Staredit Network > Forums > SC1 Map Production > Topic: Division of Heroes
Division of Heroes
Nov 18 2009, 4:06 am
By: MetalGear
Pages: < 1 2 3 >
 

Nov 25 2009, 4:24 am UnholyUrine Post #21



I don't care what others say.. this looks A LOT more promising than the OTher Aos's you've proposed before.

I actually encourage you to give this a go :D



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Nov 25 2009, 6:52 am MetalGear Post #22



hey guys thanks for all the feedback. since this topic, its made my realize alot of stuff and ive entirely rewritten the map and its heroes.
Quote
Lack of variation
Here's the thing, there are AoS maps coming out with 12 more more characters with 7+ unique spells EACH. This is becoming standard, and basic characters aren't going to be able to keep up with the flow of things. I see no alternate forms, no potential for teamwork, no special abilities (non-spells).
yeah youre right i think my previous heroes just had no particular theme. so ive rewritten them so their spells compliment each other and given them 5 spells instead of 4. check out the new heroes i think you will find they are much more intricate.
Quote
Why play?
What makes this AoS worth playing over the countless others?
ive been doing alot of work experimenting and triggering new ideas. ive got some really shockingly good spell systems up my sleeve and i think im going to really break the limits this time. for example, there is a spell called Reverse: it calculates the total mana of a hero, then calculates the difference between its missing mana points and deals the same amount of damage through direct damage system. and by the way, its an infinate mana upgrade system :) if thats not impressive i dont know what is!
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The random factor
@Metalgear: People like randomness, but they dont like when it decides their matches.
ya well im going to balance the characters as best i can. the thing about the spells is though, they are already effective without the chance bonus system. the spell bonuses are just to add that X factor to them. and only a few of the spells use it anyway. at least 1 for each hero though.
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Players
A four player AoS is REALLY pushing it
its now 6 players :) thanks to the human DDS
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Map potential
I don't care what others say.. this looks A LOT more promising than the OTher Aos's you've proposed before.
thanks. theres alot of effort going into this. im really trying to push limits this time.

JUST A QUESTION!!!! in regards to spell casting systems, why is the barracks system preferred by most people over the Dropship system?



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Nov 26 2009, 7:39 am fat_flying_pigs Post #23



Barracks system is preferred because it has less keys to hit. Also, the building and hotkey position on keyboard should be taken into account.

This is the hotkey order:[assume dropship/barracks is hotkeyed 2][assume hero is hotkeyed 1] This goes from already controlling the hero, to casting the spell, and then controlling the hero again.
Dropship: 2, move mouse to unload unit, click, 1 (click again if the first one didn't work. possibly click again.) (movement of mouse is a major factor).
Barracks: 2, M, 1 (done! M is the hotkey for marine)

layout:
barracks uses: M, F, G, C these keys are bottom middle of keyboard. however, they are ordered CFGM (not MFGC) when going left to right. This messes with some people's head.
gateway uses: Z, D, T, K these keys are scattered, but are ordered from left to right as ZDTK. This is helpful to many since it goes left to right. However, "K" is further away from the others, can be a slightly annoying key to press.
starport uses: W, D, V, B, Y these keys are ordered WDVBY. They are ordered, and are relatively close to each other. However, the "Y" is slightly out of pattern from the others. This building does have 5 units, keep in mind.
stargate uses: S, O, C, A these keys re ordered ASCO (not SOCA) and are spaced out. This building is the most hated for spells.
rob facility uses: S, V, O these keys are ordered SVO, but are spaced out. They are best used with the starport, and only the shuttle (S) and reaver (V).

[unsure about stargate hotkeys][unsure about rob fac hotkeys]

And IMO, this looks like it will be the best map you're making so far (agree with UU), but (like Norm said), this map lacks a unique, defining, quality. As for the heroes, and spells, I like them, and they are interesting. I'd really like to see this map completed.

Post has been edited 2 time(s), last time on Nov 26 2009, 7:48 am by fat_flying_pigs.



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Nov 26 2009, 7:41 am ClansAreForGays Post #24



Quote from MetalGear
ive been doing alot of work experimenting and triggering new ideas. ive got some really shockingly good spell systems up my sleeve and i think im going to really break the limits this time. for example, there is a spell called Reverse: it calculates the total mana of a hero, then calculates the difference between its missing mana points and deals the same amount of damage through direct damage system. and by the way, its an infinate mana upgrade system :) if thats not impressive i dont know what is!
That is impressive and anyone who tells you otherwise is just jealous. Keep on truckin MG.




Jan 13 2010, 5:17 am MetalGear Post #25



sory its been so long!! anyway... ive rewritten most of the heroes and added some new spells and am going to start map construction very soon :) hopefuly people wil stil b playing AoS maps by the time i release this cus i seriously think ive got a killer map here!



