Kellimus, kellimus, kellimus...
You see. IF blizzard made a protection program hexedit wouldn't be worth a damn. You know why? Becuase blizzard can add data, subtract data, and even make third party programs unable to access the map data.
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Kellimus, kellimus, kellimus...
You see. IF blizzard made a protection program hexedit wouldn't be worth a damn. You know why? Becuase blizzard can add data, subtract data, and even make third party programs unable to access the map data.
Actually, no. Anyone can get a Disassembler and bypass it.
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And break the user-end agreement?
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Relatively ancient and inactive
Every single map-manipulation and program-manipulation software made for SC has broken that agreement. Blizzard doesn't care.
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Any protection in SC2 is stupid, though if SC2 were to have protection, I reckon that opening a map that you protected should be opened via using a password
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Kellimus, this might a coincidence, but every time I see you, you're calling people idiots and inciting flames. There's a word for people like you.
Anyway, yes things can be unprotected. But the main benefit of protection is not protecting against leet people like you (because you're clearly the most awesome person ever), but against newbs who make maps worse.
So can Staredit.net please shut the **** up about protection vs. unprotection already?
This wasn't a protection vs. unprotection topic. It was a discussion about the possibilities of protection in SC2. I'm not entirely sure where you stand, but as far as I can tell the point of your post was to show off your hexediting skills.
I don't care to "debate" protection with you, this is about SCII, not your mad skills.
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I'm sure in someway you could break all their things, but you would have to have some pretty crazy hacking skills to match the blizzard programmers.
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I'm sure in someway you could break all their things, but you would have to have some pretty crazy hacking skills to match the blizzard programmers.
Not to disrespect blizzard or you akar but,come on they are that great look what we already have done with starcraft ,d2 and wc3.You think Starcraft 2 is going to be much better lol.I mean really there is going to be ways around anything and everything blizzard does.
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Kellimus, this might a coincidence, but every time I see you, you're calling people idiots and inciting flames. There's a word for people like you.
Anyway, yes things can be unprotected. But the main benefit of protection is not protecting against leet people like you (because you're clearly the most awesome person ever), but against newbs who make maps worse.
So can Staredit.net please shut the **** up about protection vs. unprotection already?
This wasn't a protection vs. unprotection topic. It was a discussion about the possibilities of protection in SC2. I'm not entirely sure where you stand, but as far as I can tell the point of your post was to show off your hexediting skills.
I don't care to "debate" protection with you, this is about SCII, not your mad skills.
Its not about my mad skills, its about how anyone who really wants to unprotect shit, can do so with HexEditing.
I don't HexEdit, cause I have no use for it really (I don't SC much anymore because of what we adults call life). I'm just pointing out the simplicity of unprotecting shit without OSMap, if the proper research has been executed.
Protection == Corruption of the .chk and I don't stand for corruption of the .chk, so I don't vote for protection
Nor do I vote for unprotection.
But do you care to point out your "coincidence" within this thread? I only called people "noobs" as a joke (if you notice the
)
Damn, people need to learn how to take jokes.
I'm sure in someway you could break all their things, but you would have to have some pretty crazy hacking skills to match the blizzard programmers.
Read my response below:
I'm sure in someway you could break all their things, but you would have to have some pretty crazy hacking skills to match the blizzard programmers.
Not to disrespect blizzard or you akar but,come on they are that great look what we already have done with starcraft ,d2 and wc3.You think Starcraft 2 is going to be much better lol.I mean really there is going to be ways around anything and everything blizzard does.
And the way to get around things, is to Disassemble the SCII exe, and then work magic through that.
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I'm going to stop replying to your posts until you actually get yourself an
argument that is
relevant to the topic that hand and consists of at least 10%
reasonable content.
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I'm going to stop replying to your posts until you actually get yourself an argument that is relevant to the topic that hand and consists of at least 10% reasonable content.
Well, lets see:
I spoke about HexEditing (which is relevant to the discussion, because that is essentially what
protection is)
You replied that this is about protection (which is what I was discussing in the first place) and how SCII would impliment it
Someone mentioned that even if SCII had protection, it could be bypassed
I mentioned the same thing, including the idea of disassembling the SCII exe to be able to learn the code for SCII, in order to create 3rd party protectors and unprotectors
You claim I'm not discussing relevent topics
I just showed you how I'm being relevent to the discussion at hand.
So please. Why don't you try to make me look off-topic in places I
really am off-topic in.
Thanks.
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If Blizzard adds protection there will be a programmer who cracks it on the first day to be able to unlock maps and then the un-protection vs protection war will wage.
If Blizzard doesn't then people will create third party programs to protect maps and someone else will create programs to undo the protection and the war will wage.
End of discussion. Your maps will never be 100% safe. Good day sir.
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That's not the point. Yes people can unlock maps, but the majority of people on Bnet won't know what OSMap is, or at least not how to get it. A lot of them won't even know about protection in the first place.
