Staredit Network > Forums > SC1 Map Showcase > Topic: Hero Sanctuary v1.10
Hero Sanctuary v1.10
Sep 26 2009, 8:33 pm
By: Norm
Pages: < 1 « 23 24 25 26 2744 >
 

Dec 4 2009, 4:53 am Norm Post #481



Quote from killer_sss
Ok norm I played alot of your guys and some of them are hard as hell to play would you be able to create a guide thread and maybe people who have actually played them can post what to do with them. It doesn't have to be perfect but an idea on how to go for each character would be nice as some are rather difficult to play if you don't know what your doing.

I am actually in the process of compiling an in-depth strategy guide. When it is complete I will upload it to the OP for people to download. I would love for a strategy topic to be started, but I think people would think I was arrogant if I was the one to do it.



None.

Dec 4 2009, 5:00 am MEMEME670 Post #482



Quote from Norm
Quote from killer_sss
Ok norm I played alot of your guys and some of them are hard as hell to play would you be able to create a guide thread and maybe people who have actually played them can post what to do with them. It doesn't have to be perfect but an idea on how to go for each character would be nice as some are rather difficult to play if you don't know what your doing.

I am actually in the process of compiling an in-depth strategy guide. When it is complete I will upload it to the OP for people to download. I would love for a strategy topic to be started, but I think people would think I was arrogant if I was the one to do it.

I'll start it with all the things that i hate/think are imba about HS.

Thats the way to start a strategy topic.



None.

Dec 5 2009, 6:21 am Xero Post #483



CW messed up AI problem/glitch/bug/annoyance.

I'm sure that Cafg experienced the same problem as I have. On a CW v Illu matchup, you will notice that CW's spells are acting strangely. Actually, it's really screwing you over. The lings ignore the Illu, even when he didn't cast L1. They will run off to some random place. This goes the same for bats at night. However, for bats, your CW gets pulled in also, into the enemy base cannons, or outpost. Now, CW spells work fine when you're up against other chars besides Illu. I've tested this out in sandbox, by running in and out of cannons, skim it, while casting fangs/dracula cape. They worked fine. So there must be something wrong with Illu's spells. When you approach the Illu, as any character, occasionally you will ally him, even when he doesn't cast l1. Spells often ignore him, such as Ninja's substitution. So, there obviously is a problem with the alliance triggers.

End of report. :D



None.

Dec 5 2009, 6:24 am Jack Post #484

>be faceless void >mfw I have no face

Fix the lag...it's not just me, I've asked around. It has to be the map. Have you got anything like DDS running?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 5 2009, 6:10 pm killer_sss Post #485



it is the map zany it is how he checks certain stuff that lags it. He has some conditions that are being checked almost constantly creating the lag. Idk if he can fix it though. Reducing it would be a big help though.



None.

Dec 5 2009, 10:25 pm Norm Post #486



First thing's first: [BT3] is currently under production, and will be released Tuesday, December 8th - Two days before the tournament. It will be the version used for the tournament. Nothing Major in terms of adjustments - unless you are a big Illu Player. Illu will be undergoing a slight bit of changes, but nothing too major either.

Also, 1. Fixing an exploit for Illu's L1. and 2. Fixing a glitch that made it difficult for AI to refuel properly after respawnining.

Finally, (As started in the BT1 -> BT2 transition) I will continue in my efforts to reorganize conditions in attempt to reduce lag caused by the map to people with shit comps. As stated before, This will be optimized by the time of the first official version.

Moving on...


Quote from Xero
So there must be something wrong with Illu's spells... So, there obviously is a problem with the alliance triggers.

I have looked into this more and I found the cause of this issue. It's fixed in [BT3].

Quote from name:zany_001
Fix the lag...it's not just me, I've asked around. It has to be the map. Have you got anything like DDS running?

I have played 6p games with little-no lag, so the map is playable to some people. I do realize, however that not everyone has the perfect connection with everyone else, and lag (possibly from the map) has been an issue. I have already stated that I have been reorganizing conditions since BT2 in effort to reduce lag for all players. Expect to see another improvement in [BT3].

Quote from killer_sss
it is the map zany it is how he checks certain stuff that lags it. He has some conditions that are being checked almost constantly creating the lag. Idk if he can fix it though. Reducing it would be a big help though.

