ok here we go... its DEFINITELY not done yet and i have yet to get pictures.
This tutorial will apply for all tilesets. First of all, you’ll want to have some doodads of your choice any size, it doesn’t matter if they’re custom or normal either. I’ll assume you have a map that’s all bland and bare that you would like to doodad.
I like to see everything in terraining as layers. The first layer is basic layout, the second is subisometric detail, for example you have your first layer which is just dirt and high dirt formations you’ll want to place mud/dirt/grass/rocky dirt etc.
Now once you have that done it’s the third layer which is what this whole tutorial is about; DOODADS AND FILL-INS OH YEAH!
My big huge main rule about doodading is DO NOT PLACE NATURAL DOODADS RIGHT NEXT TO EACHOTHER. That’s just obvious. I also categorize doodads into three categorys: large doodads for big empty spaces, medium doodads for usually 2x2 spaces, and small doodads/fill-ins for usually 2x1 or 1x1 spaces. For small doodads on any tileset you can usually split up quite a few 2x1 doodads into a whole crapload of 1x1 doodads. Here are some example doodads that we will be using.
Post has been edited 5 time(s), last time on Oct 18 2009, 3:38 am by samsizzle.
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The only thing that I dislike about it so far is that you use the "I" a lot. A wiki is supposed to be neutral.
Just a thought like that (I may even myself to that error
).
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ITS MY WIKI PAYNE I CAN DO WHAT I WANT BLAAAAAAGH I DIDNT GET ENOUGH ATTENTION AS A CHILD. just kidding, no i know what you mean i'll try and replace 'I' with something else.
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ITS MY WIKI PAYNE I CAN DO WHAT I WANT BLAAAAAAGH I DIDNT GET ENOUGH ATTENTION AS A CHILD. just kidding, no i know what you mean i'll try and replace 'I' with something else.
Maybe "I" with "i" lol.
I actually wanted to make such a tutorial for twilight as well. So should I do so or not? (after christmas, cannot access SCBW til then)
Please report errors in the Staredit.Network forum.
ITS MY WIKI PAYNE I CAN DO WHAT I WANT BLAAAAAAGH I DIDNT GET ENOUGH ATTENTION AS A CHILD. just kidding, no i know what you mean i'll try and replace 'I' with something else.
Maybe "I" with "i" lol.
I actually wanted to make such a tutorial for twilight as well. So should I do so or not? (after christmas, cannot access SCBW til then)
Do the most tutorials as you can
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This is an important article, samsizzle. Placing doodads correctly makes the whole difference between a plain terrain and an awesome one.
I have done a brush which you should download right there:
http://www.staredit.net/159175/I've posted my map "Doodads Placement" into the DLDB. Search "doodads" and you should find it.
I'm telling you this because I though you could make a very interesting way to teach up people how to place doodads by going with a simply formula.
For example:
In a 20x12, there should be approximatively 20 doodads (depending on your style) : 2 trees, 6 rock touches, 3 mud touches, 2 jungle touches, 7 normal doodads and 1 custom doodad.
Then you refer my brush and the people only have to search for "Dirt_Mud Touch" to find examples of mud touches to paste. It would go very fast, imo. It would be something to test out.
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Sam... Just a little reminder for you that this article exists
Finish it, come on
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im working on it. Its just not top priority right now. I'll try and get something today.
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I may even myself to that error.
-head asplodes-I don't even remember what I meant to say.
-head asplodes-
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Payne I would like to take over this project.
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Go on.
PM sam to get the work he has done (probably nothing more than this, but we never know!
)
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MAH WIKI
(Banner Image Here)
Doodad Placement
Doodads. They spice up any kind of terrain. The thing is, how do they get their doodads in the perfect spots and how do they get them to be so beautiful? Well, read on and you will be able to find out!
Making terrain is like baking a cake. You have your first layer of the cake, which serves as the base of the cake. The second layer is just for yums and the third layer is to top it all off. Then, if you want to push your cake to the limit, you add icing and decoration.
Let me clarify. The first layer of the cake is the actual isometric terrain. You use the isometric terrain to make the base of your terrain. Here is an example of a terrain with only the base:
(picture one here).
Notice how there are no doodads at all, only dirt, water and high ground. That is the base of the terrain.
The second layer of terrain is the isometric terrain. Im going to add some mud, grass and maybe some other nice features to my terrain.
(picture two here).
Still working on this, I will finish it tomorrow.
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I honestly think this sort of a tutorial is a waste of time because you can't teach people stuff like this, they have to experiment to find their own style of doodad placement. I mean qpk has his style which is themed in areas, like mushrooms here, yellow flowers here, green bushes here skeletons here. Woodenfire's doodad placement usually is very cluttered... actually I think he just did that for CD. but anyways, people need to find their own style, not get taught a certain way to doodad.
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What you can do is teach basic composition. You can teach tools to use, like the rule of thirds/basic balance, guiding the eye and controlling the eye. Let people know they need to have an idea before they doodad; a plan. You should usually keep things stylistic -- not always a good idea to use every type of doodad everywhere, because then everything would be the same; try to keep specific areas thematic.
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Sorry, I finished the wiki and I got an MSN from DeV, I went to go check it and my computer was lagging, so I accidently shut down FireFox which caused my post to vanish.
AUUURRGGHHHH!!!!!11!!!!!1!!1!!one!!1!!one!!!eleven!!!randomtwo!!
Ill finish it within the next 3 weeks, I lost motivation after that.
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