Zombies
Nov 15 2009, 2:14 am
By: UnholyUrine  

Dec 2 2009, 11:15 am InsolubleFluff Post #21



I disagree, fast zombies are best. But there needs to be more hordes of 30+ Zombies charging at you. Not just 5 - 10 preplaced. And they allways need to be moving around, picking them off standing still is easy.

You should also have them spawn burrowed and when a player enters their circle give it to a comp that will unburrow and ambush rape.



None.

Dec 2 2009, 5:16 pm PearS Post #22



or that one system could be used where there are no preplaced units on the map and units are randomly spawned around your character. i forget who made it but he posted his map saying he wouldnt finish it in time for that rpg contest thing. the mechanic is pretty cool...cept its gay playing with your view centered on your unit for those kinds of maps.



None.

Dec 2 2009, 5:27 pm Vrael Post #23



Quote from UnholyUrine
Too many Deathcounts makes my head explode...

Code
-------------------------------------------------------------------------------------------
Death Counter Use
-------------------------------------------------------------------------------------------
Cantina                        P8 storyline in first venicar cutscene,
                  P5 storyline for scepter return
                              Player intro, and player venicar scene, sort of global.

Cave                           Hero Level
Nuke Silo                      Battle Victory counter
Health Restore                 Heal Hero, 1000 = turn off
Floor Hatch                    Battle Delay Hero
Floor Missle Trap              Mana Timer
Ion Cannon                     Max Mana
                  P5 deaths also used for Puzzle1

Alan Turret                    Denotes Text Display in venicar cutscene

Cocoon                         Battle/Quest Rewards

                              12 - "You have failed"
                  18 - Dragon EXP reward
                              19 - defeated ferdas in "taunt" path exp gain
                              20 - "The Scepter was taken from you"
                              21 - svilrinthir return pay
                              22 - defeated ferdas in "taunt" path (svilrinthir) exp gain
                  23 - returned svilrinthir to venicar, quest bonus
                              24 - defeated venicar in "taunt" path (svilrinthir) exp gain
                             

Cave-in                        Denotes City/place
                0  - Wild
                1  - Releigh
                2  - Releigh Armory
                3  - Releigh Bar
                4  - Releigh Castle
                5  - Releigh Shop
                6  - Estalna
                7  - Estalna Armory
                8  - Estalna Shop
                9  - Estalna Castle
                10 - Estalna Castle Basement
                11 - Abbey
                12 - Abbey Shop
                               13 - Abbey Armory



Dark Swarm                     Music Timer
Jump Gate (Loot)               Looting System
Edmund Duke(Siege Mode)        Select Bow
Floor Gun Trap                 Select Axe
Fountain                       Select Crossbow


Scepter of Light               Ownership thereof



Disruption Web                 Scepter Use (cooldown)
Castle                         1-50 Venicar/51-100 Ferdas Alliegance  - good/evil counter
Ballista                       1st quest pay completion
Bartender                      Venicar cutscene decision
Shop(Terran Science Facility)  Scepter Queue
Kyadarin Crystal Formation     Battle System; Used for Tracking All Battles Status


Independant Command Center     15 Second Timer P8
Floor Hatch                    3 Second Timer P8
Warp Gate                      1 Second Timer P8, does something p5 too
Unused Zerg Bldg 5             1 Minute Timer P8
Use Item (terr dropship)       3 trigger cycle Timer

Alan Turret                    Cutscene Timer, p5, p8

Goliath Turret                 Bar Cutscene:  P8 deaths of GT determine where part II of scene is, P6 deaths determine
                              if all players have exited the scene when P6(Goliath Turret) = 0.  Adds 1 for p6 during player choice
                  if player chooses hassle for gold, if no players choose hassle then = 0 so remove the floor gun trap things
                  P5 deaths allow initiation of a battle I think

Armory (terran barracks)       Mining Town Cutscene

Mineral Field Type 1 (-Gold-)  Mining Town Merc Fight
    -11 deaths for Heroes or P5 means they are fighting in the "attack" path battle for Mining town home base
    -20 deaths for p5 means that Miners won the "attack" path battle
    -15 deaths for p5 means that Miners lost the "attack" path battle
    -1 death for p8 means that the miners won the battle in the cave (I think)
    -P7 deaths of -Gold- count how many people are left on side of not-mining-town in "attack" path battle
    -P6 deaths of -Gold- count how many people are left on side of mining-town in "attack" path battle