Workin on it.



None.

Dec 7 2009, 7:14 am Norm Post #487



Attached is the latest update. Lots of bugs fixed. Lots of stats changed. Plays almost exactly like BT2, just cleaner. Enjoy.

p.s. This is official version for first tournament.

Post has been edited 1 time(s), last time on Dec 12 2009, 12:35 am by Norm.



None.

Dec 7 2009, 7:56 am Lt.Church Post #488



yay first hit again XP .__. still looking for a team, gonna check out the illu changes next time i play i guess

edit: question~ when can you pick up the elixer exactly? ive only ever picked it up twice...



None.

Dec 7 2009, 2:23 pm Norm Post #489



Quote from Lt.Church
yay first hit again XP .__. still looking for a team, gonna check out the illu changes next time i play i guess

edit: question~ when can you pick up the elixer exactly? ive only ever picked it up twice...

In order to hold elixir, you must have upgraded power 2 times.



None.

Dec 7 2009, 6:53 pm killer_sss Post #490



hey norm I think your gona need another update. I didn't believe the person that told me if you run from temple fast enough you get full hp until I got full hp. Here is the replay and if it is not the speed well something else is broke.

oh and sorry about in game comment it was just kinda frustrating.

Attachments:
full hp in Hero Sanc.rep
Hits: 2 Size: 489.08kb



None.

Dec 7 2009, 8:09 pm ClansAreForGays Post #491



Quote
I have played 6p games with little-no lag, so the map is playable to some people.
That would be the rare exception to the rule.

Quote
I do realize, however that not everyone has the perfect connection with everyone else, and lag (possibly from the map) has been an issue.
Plz stop talking like "well it miiiiight be the map" ITS DEFINITELY THE MAP. The sooner you admit to this problem the sooner it will be fixed. It just frustrates me that you still talk this way this late into the game.




Dec 7 2009, 11:19 pm Norm Post #492



Quote from ClansAreForGays
Plz stop talking like "well it miiiiight be the map" ITS DEFINITELY THE MAP. The sooner you admit to this problem the sooner it will be fixed. It just frustrates me that you still talk this way this late into the game.

From BT1 --> BT2, ~450 triggers were condition re-organized to maximum efficiency. ~350 of these triggers were decreased in amount of conditions being check by 75%.

From BT2 --> BT3, an additional ~50 triggers were condition re-organized.


It's not like I'm not trying to make the map friendly to players of all computer efficiencies because I am. Once again, I'm being doubted by means of people don't trust that shit is going to get done. Shit has been getting done, and the done-getting of shit is being continued with each update.

I promised the players the best AoS style map to ever be played on SC B.net... And my testers have seen this map progress and mature to the point that it's at now. It's come a very long way. I'm sorry, I'm not trying to sound arrogant (which I know I'm notorious for), but the lack of faith is truly disturbing here. BT3 is the best version yet, and as many of the people who've been playing with me for the past month and a half have seen: Bugs have been destroyed, Imbalances have been dealt with, many people have gone from openly disliking the map - to becoming skilled players.

So please, have a little faith. We'll see how BT3 does in the tournament in 2 days, it'll be a good turnout I'm sure... :D



None.

Dec 8 2009, 12:24 am OlimarandLouie Post #493



I wish you good luck with the final version, hopefully nothing utterly gamebreaking is found at the tournament that will ruin everybody's lives :wacko:



None.

Dec 8 2009, 1:36 am MEMEME670 Post #494



Quote from Norm-
I promised the players the best AoS style map to ever be played on SC B.net... And my testers have seen this map progress and mature to the point that it's at now. It's come a very long way. I'm sorry, I'm not trying to sound arrogant (which I know I'm notorious for), but the lack of faith is truly disturbing here. BT3 is the best version yet, and as many of the people who've been playing with me for the past month and a half have seen: Bugs have been destroyed, Imbalances have been dealt with, many people have gone from openly disliking the map - to becoming skilled players.

So please, have a little faith. We'll see how BT3 does in the tournament in 2 days, it'll be a good turnout I'm sure... :D

Well...Some of this doesnt seem completly true.

