Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: zerg insane AI not working
zerg insane AI not working
Dec 23 2009, 4:40 am
By: okeee  

Dec 23 2009, 4:40 am okeee Post #1



I used zerg and terran AI in a map. In a game, the zerg AI compuyer player only builds up to hydralisk den and 1 expansion, and then stops building any more buildings or units. I repeated the game, and exactly the same thing happened. What could cause this? It only happens to the zerg AI, the terran AI is fine. They have the same conditions, and ore and gas is nearby, they recieve both 5000 extra ore and gas and start with 1 hatchery + 4 drones + 1 overlord and they have their own insane AI.



None.

Dec 23 2009, 5:39 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Have you also changed the computer's race to Zerg? This is necessary.




Dec 23 2009, 8:32 am okeee Post #3



Do you mean in "map properties"? Yes that has been properly changed.



None.

Dec 23 2009, 3:18 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

There seem to be several bugs that can occur when using an ai.
These are the most recent topics that may contain information about it:
http://www.staredit.net/topic/9122/
http://www.staredit.net/topic/9082/
http://www.staredit.net/topic/9033/
http://www.staredit.net/topic/9006/
If you haven't, then perform the search yourself next time...




Dec 23 2009, 3:39 pm Ahli Post #5

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Does the ai have an enemy (alliance)?
Check the Supply. That's a reason why some AIs start to fail.
If an attack took that long that the computer didn't use his units fast enough that he retreats his attacking units back to his base and tries to build more units for another attack, that can screw up everything.

If that isn't the problem:
Post the map.

I've encountered that with an insane Protoss AI on a huge map. Supply showing triggers revealed the problem.




Dec 23 2009, 10:20 pm okeee Post #6



nude, I did search specifically for zerg insane AI, but nothing similar to this or solutions to this problem.. those links as well.

ahli, the comuter players are all in 1 force, no alliance between them or against the human player, but they attack like they should. The human player does have an alliance set, this computer player force is set as "enemy".

I'm not sure what you mean with "supply"? Do you mean they have to little supplies (supply depots)?



None.

Dec 23 2009, 10:24 pm Neki Post #7



You could post the map, it's probably the easiest way to assess the problem.



None.

Dec 23 2009, 10:26 pm Ahli Post #8

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Do they have enough Overlords or do they have their max supply reached. (building supply providing units/buildings is part of their script. if that stops the training of additional troops which are needed for the next attack in the ai script, the ai will be stuck untill the player kills enough of that units.)

Does the Ai have enough space to build their buildings? (ai doesn't build very intelligent and Zerg have the problem that they can only build on creep)




Dec 25 2009, 8:51 pm okeee Post #9



Ok it seems that 1 extra building was the problem. I started the player with 1 hatchery, 1 creep colony, 4 drone and 1 overlord. after removing the creep colony, the script runs fine. That's odd, i thought campaign scripts were supposed to run with multiple buildings.



None.

Dec 25 2009, 10:45 pm NudeRaider Post #10

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

The insane ai is a cheating melee ai, not a campaign ai.




Dec 26 2009, 10:57 am okeee Post #11



About hero units, some seem unable to attack, for example hero science vessel. For a computer player without a script, the hero science vessel will only move away when attacked. using issue: order to attack didnt work. So how do i make it use for example irradiate when enemies approach, like normal science vessels do



None.

Dec 26 2009, 10:39 pm Neki Post #12



Hero units do not have any AI, they will not use any abilities inherent to them. You're going to need to use normal units for that.



None.

Dec 27 2009, 10:46 am okeee Post #13



About their abilities..for the same player, can a hero cause more psionic storm damage than the regular units? I tried upgrade 60 and making the hero unit rescuable, but that didnt work.

Post has been edited 2 time(s), last time on Dec 27 2009, 2:43 pm by okeee.



None.

Dec 27 2009, 12:49 pm NudeRaider Post #14

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

The storm damage is fixed to 112 + 14 * "Upgrade 60" for the whole map. It doesn't matter which player or which unit casts it.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[12:34 pm]
NudeRaider -- curiosity kills the cat!
[06:18 am]
Sylph-Of-Space -- No complaints here, i'm just curious!
[11:05 pm]
Ultraviolet -- :wob:
[2024-5-18. : 3:55 pm]
Zoan -- :wob:
[2024-5-18. : 10:34 am]
NudeRaider -- SEN doesn't rely on spammers initiate its sleep cycle. It hat fully automated rest and clean-up phases. Please understand that this is necessary for the smooth operation of the site. Thank you.
[2024-5-18. : 3:45 am]
Sylph-Of-Space -- Does the shoutbox get disabled when there's spammers?
[2024-5-17. : 6:47 am]
NudeRaider -- lil-Inferno
lil-Inferno shouted: nah
strong
[2024-5-17. : 5:41 am]
Ultraviolet -- 🤔 so inf is in you?
[2024-5-17. : 4:57 am]
O)FaRTy1billion[MM] -- my name is mud
[2024-5-17. : 4:35 am]
Ultraviolet -- mud, meet my friend, the stick
Please log in to shout.


Members Online: Roy, Ultraviolet