just report some annoying things that should be fixed and I'll post the map for public. Then we'll see what happens. :crazy:



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[07:10 am]
sraw531 -- ungh, looks like im going to have to do a binary count off for death messages, they aren't properly being displayed to everybody :(
[04:22 am]
sraw531 -- maybe I should just test what happens if you teleport(move) the command centers to a location off the map every cycle while they are flying.
[04:22 am]
sraw531 -- if you do a for each loop, then youd likely have deselection issues, if you dont youd likely have issues with non-prebuilt command centers
[04:21 am]
sraw531 -- UndeadStar
UndeadStar shouted: @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
That might work for one command center, but it wouldn't work for multiple. If you were to do it for multiple youd need 1-2 locations for each, and thats not easy.
[03:30 am]
UndeadStar -- @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
[2020-9-22. : 12:08 pm]
IlyaSnopchenko -- sraw531
sraw531 shouted: is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
Funny that it was just what I did when trying to prevent flying buildings from flying... though that was still through iscript/AICE - set the flingy speed to 0 after each liftoff (as it's reset to a hardcoded value each time the building lifts off)
[2020-9-22. : 5:01 am]
Oh_Man -- https://youtu.be/eG9lTgu0R-M This guy must have got sued by like 5 different companies. 🤣
[2020-9-22. : 1:00 am]
sraw531 -- is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
[2020-9-22. : 12:50 am]
sraw531 -- surprisingly easy to change all the hero marines into normal marines, and vice versa, across the map though.
[2020-9-22. : 12:10 am]
sraw531 -- really hate when SCMdraft replaces deaths with " Memory(17, At least, 1);", makes it so I can't do mass replace for triggers when it changes to memory type :(
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