You havent come all that far, as your heroes still seem to fill a very precise niche, which requires more heroes, or banning could become so controversial it would be taken out, becuase a correct ban (someone elses main, the direct and only counter to something) would decide a game. And that shouldnt happen.

Also about coming a long way, there is still VERY much balancing that will need to be done, so i wouldnt say that. I still feel certain artifacts at start game (mainly mana potion, silver sigil) are rigged.

If im illu, put one into m ana on way to mid. See a mana pot, kk cast l1, grab pot, max mana. Reach enemy, while having illu set on move to beacon, cast l2.

I now have more hp and damage then most chars, and those that i dont either have a slower attack speed then me or some nice spells. Im not sure if the illu will cap, but if it does...

How long does samurais tiamet wing last anyway...With dual unallied spawn, and the inability to hide at bases, the trap kill is almost guaranteed after like fifteen seconds, assuming you dont overpower samurai, but i think tiamet wing does something else too...

Psycho still feels imba, but idk yet.

Yeah, those are just what i think though. There are 100% still likely major imbas, and still some small ones, in the way.

Also, are necros buildings even debateable against that they are just an add on the necro rushes and are pretty bad for being a whole tech tree?



None.

Dec 8 2009, 3:20 am fat_flying_pigs Post #495



Quote from MEMEME670
Quote from Norm-
I promised the players the best AoS style map to ever be played on SC B.net... And my testers have seen this map progress and mature to the point that it's at now. It's come a very long way. I'm sorry, I'm not trying to sound arrogant (which I know I'm notorious for), but the lack of faith is truly disturbing here. BT3 is the best version yet, and as many of the people who've been playing with me for the past month and a half have seen: Bugs have been destroyed, Imbalances have been dealt with, many people have gone from openly disliking the map - to becoming skilled players.

So please, have a little faith. We'll see how BT3 does in the tournament in 2 days, it'll be a good turnout I'm sure... :D

Well...Some of this doesnt seem completly true.

You havent come all that far, as your heroes still seem to fill a very precise niche, which requires more heroes, or banning could become so controversial it would be taken out, becuase a correct ban (someone elses main, the direct and only counter to something) would decide a game. And that shouldnt happen.

Also about coming a long way, there is still VERY much balancing that will need to be done, so i wouldnt say that. I still feel certain artifacts at start game (mainly mana potion, silver sigil) are rigged.

If im illu, put one into m ana on way to mid. See a mana pot, kk cast l1, grab pot, max mana. Reach enemy, while having illu set on move to beacon, cast l2.

I now have more hp and damage then most chars, and those that i dont either have a slower attack speed then me or some nice spells. Im not sure if the illu will cap, but if it does...

How long does samurais tiamet wing last anyway...With dual unallied spawn, and the inability to hide at bases, the trap kill is almost guaranteed after like fifteen seconds, assuming you dont overpower samurai, but i think tiamet wing does something else too...

Psycho still feels imba, but idk yet.

Yeah, those are just what i think though. There are 100% still likely major imbas, and still some small ones, in the way.

Also, are necros buildings even debateable against that they are just an add on the necro rushes and are pretty bad for being a whole tech tree?

1) Mana potions aren't rigged. Sigils are slightly, but it adds to the random artifact part of the game. Its similar to the Serpant getting lucky on the Fenir Orb (bonus mp) early game.

2) Illusionist isn't an easy unit to play. A simple stun ( zealot's L1, serpent with enough time) will rape the ultra, as it cannot teleport to body when stunned.

3) Tiamet wing is supposed to be a lil op. Its anti ninja and lurker teleport. If the samurai can get that close to you, with its final, dont teleport to your base. Its a final spell, and its supposed to rape. All final spells in this game do a shit load of damage.

4) the marine is op, get over it. Its gonna get nerfed after I play with it in the tournament. After the dropship is nerfed, the rine will be only a lil more imba if the player has good micro, else it will fail.

Post has been edited 1 time(s), last time on Dec 8 2009, 6:57 pm by fat_flying_pigs.



None.

Dec 8 2009, 5:48 pm Norm Post #496



Reload is more-or-less accurate in his response in the post above mine.

I'd also like to add that Tiamet Wing is only effective against "Glass Cannon" builds, because if you have enough Vit, (like 4-5 points w/ sigil) you will tank any damage your own base will do to you during the effect of the spell.



