What I have found in more recent times whilst pondering the thought of making a map if I could; is that we as a mapping community get so far up our asses on triggering every little detail that maps don't get finished.
Take for example maps with save systems. Fwop_ did a map with about 50 characters just to get it all in one code. Why not drop all the stats, spells, items and exp and just have: Level, Character, Gold.
However make re-statting extremely accessible? Save on Triggers...
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You cut down your work load to such a small amount in comparison that a relatively unused feature could become widely used.
Imagine a mapping project that all followed the same save/load system but also utilizing the ability of a hero that can be summoned at any time and be rewarded for doing so. It has potential to be addictive.
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When making a map the primary importance must be assigned to finishing it as a final product. The perfectionalism is good but finishing must be above.
I am an incorrigible perfectionalist trying hard to fight myself on this point, which I must admit is not always successful.
Some.
We essentially keep adding features to a map until one person tackling the whole map alone is seemingly impossible and never ending.
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You're right to an extent. Triggers get tedious, the "features" are so numerous and our patience as map-makers runs short before they're finished.
BUT, the featues is what makes a map unique, different, and elaborate and all together stand-out in the SC1 world. I believe our motivation runs thin and we just... stop. That's what SEN is for though, to encourage eachother, assist eachother, test eachothers maps, give eachother ideas and all-in-all practice our passion and hobby as map creators.
Why make a simple map when we have so many resources at our disposal?
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Overly complex trigger systems never stopped ME from finishing a map...
The problem is that these people are lazy. Nothing more to it.
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Overly complex trigger systems never stopped ME from finishing a map...
The problem is that these people are lazy. Nothing more to it.
no what stops you is when you get bored and go onto the next map. You finish a map but you have no patience what so ever to fix its flaws.
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Overly complex trigger systems never stopped ME from finishing a map...
The problem is that these people are lazy. Nothing more to it.
no what stops you is when you get bored and go onto the next map. You finish a map but you have no patience what so ever to fix its flaws.
That is usually true (See Hunted, Custom War Tactics, Monopoly), but I have taken HaXoR D 1339 and Explosion Slaughter Arena both to their highest potential.
HS will be another map that I will take to it's fullest potential, but I'll need to finish it first.
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Guys, concentrate more on ideas rather than whining and preaching to the choir, otherwise there is no point to keep this topic open.
Shocko, you want to bring up a more serious proposition? Your current "be simpler" is not backed up by any kind of material: test maps (simple to work with, adjustable EXP/LVL/MONEY system?) or more specific ideas related to making gameplay fun without adding too many triggers.
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