Kellimus: I'm not going to reply to that last post since I'm not sure what your overall point is, and because I'm done with this topic.
This whole thing has drifted way too far. I didn't want it to be a protection vs unprotection topic, but it seems that is what it has become.
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If Blizzard adds protection there will be a programmer who cracks it on the first day to be able to unlock maps and then the un-protection vs protection war will wage.
If Blizzard doesn't then people will create third party programs to protect maps and someone else will create programs to undo the protection and the war will wage.
End of discussion. Your maps will never be 100% safe. Good day sir.
Actually, if blizzard designs scumedit so that it doesn't just nuke itself when something unexpected comes up, there won't be protection period. Protection is based on the fact that editors read the file diferently than SC actually does. Now if the editor doesn't care about certain parts as much as SC2 doesn't, then you can't protect.
And if the reverse was true?
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That's not the point. Yes people can unlock maps, but the majority of people on Bnet won't know what OSMap is, or at least not how to get it. A lot of them won't even know about protection in the first place.
Kellimus: I'm not going to reply to that last post since I'm not sure what your overall point is, and because I'm done with this topic.
This whole thing has drifted way too far. I didn't want it to be a protection vs unprotection topic, but it seems that is what it has become.
The point I was
trying to get across to you, is that I was on topic with the discussion that was at hand at that moment.
And honestly... What do you expect when you talk about protection?
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The point I was trying to get across to you, is that I was on topic with the discussion that was at hand at that moment.
And honestly... What do you expect when you talk about protection?
What should this topic be about? It seems like it turned into a protection vs unprotection thing but I think that this was intended to see what would SC2 protection be like if they did put it in and how would if effect the people that use it... That is what I thought this topic was about, but I might be wrong...
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Frazz started the topic as a protection vs un-protection thing, go read. There really isn't anything to talk about here, the debate over protection in SC2 is no more relevant than the debate about protection in SC. There are people who protect maps, there are people who un-protect maps. It will never change unless Blizzard makes it so that its physically impossible to protect maps and that most likely won't happen.
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You hit the nail on the head, Joshgt. That's pretty much what I intended, and it's how the topic went for awhile.
I just started thinking about protection for SC2. I think we can all agree that protection is crucial to the stability of maps in Starcraft. The question is, will Blizzard make a map protection system, or will players have to make their own; and if Blizzard makes a map protection system, will it be unbreakable? Will it only be a matter of time before OSMap 2 comes out?
If you think that means simple protection vs unprotection, then you yourself are too stuck to that old debate.
Ok, now seriously. Everyone just shut up I want this topic to die. What I just said is the definitive answer as to what this topic was supposed to be about. If you think my first post implied something else, good for you; just don't talk about it here. Just DON'T POST ANYMORE unless you're an Admin that's going to close this topic. That would be ok.
PS: Now watch Kellimus be the first person to post telling me I have no life.
Edit: Wow, I seriously didn't expect you to do that this time. Thanks everyone else for not being so lame. Yes, even chui.
Post has been edited 1 time(s), last time on Nov 2 2007, 10:57 pm by frazz.
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Frazz started the topic as a protection vs un-protection thing, go read. There really isn't anything to talk about here, the debate over protection in SC2 is no more relevant than the debate about protection in SC. There are people who protect maps, there are people who un-protect maps. It will never change unless Blizzard makes it so that its physically impossible to protect maps and that most likely won't happen.
Exactly.
You hit the nail on the head, Joshgt. That's pretty much what I intended, and it's how the topic went for awhile.
I just started thinking about protection for SC2. I think we can all agree that protection is crucial to the stability of maps in Starcraft. The question is, will Blizzard make a map protection system, or will players have to make their own; and if Blizzard makes a map protection system, will it be unbreakable? Will it only be a matter of time before OSMap 2 comes out?
If you think that means simple protection vs unprotection, then you yourself are too stuck to that old debate.
Ok, now seriously. Everyone just shut up I want this topic to die. What I just said is the definitive answer as to what this topic was supposed to be about. If you think my first post implied something else, good for you; just don't talk about it here. Just DON'T POST ANYMORE unless you're an Admin that's going to close this topic. That would be ok.
PS: Now watch Kellimus be the first person to post telling me I have no life.
Sorry Frazz, you have no life [/endsarcasm]
Good job at assumptions, Frazz.
Even though I really don't agree with Chui much (if not at all), he's totally right on this subject. To talk about protection, will bring about discussion about unprotection.. Its just that plain and simple Frazz.
Since before OSMap, there was an unprotection program created by Heimdal (this was about threeish years ago).
SCII will more then likely not have protection (because protection wasn't even in Blizzards mind when they came out with SC, or else they would have implemented it)
And I'm pretty sure it wont have it, because that would deter a lot of people
away from SCII map making..
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