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Jan 13 2010, 7:31 pm Positively Post #26



Sexy ;). Keep going.



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Jan 14 2010, 12:31 am LoTu)S Post #27



Im actually using a stargate for my map im making. Its pretty good if ur doing combos like SAS. O could be an ulti or part of a long combo, SACACSOOS, or something like that. many korean map makers use the stargate system as well , i.e: jin3 or E.x.c.i.t.i.n.g. On a more relevant note, i really like this map, its concept seems really good to pick up.good luck!



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Jan 17 2010, 6:19 pm MetalGear Post #28



well i decided to use a barracks system. as for the spell combos... thats pretty cool but im just going to make this user-friendly so just a 1-button-hit and you get your spell. oh check it out btw.. i added an extra character so now a total of 9 heroes (1 of them is a secret hero... you can find out how 2 get him by reaching a good score at the end of a game) and also rewrote a few of the spells.

just 1 thing im stuck on... cant think of a dam name for the map!! any ideas lol?



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Jan 17 2010, 6:22 pm Jack Post #29

>be faceless void >mfw I have no face

Call it NARUTO DBZ MASSER DEFENCE LOTR EVOLVES and it will become the most popular map on bnet EVAR!

But seriously, perhaps Dawn of 'some name here'?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 17 2010, 6:59 pm MadZombie Post #30



Please don't take it as a bash.
*****************

I don't know man. Your spells are your downfall. That mana spell you talked about was great, truly but you claim "unique spells" yet all but 2 hero's have teleportation spells. I don't know some of your spells seem imbal. But that kinda doesn't really matter, not right now. Balancing and such will take care of that during the later stages of the map so it's nothing to worry about right now.

Some spells like that "23%" or "30%" wor w/e percent reincarnations don't really seem like spells. If anything these things should be passive or something. And passive made by having them as items not as an actual spell.

Also another thing that kind brought down your other AoS maps was terrain, again it's nothing to worry about right now. Just something to keep in mind.

I do like your interface though, looks very professional. Not just better than most AoS but other maps that aren't from that archetype. Did you make it so that the unit shows in between spell name and description on purpose? it's a nice touch.

So really it's

Get teh gameplay down > Spell ideas >Terrain > gg



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Jan 18 2010, 6:36 pm MetalGear Post #31



Quote
Call it NARUTO DBZ MASSER DEFENCE LOTR EVOLVES and it will become the most popular map on bnet EVAR!
lol i almost did something like this once for a laugh... i think it would work but people would get annoyed and quit.
Quote
Your spells are your downfall
actually im really keen on my spells. i think ive done a great job of it and nothing needs changing in my opinion. they compliment each other thats the main thing.
Quote
you claim "unique spells" yet all but 2 hero's have teleportation spells
yes but they are still unique. if you think about it though.. on what scale of unique are you talking? because you could say the same thing about the most popular AoS maps. if you look at TS and HS... most of the spells are just summon spells. same spell different units. ive gone to a bit more extent than that.
Quote
Some spells like that "23%" or "30%" wor w/e percent reincarnations don't really seem like spells
yeah i forgot to mention they are not spells they are passive abilities.. they are seperate from the spells and more expensive to buy.
Quote
Also another thing that kind brought down your other AoS maps was terrain
agreed. terrain is my weakness though im not sure if i can improve this. im relying on the gameplay to bring it up to scatch.
Quote
I do like your interface though, looks very professional.
thanks yeah im really into the presentation of everything. the unit doesnt show in between the text that was just the screenshot... thats a good idea though i may incorporate that.



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Jan 18 2010, 6:42 pm Norm Post #32



Quote from MetalGear
and HS... most of the spells are just summon spells. same spell different units.

You must have never played the game if you can bring on a flame like this. That guy's point is very valid, your spells are the main weakness of your map in the way that they're not interesting. You're making like what, not even 60 spells? There is not excuse to not have interesting spells if you only have to make that many. Even with 90+ spells, very few of them are clones of each other.

Come on man, flaming someone else's map is no way to justify your own. You're not going to redirect any AoS players toward your game if your spells don't show up the competition.



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Jan 18 2010, 7:42 pm ClansAreForGays Post #33



Quote
Come on man, flaming someone else's map is no way to justify your own. You're not going to redirect any AoS players toward your game...
oh wow, you're one to talk norm.

And his map well be very unique and bring much to the table just by using DDS




Jan 19 2010, 7:48 am MetalGear Post #34



Quote
You must have never played the game if you can bring on a flame like this.
its not a flame or a critisizm in any way at all? i was just stating that most of the spells in other AoS maps revolve around some sort of create units here spells. im not saying thats a bad thing... i was actually using TS and HS as good examples so chill the f*** out lol :lol:
Quote
your spells are the main weakness of your map in the way that they're not interesting.
well im guna have to disagree but thats just my opinion.
Quote
And his map well be very unique and bring much to the table just by using DDS
ah i changed my mind about the DDS.. i guess you guys will just have to wait until you play it before judging it.



