What are EUD? Is it just Hex Editing maps or what? I've been out of the loop for so long I don't know these things anymore
None.
Extended Unit Death.
It is an advanced mapping technique that is in no way tr00. You can use it to do some crazy shit that normal mapping techniques can't do like detect key-press.
None.
tr00? You mean Hex Editing? xD
How would one go about learning these EUD?
None.
tr00? You mean Hex Editing? xD
How would one go about learning these EUD?
No, I meant it's not considered tr00 because a lot of experienced mappers think that EUD's are not a good technique to use because they kind of take away the challenge of finding work-arounds - which for some people is one of the fun things about mapping - and for a lot other the reason why mapping has been so popular so many years after SC is released.
None.
tr00? You mean Hex Editing? xD
How would one go about learning these EUD?
No, I meant it's not considered tr00 because a lot of experienced mappers think that EUD's are not a good technique to use because they kind of take away the challenge of finding work-arounds - which for some people is one of the fun things about mapping - and for a lot other the reason why mapping has been so popular so many years after SC is released.
I guess I'm confused with your tr00 statement....
I haven't mapped for quite some time (and lately because I've been out of a computer xD) but I plan on getting back into it if I ever have spare time from making music, writing my novels, going to school, finding work, Programming, and Web Design.... xD
I've heard the term EUD thrown around for a year or two (I remember when they first became known) but really didn't know what it meant, or what you could do with them..
None.
They are used as trigger conditions to read portions of SC's memory. You can detect far more with EUDs than with normal conditions. They are limited in quite a few ways, and aren't worth the trouble in most cases, in my opinion. You would be better off just learning binary countoffs and single switch randomization than learning EUDs.
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They are used as trigger conditions to read portions of SC's memory. You can detect far more with EUDs than with normal conditions. They are limited in quite a few ways, and aren't worth the trouble in most cases, in my opinion. You would be better off just learning binary countoffs and single switch randomization than learning EUDs.
Binary Countoffs? How does this work in a game that you cannot look at the code for? O.o
Single Switch Randomization? Using one switch, that randomizes itself?
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Read the EUD sticky. It's stickied for a reason.
Also read to the wiki (and search and google) on any other topic you want information about. This is part of the
http://www.staredit.net/topic/3639/.
If all that doesn't give you the answers you need, you may request to have this topic reopened.
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