Protoss Robotics Facility(P7)  Enter Bunker for fight
Blacksmithery                  Merc Cave Cutscene

Nuclear Missile                P1 Alliance Counter
Tank Turret (Tank)             P2 Alliance Counter
Edmund Duke Turret (Tank mode) P3 Alliance Counter
Edmund Duke Turret (Siege mode)P4 Alliance Counter
Tank Turret (Siege Mode)       P5 Alliance Counter

Power Generator                P7 Alliance Counter

Table                          P1P2 Alliance switch thingy
Mining Platform                P1P3 Alliance switch thingy
Map revealer                   P1P4 Alliance switch thingy
Unused Zerg Bldg               P2P3 Alliance switch thingy
Unused Protoss Bldg            P2P4 Alliance switch thingy
Ruins                          P3P4 Alliance switch thingy

Scanner Sweep                  PvP battles, center view on fight


Zerg Ultralisk(5deaths)        Special Fight, Dragon reward
Zerg Queens Nest               Dragon's EXP


Protoss Cybernetics Core       Dropship Medic Health, 1 or 100%
Protoss Observatory            Dropship Duran
Protoss Robotics Facility      Dropship Defiler
Protoss Robotics Support Bay   Dropship Cloak
Protoss Templar Archives       Dropship TP
Stasis Cell/Prison             Turn off Mana
Command Center                 Turn off Smoke Bomb
Comsat Station                 Turn off Cloak
Covert Ops                     Turn off TP

Artanis(Scout)                 Immobilize unit
Protoss Marker                 Turn PvP battles on/off
                1- sets players battle switch if its cleared (preventing battle)
                               3- clears players battle switch if its set (allowing battle)

Zerg Lurker                    Spell, Thorns
Magic Bolt                     Spell, Magic Bolt
Zerg Ultralisk Cavern          Spell, Invincibility
Zerg Spire     (pillar)        Spell, Teleport
Zerg Sunken Colony             Spell, Entangling                                 (uses burrowed drone)
Zerg Spore Colony                     Counter for Entangling scarab movement
Zerg Spawning Pool             Spell, Firebolt                                   (uses burrowed hydralisk/mountain troll)
Zerg Overmind (With Shell)     Spell, Cocoon
Zerg Overmind                  Spell, Dummy Summon
Zerg Nydus Canal               Spell, Cripple (sair web + surround)              
Zerg Lair                      Spell, Slow                                       (uses P5 burrowed goblin)


Bengalaas                      After Puzzle Cutscene/battle
                              7 - Help Zurek, 10,11, Zurek Wins  --P8 Deaths run this cutscene
                              8 - Help Elly   20,21, Elly wins   --P7 deaths run this cutscene
                              9 - Help No One 30,31, No one wins --P6 deaths run this cutscene

Danimoth(Arbiter)              Puzzle Brawl, depends on Bengalaas too for victory conditions

Ganthrithor                    Set to 60 during Temple cutscene for player's unit to walk for 5 seconds up to area regardless of p8 deaths,
                  probably reusable
Terran Factory                 Svilrinthir queue

Engineering Bay(fletchery)     Svilrinthir return to ferdas/venicar
Supply Depot(house)            Svilrinthir return paid
Bunker(guard building)         0 = Player has not done "taunt/steal" path on Ferdas quests, 1 = auto-attack by ferdas
Acadamy(house of healing)      1 = chose "accept" path on venicar(1)

Just a little excerpt from my notes file for my map. Suck it up man, death counters shouldnt stop you! There are plenty of maps out there using even more than what I am currently I bet too.



None.

Dec 12 2009, 8:19 am DavidJCobb Post #24



For upgrades... Perhaps those can be objective-based? Here's an idea -- I'll happily post it since I'm too lazy to make it, probably.