None.

Dec 8 2009, 7:43 pm Neki Post #497



You think with enough upgrades CoM could effectively survive a Tiamet wing through pure armor? :P



None.

Dec 8 2009, 8:10 pm MEMEME670 Post #498



Quote from fat_flying_pigs
Quote from MEMEME670
Quote from Norm-
I promised the players the best AoS style map to ever be played on SC B.net... And my testers have seen this map progress and mature to the point that it's at now. It's come a very long way. I'm sorry, I'm not trying to sound arrogant (which I know I'm notorious for), but the lack of faith is truly disturbing here. BT3 is the best version yet, and as many of the people who've been playing with me for the past month and a half have seen: Bugs have been destroyed, Imbalances have been dealt with, many people have gone from openly disliking the map - to becoming skilled players.

So please, have a little faith. We'll see how BT3 does in the tournament in 2 days, it'll be a good turnout I'm sure... :D

Well...Some of this doesnt seem completly true.

You havent come all that far, as your heroes still seem to fill a very precise niche, which requires more heroes, or banning could become so controversial it would be taken out, becuase a correct ban (someone elses main, the direct and only counter to something) would decide a game. And that shouldnt happen.

Also about coming a long way, there is still VERY much balancing that will need to be done, so i wouldnt say that. I still feel certain artifacts at start game (mainly mana potion, silver sigil) are rigged.

If im illu, put one into m ana on way to mid. See a mana pot, kk cast l1, grab pot, max mana. Reach enemy, while having illu set on move to beacon, cast l2.

I now have more hp and damage then most chars, and those that i dont either have a slower attack speed then me or some nice spells. Im not sure if the illu will cap, but if it does...

How long does samurais tiamet wing last anyway...With dual unallied spawn, and the inability to hide at bases, the trap kill is almost guaranteed after like fifteen seconds, assuming you dont overpower samurai, but i think tiamet wing does something else too...

Psycho still feels imba, but idk yet.

Yeah, those are just what i think though. There are 100% still likely major imbas, and still some small ones, in the way.

Also, are necros buildings even debateable against that they are just an add on the necro rushes and are pretty bad for being a whole tech tree?

1) Mana potions aren't rigged. Sigils are slightly, but it adds to the random artifact part of the game. Its similar to the Serpant getting lucky on the Fenir Orb (bonus mp) early game.

2) Illusionist isn't an easy unit to play. A simple stun ( zealot's L1, serpent with enough time) will rape the ultra, as it cannot teleport to body when stunned.

3) Tiamet wing is supposed to be a lil op. Its anti ninja and lurker teleport. If the samurai can get that close to you, with its final, dont teleport to your base. Its a final spell, and its supposed to rape. All final spells in this game do a shit load of damage.

4) the marine is op, get over it. Its gonna get nerfed after I play with it in the tournament. After the dropship is nerfed, the rine will be only a lil more imba if the player has good micro, else it will fail.

Mana pots were mainly for illu, for others i dont see them being rigged.

Wasnt aware of that.

Both your third and fourth comments are horrible.

op=Overpowered=Too strong to be balanced.

Also, if you point out that a char is op, and why, should he not be fixed, and should norm not take note of such?

Also, you saying get over it is just stupid. Op things should be banned/changed, always, hence the term op. Getting over something like that is like asking you to get over the fact that the only competitive snipers map (theoritically, not at all true) is rigged for p1, and is going to be used from now until eternity.

Op=Game Breaking. Broken games are not fun, just horrible.



None.

Dec 8 2009, 11:51 pm Xero Post #499



Slight notice about MM. When unsieging, any enemy melee players will also get stuck, and will be unable to move. Please fix this?



None.

Dec 9 2009, 1:57 am Norm Post #500



Quote from name:Ultimo
You think with enough upgrades CoM could effectively survive a Tiamet wing through pure armor? :P

Of course he would, and he'd also have less reason to return to base during Tiamet wing just because he isn't as likely to die as a CoM who's going for a build involving Acid Trap / Horus upgrades as the main focus.


Quote from Xero
Slight notice about MM. When unsieging, any enemy melee players will also get stuck, and will be unable to move. Please fix this?

Uhm, please explain this a bit more - I have no idea where to begin with only this sentence.



None.

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