Staredit Network > Forums > SC1 Terrain > Topic: [ ] sam Tutorial 1 - Doodads placement
[ ] sam Tutorial 1 - Doodads placement
Oct 18 2009, 3:01 am
By: samsizzle  

Oct 18 2009, 3:01 am samsizzle Post #1



ok here we go... its DEFINITELY not done yet and i have yet to get pictures.

Quote
This tutorial will apply for all tilesets. First of all, you’ll want to have some doodads of your choice any size, it doesn’t matter if they’re custom or normal either. I’ll assume you have a map that’s all bland and bare that you would like to doodad.



I like to see everything in terraining as layers. The first layer is basic layout, the second is subisometric detail, for example you have your first layer which is just dirt and high dirt formations you’ll want to place mud/dirt/grass/rocky dirt etc.



Now once you have that done it’s the third layer which is what this whole tutorial is about; DOODADS AND FILL-INS OH YEAH!

My big huge main rule about doodading is DO NOT PLACE NATURAL DOODADS RIGHT NEXT TO EACHOTHER. That’s just obvious. I also categorize doodads into three categorys: large doodads for big empty spaces, medium doodads for usually 2x2 spaces, and small doodads/fill-ins for usually 2x1 or 1x1 spaces. For small doodads on any tileset you can usually split up quite a few 2x1 doodads into a whole crapload of 1x1 doodads. Here are some example doodads that we will be using.


Post has been edited 5 time(s), last time on Oct 18 2009, 3:38 am by samsizzle.



None.

Oct 18 2009, 3:33 am payne Post #2

:payne:

The only thing that I dislike about it so far is that you use the "I" a lot. A wiki is supposed to be neutral.
Just a thought like that (I may even myself to that error :P).



None.

Oct 18 2009, 3:40 am samsizzle Post #3



ITS MY WIKI PAYNE I CAN DO WHAT I WANT BLAAAAAAGH I DIDNT GET ENOUGH ATTENTION AS A CHILD. just kidding, no i know what you mean i'll try and replace 'I' with something else.



None.

Oct 20 2009, 9:13 pm Devourer Post #4

Hello

Quote from samsizzle
ITS MY WIKI PAYNE I CAN DO WHAT I WANT BLAAAAAAGH I DIDNT GET ENOUGH ATTENTION AS A CHILD. just kidding, no i know what you mean i'll try and replace 'I' with something else.
Maybe "I" with "i" lol.

I actually wanted to make such a tutorial for twilight as well. So should I do so or not? (after christmas, cannot access SCBW til then)



Please report errors in the Staredit.Network forum.

Oct 21 2009, 1:14 am payne Post #5

:payne:

Quote from Devourer
Quote from samsizzle
ITS MY WIKI PAYNE I CAN DO WHAT I WANT BLAAAAAAGH I DIDNT GET ENOUGH ATTENTION AS A CHILD. just kidding, no i know what you mean i'll try and replace 'I' with something else.
Maybe "I" with "i" lol.

I actually wanted to make such a tutorial for twilight as well. So should I do so or not? (after christmas, cannot access SCBW til then)
Do the most tutorials as you can :D



None.

Nov 17 2009, 11:35 pm payne Post #6

:payne:

This is an important article, samsizzle. Placing doodads correctly makes the whole difference between a plain terrain and an awesome one.
I have done a brush which you should download right there: http://www.staredit.net/159175/
I've posted my map "Doodads Placement" into the DLDB. Search "doodads" and you should find it.

I'm telling you this because I though you could make a very interesting way to teach up people how to place doodads by going with a simply formula.
For example:
In a 20x12, there should be approximatively 20 doodads (depending on your style) : 2 trees, 6 rock touches, 3 mud touches, 2 jungle touches, 7 normal doodads and 1 custom doodad.
Then you refer my brush and the people only have to search for "Dirt_Mud Touch" to find examples of mud touches to paste. It would go very fast, imo. It would be something to test out.



None.

Feb 3 2010, 7:26 pm payne Post #7

:payne:

Sam... Just a little reminder for you that this article exists :D
Finish it, come on :wub:



None.

Feb 3 2010, 10:03 pm samsizzle Post #8



im working on it. Its just not top priority right now. I'll try and get something today.



None.

