I disagree, fast zombies are best. But there needs to be more hordes of 30+ Zombies charging at you. Not just 5 - 10 preplaced. And they allways need to be moving around, picking them off standing still is easy.
You should also have them spawn burrowed and when a player enters their circle give it to a comp that will unburrow and ambush rape.
None.
or that one system could be used where there are no preplaced units on the map and units are randomly spawned around your character. i forget who made it but he posted his map saying he wouldnt finish it in time for that rpg contest thing. the mechanic is pretty cool...cept its gay playing with your view centered on your unit for those kinds of maps.
None.
Too many Deathcounts makes my head explode...
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Death Counter Use
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Cantina P8 storyline in first venicar cutscene,
P5 storyline for scepter return
Player intro, and player venicar scene, sort of global.
Cave Hero Level
Nuke Silo Battle Victory counter
Health Restore Heal Hero, 1000 = turn off
Floor Hatch Battle Delay Hero
Floor Missle Trap Mana Timer
Ion Cannon Max Mana
P5 deaths also used for Puzzle1
Alan Turret Denotes Text Display in venicar cutscene
Cocoon Battle/Quest Rewards
12 - "You have failed"
18 - Dragon EXP reward
19 - defeated ferdas in "taunt" path exp gain
20 - "The Scepter was taken from you"
21 - svilrinthir return pay
22 - defeated ferdas in "taunt" path (svilrinthir) exp gain
23 - returned svilrinthir to venicar, quest bonus
24 - defeated venicar in "taunt" path (svilrinthir) exp gain
Cave-in Denotes City/place
0 - Wild
1 - Releigh
2 - Releigh Armory
3 - Releigh Bar
4 - Releigh Castle
5 - Releigh Shop
6 - Estalna
7 - Estalna Armory
8 - Estalna Shop
9 - Estalna Castle
10 - Estalna Castle Basement
11 - Abbey
12 - Abbey Shop
13 - Abbey Armory
Dark Swarm Music Timer
Jump Gate (Loot) Looting System
Edmund Duke(Siege Mode) Select Bow
Floor Gun Trap Select Axe
Fountain Select Crossbow
Scepter of Light Ownership thereof
Disruption Web Scepter Use (cooldown)
Castle 1-50 Venicar/51-100 Ferdas Alliegance - good/evil counter
Ballista 1st quest pay completion
Bartender Venicar cutscene decision
Shop(Terran Science Facility) Scepter Queue
Kyadarin Crystal Formation Battle System; Used for Tracking All Battles Status
Independant Command Center 15 Second Timer P8
Floor Hatch 3 Second Timer P8
Warp Gate 1 Second Timer P8, does something p5 too
Unused Zerg Bldg 5 1 Minute Timer P8
Use Item (terr dropship) 3 trigger cycle Timer
Alan Turret Cutscene Timer, p5, p8
Goliath Turret Bar Cutscene: P8 deaths of GT determine where part II of scene is, P6 deaths determine
if all players have exited the scene when P6(Goliath Turret) = 0. Adds 1 for p6 during player choice
if player chooses hassle for gold, if no players choose hassle then = 0 so remove the floor gun trap things
P5 deaths allow initiation of a battle I think
Armory (terran barracks) Mining Town Cutscene
Mineral Field Type 1 (-Gold-) Mining Town Merc Fight
-11 deaths for Heroes or P5 means they are fighting in the "attack" path battle for Mining town home base
-20 deaths for p5 means that Miners won the "attack" path battle
-15 deaths for p5 means that Miners lost the "attack" path battle
-1 death for p8 means that the miners won the battle in the cave (I think)
-P7 deaths of -Gold- count how many people are left on side of not-mining-town in "attack" path battle
-P6 deaths of -Gold- count how many people are left on side of mining-town in "attack" path battle
Protoss Robotics Facility(P7) Enter Bunker for fight
Blacksmithery Merc Cave Cutscene
Nuclear Missile P1 Alliance Counter
Tank Turret (Tank) P2 Alliance Counter
Edmund Duke Turret (Tank mode) P3 Alliance Counter
Edmund Duke Turret (Siege mode)P4 Alliance Counter
Tank Turret (Siege Mode) P5 Alliance Counter
Power Generator P7 Alliance Counter
Table P1P2 Alliance switch thingy
Mining Platform P1P3 Alliance switch thingy
Map revealer P1P4 Alliance switch thingy
Unused Zerg Bldg P2P3 Alliance switch thingy
Unused Protoss Bldg P2P4 Alliance switch thingy
Ruins P3P4 Alliance switch thingy
Scanner Sweep PvP battles, center view on fight
Zerg Ultralisk(5deaths) Special Fight, Dragon reward
Zerg Queens Nest Dragon's EXP
Protoss Cybernetics Core Dropship Medic Health, 1 or 100%
Protoss Observatory Dropship Duran
Protoss Robotics Facility Dropship Defiler
Protoss Robotics Support Bay Dropship Cloak
Protoss Templar Archives Dropship TP
Stasis Cell/Prison Turn off Mana
Command Center Turn off Smoke Bomb
Comsat Station Turn off Cloak
Covert Ops Turn off TP
Artanis(Scout) Immobilize unit
Protoss Marker Turn PvP battles on/off
1- sets players battle switch if its cleared (preventing battle)
3- clears players battle switch if its set (allowing battle)
Zerg Lurker Spell, Thorns
Magic Bolt Spell, Magic Bolt
