Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How do I trigger a forced burrow?
How do I trigger a forced burrow?
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Dec 25 2009, 12:52 am
By: PoisonHunter  

Dec 25 2009, 12:52 am PoisonHunter Post #1



I have a question for any fellow members of Staredit dealing with an ability i want to trigger.

The idea of the trigger/ability is pretty simple. Gateway builds zealot and removes it, which creates a zergling, then after a second or two a trigger forces the ling to burrow, then it removes it and creates a spider mine in its place. Problem is, the trigger that would force the ling to burrow doesn't seem to exist.

Currently I have all the parts working except for the forced burrow part (the ling just stays above ground and disappears and causes the spider mine to be created in its place).

If anyone could help me, I would much appreciate it.



None.

Dec 25 2009, 12:57 am JaFF Post #2



There is no trigger to order to burrow.

What exactly are you trying to do? Make a hero character plant a mine? You can simply create it without the need for any zerglings. Or, if you wish, you can create a burrowed zergling and work from there (use 'create units with properties' command).



None.

Dec 25 2009, 1:01 am PoisonHunter Post #3



Quote from JaFF
There is no trigger to order to burrow.

What exactly are you trying to do? Make a hero character plant a mine? You can simply create it without the need for any zerglings. Or, if you wish, you can create a burrowed zergling and work from there (use 'create units with properties' command).

I want to make a mobile planting bomb that after a few seconds of travelling will turn into a spider mine and plant itself.

I did try the create unit with property trigger but it didn't achieve what I wanted to accomplish.



None.

Dec 25 2009, 11:34 am JaFF Post #4



Quote from PoisonHunter
I want to make a mobile planting bomb that after a few seconds of travelling will turn into a spider mine and plant itself.

I did try the create unit with property trigger but it didn't achieve what I wanted to accomplish.
Why don't you just remove the zergling instead?

If the create units with properties did not work, you are using too many 'create units with properties' actions OR your burrow is not researched for the player that owns the zergling.



None.

Dec 26 2009, 3:07 am Warlord_Master Post #5



i created a map to do as u asked
hope it helps

Attachments:
Zealot Bomb.scx
Hits: 3 Size: 37.84kb

Post has been edited 1 time(s), last time on Dec 26 2009, 3:18 am by Warlord_Master.



None.

Dec 26 2009, 5:17 am PoisonHunter Post #6



Quote
Why don't you just remove the zergling instead?

If the create units with properties did not work, you are using too many 'create units with properties' actions OR your burrow is not researched for the player that owns the zergling.

That wasn't what I meant by not accomplishing what I wanted to do, but that actually did help me know why when I created it with the property it didn't burrow. So thank you for that info.

Quote
i created a map to do as u asked
hope it helps

Thank you



None.

Dec 26 2009, 6:56 am PoisonHunter Post #7



Hey WarLord, I tested out your map, but it doesn't do exactly what I was thinking of. I want the bomb to be in itself mobile, not a mobile bomb planter. The map I attached does all I want to do except for one part, which is the reburrowing of an above-ground ling, which I don't understand how you did it.

As of now, the spawn of a zealot creates a ling (which is the mobile bomb) by the bomb planter and can then be moved to where you want the bomb to plant. After 5 seconds the ling is removed, replaced by a burrowed ling which is then commanded to move to the same location it was created in (this was based off of looking at your triggers) which unburrows it, and then it is replaced by a spider mine.

However, I want the ling to burrow again after it unburrows (I am talking about the second ling that is created after the removal of the first one), like the way it does in your map, before it is replaced by the spider mine.

Attachments:
Bomb_Ability_Test.scm
Hits: 1 Size: 39.26kb



None.

Dec 26 2009, 6:18 pm Warlord_Master Post #8



sorry bro this is the best i can do for
for the ling to burrow it has to be owned by comps and also the environment and which the ling is going to be burrowed must have no enemies near it
basically change player 3 color to same color as player 1 and it appears like its burrowing itself, also ally the comp player 3 to all players so it always burrows
only alternative i can think of sry

Attachments:
Zealot Bomb.scx
Hits: 2 Size: 39.65kb



None.

Dec 26 2009, 8:38 pm PoisonHunter Post #9



Quote
sorry bro this is the best i can do for
for the ling to burrow it has to be owned by comps and also the environment and which the ling is going to be burrowed must have no enemies near it
basically change player 3 color to same color as player 1 and it appears like its burrowing itself, also ally the comp player 3 to all players so it always burrows
only alternative i can think of sry

it's alright. I probably shouldn't be so nit-picky about the ability. Thanks for putting in the work though.

Edit: I guess i made that post too quickly. I tested the map and it does the ability that I wanted to do flawlessly. I also like how the ling unburrows from under the marine, which I didn't think of in the original plan for the ability.

Post has been edited 1 time(s), last time on Dec 26 2009, 8:45 pm by PoisonHunter.



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