Feb 6 2010, 3:15 am Pr0nogo Post #9



Quote from payne
I may even myself to that error.

-head asplodes-




Feb 8 2010, 2:44 am payne Post #10

:payne:

Quote from name:Pronogo
Quote from payne
I may even myself to that error.

-head asplodes-
I don't even remember what I meant to say.

-head asplodes-



None.

Feb 24 2010, 11:40 pm payne Post #11

:payne:

Quote from samsizzle
im working on it. Its just not top priority right now. I'll try and get something today.
21 days later.
(New horror film)



None.

Mar 16 2010, 12:02 am Super Duper Post #12



Comeon!



None.

Apr 11 2010, 10:02 pm Super Duper Post #13



Payne I would like to take over this project.



None.

Apr 11 2010, 11:15 pm payne Post #14

:payne:

Go on.
PM sam to get the work he has done (probably nothing more than this, but we never know! :P)



None.

Apr 12 2010, 12:53 am Super Duper Post #15



MAH WIKI


Still working on this, I will finish it tomorrow.



None.

Apr 14 2010, 2:11 am samsizzle Post #16



I honestly think this sort of a tutorial is a waste of time because you can't teach people stuff like this, they have to experiment to find their own style of doodad placement. I mean qpk has his style which is themed in areas, like mushrooms here, yellow flowers here, green bushes here skeletons here. Woodenfire's doodad placement usually is very cluttered... actually I think he just did that for CD. but anyways, people need to find their own style, not get taught a certain way to doodad.



None.

Apr 15 2010, 11:45 pm CecilSunkure Post #17



What you can do is teach basic composition. You can teach tools to use, like the rule of thirds/basic balance, guiding the eye and controlling the eye. Let people know they need to have an idea before they doodad; a plan. You should usually keep things stylistic -- not always a good idea to use every type of doodad everywhere, because then everything would be the same; try to keep specific areas thematic.



None.

Apr 17 2010, 12:54 am Super Duper Post #18



Sorry, I finished the wiki and I got an MSN from DeV, I went to go check it and my computer was lagging, so I accidently shut down FireFox which caused my post to vanish.
AUUURRGGHHHH!!!!!11!!!!!1!!1!!one!!1!!one!!!eleven!!!randomtwo!!
Ill finish it within the next 3 weeks, I lost motivation after that.



None.

Apr 17 2010, 3:32 am payne Post #19

:payne:

Quote from Super Duper
Sorry, I finished the wiki and I got an MSN from DeV, I went to go check it and my computer was lagging, so I accidently shut down FireFox which caused my post to vanish.
AUUURRGGHHHH!!!!!11!!!!!1!!1!!one!!1!!one!!!eleven!!!randomtwo!!
Ill finish it within the next 3 weeks, I lost motivation after that.
How pathetic...



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:38 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider sing it brother
trust me, you don't wanna hear that. I defer that to the pros.
[2024-4-27. : 7:56 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: "War nie wirklich weg" 🎵
sing it brother
[2024-4-27. : 6:24 pm]
NudeRaider -- "War nie wirklich weg" 🎵
[2024-4-27. : 3:33 pm]
O)FaRTy1billion[MM] -- o sen is back
[2024-4-27. : 1:53 am]
Ultraviolet -- :lol:
[2024-4-26. : 6:51 pm]
Vrael -- It is, and I could definitely use a company with a commitment to flexibility, quality, and customer satisfaction to provide effective solutions to dampness and humidity in my urban environment.
[2024-4-26. : 6:50 pm]
NudeRaider -- Vrael
Vrael shouted: Idk, I was looking more for a dehumidifer company which maybe stands out as a beacon of relief amidst damp and unpredictable climates of bustling metropolises. Not sure Amazon qualifies
sounds like moisture control is often a pressing concern in your city
[2024-4-26. : 6:50 pm]
Vrael -- Maybe here on the StarEdit Network I could look through the Forums for some Introductions to people who care about the Topics of Dehumidifiers and Carpet Cleaning?
[2024-4-26. : 6:49 pm]
Vrael -- Perhaps even here I on the StarEdit Network I could look for some Introductions.
[2024-4-26. : 6:48 pm]
Vrael -- On this Topic, I could definitely use some Introductions.
Please log in to shout.


Members Online: jjf28