Zerg Ultralisk Cavern Spell, Invincibility
Zerg Spire (pillar) Spell, Teleport
Zerg Sunken Colony Spell, Entangling (uses burrowed drone)
Zerg Spore Colony Counter for Entangling scarab movement
Zerg Spawning Pool Spell, Firebolt (uses burrowed hydralisk/mountain troll)
Zerg Overmind (With Shell) Spell, Cocoon
Zerg Overmind Spell, Dummy Summon
Zerg Nydus Canal Spell, Cripple (sair web + surround)
Zerg Lair Spell, Slow (uses P5 burrowed goblin)
Bengalaas After Puzzle Cutscene/battle
7 - Help Zurek, 10,11, Zurek Wins --P8 Deaths run this cutscene
8 - Help Elly 20,21, Elly wins --P7 deaths run this cutscene
9 - Help No One 30,31, No one wins --P6 deaths run this cutscene
Danimoth(Arbiter) Puzzle Brawl, depends on Bengalaas too for victory conditions
Ganthrithor Set to 60 during Temple cutscene for player's unit to walk for 5 seconds up to area regardless of p8 deaths,
probably reusable
Terran Factory Svilrinthir queue
Engineering Bay(fletchery) Svilrinthir return to ferdas/venicar
Supply Depot(house) Svilrinthir return paid
Bunker(guard building) 0 = Player has not done "taunt/steal" path on Ferdas quests, 1 = auto-attack by ferdas
Acadamy(house of healing) 1 = chose "accept" path on venicar(1)
Just a little excerpt from my notes file for my map. Suck it up man, death counters shouldnt stop you! There are plenty of maps out there using even more than what I am currently I bet too.
None.
For upgrades... Perhaps those can be objective-based? Here's an idea -- I'll happily post it since I'm too lazy to make it, probably.
Give the player an Engineering Bay (assuming their hero(es) is a Terran infantry unit) and enough resources to upgrade their armor or weapons once. Make them defend the building from zombies -- basically, "Here's your upgrade, but you're gonna have to work for it!". If possible, you could make it so that the zombies focus on the building, but if the player comes near, they
all rush the player. (On a side note, placing the building on unwalkable/raised terrain could allow zombies or the player to hide behind it, creating the effect of a realistic line of sight.)
None.
One trick for zombies, if you make a spawn system for them, put 2 location for the spawn, one big (say 8*8 tile) and one small (2*2) and order to junkyard dog at the 8*8 and one dc later order at the ones in the 2*2 to random suicide mission, makes a never-ending attack so you can't be like 5 minutes without seeing anyone...
Would also be a good idea to increase difficulty by increasing the size of the small location so that more zombies run after players.
None.
One trick for zombies, if you make a spawn system for them, put 2 location for the spawn, one big (say 8*8 tile) and one small (2*2) and order to junkyard dog at the 8*8 and one dc later order at the ones in the 2*2 to random suicide mission, makes a never-ending attack so you can't be like 5 minutes without seeing anyone...
Would also be a good idea to increase difficulty by increasing the size of the small location so that more zombies run after players.
Let's not forget this AI system that gathered up zombies and then sent the horde to actively seek out players. It has tons of pros, such as using a small amount of triggers.
Hive System
Let me show you how to hump without making love.
Lil, you mind uploading all of my maps to the DLDB? I am sure you know which ones I am talking about.
None.
Lil, you mind uploading all of my maps to the DLDB? I am sure you know which ones I am talking about.
I'm afraid I lost most of them.
Let me show you how to hump without making love.
Lil, you mind uploading all of my maps to the DLDB? I am sure you know which ones I am talking about.
I'm afraid I lost most of them.
AMBULANCE!? Snow Dyne!? WUHT!?
None.
Lil, you mind uploading all of my maps to the DLDB? I am sure you know which ones I am talking about.
I'm afraid I lost most of them.
AMBULANCE!? Snow Dyne!? WUHT!?
Snow Dyne?!?! WHAT!? Crescent dyne!... crescent dyne... crescent dyne... *walks away murmuring crescent dyne*
None.
Lil, you mind uploading all of my maps to the DLDB? I am sure you know which ones I am talking about.
I'm afraid I lost most of them.
AMBULANCE!? Snow Dyne!? WUHT!?
Oh
. I'm missing Snow Dyne, Mythos Dyne, and a lot of your other maps. I guess I'll just upload Corruption Unmade.
Let me show you how to hump without making love.
http://www.staredit.net/files/1683/&sess=b38dd3Lil, you mind uploading all of my maps to the DLDB? I am sure you know which ones I am talking about.
I'm afraid I lost most of them.
AMBULANCE!? Snow Dyne!? WUHT!?
Oh
. I'm missing Snow Dyne, Mythos Dyne, and a lot of your other maps. I guess I'll just upload Corruption Unmade.
I'll get them from Vrael or Lethal, I'm sure they still have all my maps. That is when I get a PC.
Post has been edited 1 time(s), last time on Dec 20 2009, 7:12 am by LoveLess.
None.