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Jan 19 2010, 8:34 am fat_flying_pigs Post #35



1) What is DDS?
2) HS (and ts?) is a popular maps because they play off the BALANCE OF THE HEROES. The spells are no unique, and are mainly just combos of summon/teleport/gain money/steal gas/invinc/unally/unvision, etc. The part players like are the characters: how the CoM has 2 form with different spells, the CW has different spells at times of day.
3) What is this map's special feature? I see these spells as original:
Switch: Switches positions between you and an allied or enemy hero (has been done, but not implemented efficiently)
Spellbind: Teleports enemy heroes to your location (has been done, but not implemented efficiently)
Metamorphosis: Transforms into an attainable spawn unit
Manifest: Morphs into his true form and rectifies his attained beings
Languish: Weakens enemy passive abilities by 50% You tend to make spells that affect all other spells. It's a good idea, but can
use lots of triggers.

Reverse?

That's not a lot. There are different attributes to maps that make them popular: heroes, spells, terrain, puzzle/timing, non-standard-starcraft-controls (EUDs). So far, this map looks like a hero type map, but when comparing it to HS and TS, it isn't very good. Nearly all your heroes have a stagger spell.
4) there are 2 things I like in your map: 1) spells that affect other spells. The interaction of spells on spells is something that usually does not appear in SC. 2) Spells that are not direct/obvious. Reverse is one of them. It is a simple mana drain type spell with a catch. Its unique to a whole new level (on the same level as using EUD's in an rpg; fallen memories).



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Jan 19 2010, 5:38 pm MetalGear Post #36



Quote
What is DDS?
DDS = direct damage system. moves units to scarabs for 1 trigger cycle and deals damage however many scarabs are there.
Quote
What is this map's special feature?
like i said earlier... im using accurate % systems that give the spells the random factor. fair enough... randomizing systems are not new... but i dont think ive seen anyone taken it to this extent? enlighten me if im wrong. also the map is going to be very user-friendly and easy for noobs to learn and at the same time there will be a good skill ladder to climb. also i dont think TS or HS use passive abilities? or do they?



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Jan 19 2010, 8:41 pm MadZombie Post #37



Quote from MetalGear
Quote
What is DDS?
DDS = direct damage system. moves units to scarabs for 1 trigger cycle and deals damage however many scarabs are there.
Quote
What is this map's special feature?
like i said earlier... im using accurate % systems that give the spells the random factor. fair enough... randomizing systems are not new... but i dont think ive seen anyone taken it to this extent? enlighten me if im wrong. also the map is going to be very user-friendly and easy for noobs to learn and at the same time there will be a good skill ladder to climb. also i don't think TS or HS use passive abilities? or do they?
No I don't think so but they aren't your only competition. It IS being used in other AoS's so it's not something new. Really most things have been done in AoS but see the thing is, even though mostly everything's been done it's for the most part never been done in one map. Some maps use combos and korean health while others use 5~k health and items or some use a different creep system and a different level up system. It has never been all put into a map (not everything could but the most possible i mean) and even though you wouldn't be using new system it still would be new for mixing system that have never before been use in conjunction with others. That's really the best way to come up with something new since sc has its limits.

To be honest I wish someone would make a AoS with Normal health (TS/HS), combo spells VIA SCOA, Items/extended (equipment can be combined to form better ones, different types, etc.)equipment, Forest creeps( i don't know the name. but stronger than normal units that are in the middle sitting for alternate exp gain or other reward), and Temple sieges bases.

If you would be so nice ;D!

Post has been edited 1 time(s), last time on Jan 19 2010, 8:46 pm by MadZombie.



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Jan 19 2010, 9:28 pm Norm Post #38



Quote from MetalGear
also i dont think TS or HS use passive abilities? or do they?

Yes they do HS does. Passive spells and additional non-spell character abilities are required if you want your heroes to be not boring.



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Jan 21 2010, 9:23 pm MetalGear Post #39



okay so i think ive developed an original system :) ive made it so theres an infinate leveling system and each advanced level requires more exp. also... for each level of the hero you kill you gain an extra +25 gold. for example... if you kill a level 3 hero, you will gain +75 gold... if you kill a level 10 hero, you will gain +250 gold etc... this system works infinately.

so is this original?



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Jan 21 2010, 9:46 pm ClansAreForGays Post #40



I've lost interest in this since you lowered the bar and took out DDS.

Quote from Norm
... Passive spells and additional non-spell character abilities are required if you want your heroes to be not boring.
No. Passive spells can be a plus, but temple siege has shown that omitting them does not automatically make a hero/game boring.




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