Give the player an Engineering Bay (assuming their hero(es) is a Terran infantry unit) and enough resources to upgrade their armor or weapons once. Make them defend the building from zombies -- basically, "Here's your upgrade, but you're gonna have to work for it!". If possible, you could make it so that the zombies focus on the building, but if the player comes near, they all rush the player. (On a side note, placing the building on unwalkable/raised terrain could allow zombies or the player to hide behind it, creating the effect of a realistic line of sight.)



None.

Dec 17 2009, 12:04 am Dungeon-Master Post #25



One trick for zombies, if you make a spawn system for them, put 2 location for the spawn, one big (say 8*8 tile) and one small (2*2) and order to junkyard dog at the 8*8 and one dc later order at the ones in the 2*2 to random suicide mission, makes a never-ending attack so you can't be like 5 minutes without seeing anyone...

Would also be a good idea to increase difficulty by increasing the size of the small location so that more zombies run after players.



None.

Dec 19 2009, 1:33 pm lil-Inferno Post #26

Just here for the pie

Quote from Dungeon-Master
One trick for zombies, if you make a spawn system for them, put 2 location for the spawn, one big (say 8*8 tile) and one small (2*2) and order to junkyard dog at the 8*8 and one dc later order at the ones in the 2*2 to random suicide mission, makes a never-ending attack so you can't be like 5 minutes without seeing anyone...

Would also be a good idea to increase difficulty by increasing the size of the small location so that more zombies run after players.
Let's not forget this AI system that gathered up zombies and then sent the horde to actively seek out players. It has tons of pros, such as using a small amount of triggers.

Hive System




Dec 19 2009, 9:24 pm LoveLess Post #27

Let me show you how to hump without making love.

Lil, you mind uploading all of my maps to the DLDB? I am sure you know which ones I am talking about.



None.

Dec 20 2009, 3:21 am lil-Inferno Post #28

Just here for the pie

Quote from LoveLess
Lil, you mind uploading all of my maps to the DLDB? I am sure you know which ones I am talking about.
I'm afraid I lost most of them.




Dec 20 2009, 5:34 am LoveLess Post #29

Let me show you how to hump without making love.

Quote from lil-Inferno
Quote from LoveLess
Lil, you mind uploading all of my maps to the DLDB? I am sure you know which ones I am talking about.
I'm afraid I lost most of them.
AMBULANCE!? Snow Dyne!? WUHT!?



None.

Dec 20 2009, 5:38 am samsizzle Post #30



Quote from LoveLess
Quote from lil-Inferno
Quote from LoveLess
Lil, you mind uploading all of my maps to the DLDB? I am sure you know which ones I am talking about.
I'm afraid I lost most of them.
AMBULANCE!? Snow Dyne!? WUHT!?
Snow Dyne?!?! WHAT!? Crescent dyne!... crescent dyne... crescent dyne... *walks away murmuring crescent dyne*



None.

Dec 20 2009, 5:44 am lil-Inferno Post #31

Just here for the pie

Quote from LoveLess
Quote from lil-Inferno
Quote from LoveLess
Lil, you mind uploading all of my maps to the DLDB? I am sure you know which ones I am talking about.
I'm afraid I lost most of them.
AMBULANCE!? Snow Dyne!? WUHT!?
Oh :P. I'm missing Snow Dyne, Mythos Dyne, and a lot of your other maps. I guess I'll just upload Corruption Unmade.




Dec 20 2009, 7:05 am LoveLess Post #32

Let me show you how to hump without making love.

http://www.staredit.net/files/1683/&sess=b38dd3

Quote from lil-Inferno
Quote from LoveLess
Quote from lil-Inferno
Quote from LoveLess
Lil, you mind uploading all of my maps to the DLDB? I am sure you know which ones I am talking about.
I'm afraid I lost most of them.
AMBULANCE!? Snow Dyne!? WUHT!?
Oh :P. I'm missing Snow Dyne, Mythos Dyne, and a lot of your other maps. I guess I'll just upload Corruption Unmade.
I'll get them from Vrael or Lethal, I'm sure they still have all my maps. That is when I get a PC.

Post has been edited 1 time(s), last time on Dec 20 2009, 7:12 am by LoveLess.



None.

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