I used zerg and terran AI in a map. In a game, the zerg AI compuyer player only builds up to hydralisk den and 1 expansion, and then stops building any more buildings or units. I repeated the game, and exactly the same thing happened. What could cause this? It only happens to the zerg AI, the terran AI is fine. They have the same conditions, and ore and gas is nearby, they recieve both 5000 extra ore and gas and start with 1 hatchery + 4 drones + 1 overlord and they have their own insane AI.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Have you also changed the computer's race to Zerg? This is necessary.
Do you mean in "map properties"? Yes that has been properly changed.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
There seem to be several bugs that can occur when using an ai.
These are the most recent topics that may contain information about it:
http://www.staredit.net/topic/9122/http://www.staredit.net/topic/9082/http://www.staredit.net/topic/9033/http://www.staredit.net/topic/9006/If you haven't, then perform the
search yourself next time...
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Does the ai have an enemy (alliance)?
Check the Supply. That's a reason why some AIs start to fail.
If an attack took that long that the computer didn't use his units fast enough that he retreats his attacking units back to his base and tries to build more units for another attack, that can screw up everything.
If that isn't the problem:
Post the map.
I've encountered that with an insane Protoss AI on a huge map. Supply showing triggers revealed the problem.
nude, I did search specifically for zerg insane AI, but nothing similar to this or solutions to this problem.. those links as well.
ahli, the comuter players are all in 1 force, no alliance between them or against the human player, but they attack like they should. The human player does have an alliance set, this computer player force is set as "enemy".
I'm not sure what you mean with "supply"? Do you mean they have to little supplies (supply depots)?
None.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Do they have enough Overlords or do they have their max supply reached. (building supply providing units/buildings is part of their script. if that stops the training of additional troops which are needed for the next attack in the ai script, the ai will be stuck untill the player kills enough of that units.)
Does the Ai have enough space to build their buildings? (ai doesn't build very intelligent and Zerg have the problem that they can only build on creep)
Ok it seems that 1 extra building was the problem. I started the player with 1 hatchery, 1 creep colony, 4 drone and 1 overlord. after removing the creep colony, the script runs fine. That's odd, i thought campaign scripts were supposed to run with multiple buildings.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
The insane ai is a cheating melee ai, not a campaign ai.
About hero units, some seem unable to attack, for example hero science vessel. For a computer player without a script, the hero science vessel will only move away when attacked. using issue: order to attack didnt work. So how do i make it use for example irradiate when enemies approach, like normal science vessels do
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About their abilities..for the same player, can a hero cause more psionic storm damage than the regular units? I tried upgrade 60 and making the hero unit rescuable, but that didnt work.
Post has been edited 2 time(s), last time on Dec 27 2009, 2:43 pm by okeee.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
The storm damage is fixed to 112 + 14 * "Upgrade 60" for the whole map. It doesn't matter which player or which unit casts it.